WWI Historical Game!!

Advertise new games, look for games to join, find subs or replacements.

Moderator: Petunia

Forum rules
To join a game listed here (unless it needs a password) just go to "Join Games" and input the information.
If you are advertising any game with Anonymous Players (including Gunboat and PPO) you should use the Dolph Shtoss account using the password anonymous. DO NOT CHANGE THIS PASSWORD.
When advertising for replacement players please make it clear whether permanent replacement or temporary substitute
- adverts should not tell a substitute what actions you want them to take (posts will be subject to editing);
- adverts MUST NOT offer an incentive to join the game (eg. a specific alliance) OR suggest certain actions when joining a game (posts will be subject to editing or removal and posters warned).
These are considered meta-gaming by using the Forum to influence a game.

WWI Historical Game!!

Postby Gentle_Diplomat » 12 Aug 2018, 04:31

Hello! These are the rules for anyone interested in playing!! If you want to play DM me for the password!! ((these rules where created by willie23, go give him some feedback!!))

1. The game will start in 1901, and players must not move out of their own spaces that they control at the start of the game until Spring 1902. Players must not move any fleets adjacent to other power’s territories but they move their fleets into international waters. International waters include any water adjacent to an unclaimed territory.

—>You Can move anywhere that is your power’s color. You can move into any sea space that is adjacent to unclaimed neutral territories. You cannot move into a sea space that is adjacent to an enemie’s land territory. You can move into a land space that you control which is adjacent to another power’s land territory. You can, with permission, move a fleet into a sea space that is adjacent to an allie’s land territory.


2. All players must agree to end the game in 1906, and a draw will be accepted. However, the terms of the draw will be discussed after Fall in 1906 in a New group message. After the terms have been discussed and agreed upon, the draw will be proposed by a winning power and all other remaining powers must accept.

3. The pre-set alliances are, in 1901:
—The Triple Entente, consisting of the Russian Empire, The French Third Republic, and the United Kingdom of Great Britain and Ireland.
—The Triple Alliance, consisting of Imperial Germany, The Austro-Hungarian Empire, and the Kingdom of Italy.

—The Ottoman Empire and Imperial Germany start friendly as well.

These powers must create a group chat consisting of each countries in their respective alliances. From 1901 onward however, alliances may shift slightly, depending on goals. For example, in WWI, Italy jumped over to the Entente alliance, hoping to gain parts of Austria.

4. Roleplaying plays an important part in this game as well. Each player must follow some roleplaying as their countrie’s respective leader.

•Germany: Kaiser Wilhelm II, Emperor of Germany, King of Prussia
•Austria: Franz Joseph I, Emperor of Austria, King of Hungary
•Italy: King Vittorio(or Victor) Emanuele III
•France: President Emile Loubet
•England: King Edward VII
•Russia: Emperor Nikolai II, or Czar/Tsar Nicholas II
•Turkey: Sultan Abdul Hamid II

Mostly you just need to sign you messages,
—The Great Sultán Hamid II,
Leader of The Great Ottoman Empire, etc
Use your imagination! Throughout the game, use the Public Press to be OOC(out of character).

5. Goals
Each power will have at least two goals that earn them points at the end of the game. These goals will try to mirror real life goals of WWI powers.

Germany:
-Holding Warsaw at the end by 1906, to represent the German need of “buffer states”
-Holding Belgium by Fall 1906 to represent Germany’s wish to annex Belgium
-Holding Paris by Fall of 1902 to represent Germany’s wish to quickly take France in WWI

Austria-Hungary:
-Holding Serbia by 1902 to represent Austria’s wish to annex Serbia(plus all that archduke Ferdinand stuff)
-Holding Silesia by 1904 to represent part of Austria’s battle Plans in WWI
-Actually having its origional territories in 1906

Italy:
-Holding Tyrolia in 1906, to represent Italy’s wish to annex an Italian speaking part of Austria
-Holding Tunis in 1906, to represent Italy’s wish to expand into the Med

France:
-Limiting Germany’s Navy to 1 Fleet by 1906, to show France’s fear of a German Navy
-Having no German units in French territories from 1901—1904, to keep the war off French soil

England:
-Having at least 5 fleets in 1906 to represent England’s need for a powerful navy
-Holding Portugal or Spain by 1906 to represent the Imperialism of England

Russia:
-Holding Serbia to “liberate” and help the Serbians by 1906
-Holding Finland and Ukraine through to 1906
-Holding Norway by Fall 1906
-Holding Rumania by 1906

Turkey:
-Controling The Balkins to Retake their old empire:
——1 point for each Greece, Serbia, Rumania, Bulgaria and Albania by Fall of 1906.


6. Scoring System:
So, one point is awarded for each:
•Goal Met
•Territory Annexed
•Supply Center Controlled
•Unit Held at end of game(at the end some requirements of a draw may be that the losing side “destroy” half their armies, so we would take points away)
•If you are on the winning side, you also get a point.

There is no real Solo win, that is not really the goal of the game.

Any questions? Please post below. Did I miss anything? Let me know. Game number is 147426.
Gentle_Diplomat
 
Posts: 7
Joined: 30 Sep 2017, 01:06
Class: Diplomat
Standard rating: (983)
All-game rating: (983)
Timezone: GMT-3

Re: WWI Historical Game!!

Postby varkenskop » 12 Aug 2018, 09:29

Germany and Austria are far too weak now. Germany should have more Sc’s or stronger armies and Fleets. The Russian goal should be a fleet in the mediterean (they wanted a port). Fleets and armies from Some nations should be weaker than others. Colonies should be included (F/G Will be a possible alliance). Russia should become communist halfway through (I think I can act as an fantastic communist. Goals should be related to colonies and USA should be involved. Role playing is important, so you should explain Every character (to prevent Von Bismarck style politics in Germany.
varkenskop
 
Posts: 24
Joined: 08 May 2018, 11:56
Class: Diplomat
Standard rating: 1000
All-game rating: 974
Timezone: GMT

Re: WWI Historical Game!!

Postby varkenskop » 12 Aug 2018, 11:51

Not F/G E/G I ment
varkenskop
 
Posts: 24
Joined: 08 May 2018, 11:56
Class: Diplomat
Standard rating: 1000
All-game rating: 974
Timezone: GMT

Re: WWI Historical Game!!

Postby Gentle_Diplomat » 12 Aug 2018, 23:53

varkenskop wrote:Germany and Austria are far too weak now. Germany should have more Sc’s or stronger armies and Fleets. The Russian goal should be a fleet in the mediterean (they wanted a port). Fleets and armies from Some nations should be weaker than others. Colonies should be included (F/G Will be a possible alliance). Russia should become communist halfway through (I think I can act as an fantastic communist. Goals should be related to colonies and USA should be involved. Role playing is important, so you should explain Every character (to prevent Von Bismarck style politics in Germany.


I see, well, I could make those changes, but I'm not the creator of this variant ((willie23 is)), so I do not feel very comfortable changing the system, but we could try it with those changes someday ((and if you want to participate, message me ;) )) ((and i agree that not having a soviet union kinda changed things, well for me it changed for the better because i played Russia in that match, but i think i probably would have liked acting like lenin for a bit, and it would have been nice to make the rest of the european monarchies very worried))
Gentle_Diplomat
 
Posts: 7
Joined: 30 Sep 2017, 01:06
Class: Diplomat
Standard rating: (983)
All-game rating: (983)
Timezone: GMT-3

Re: WWI Historical Game!!

Postby willie23 » 13 Aug 2018, 23:42

Yes for sure we can make those changes, as long as all players agree. varkenskop, take a look at how our first run of this game went:

—>Game 143772, Active, Peace Treaty Phase
Current Phase: Complete, Entente Win
>United Kingdom of Great Britain and Ireland(Frenchie07001):
>Imperial Germany(willie23):
>Kingdom of Italy(ccloughley):
>Ottoman Empire(Diplomat 1966):
>Russian Empire(Gentle_Diplomat):
>French Third Republic(StarkAdder):
>Austro-Hungarian Empire(Chessplayer):

Let me know what you think and we can work on those changes!

Regards,
Willie

Also, I'm in whenever we play this again.
Let me just put it this way: I’ve got a long way to go...

Bronze Member of the Classicists.
Member of the Whippersnappers.
United Republic of New Texas In CYOC
Check out the PlayDip Historical Society!
User avatar
willie23
Premium Member
 
Posts: 209
Joined: 11 Jan 2018, 20:20
Location: Lordsburg, New Mexico, USA (Right on Interstate-10)
Class: Diplomat
Standard rating: 992
All-game rating: 1030
Timezone: GMT-5

Re: WWI Historical Game!!

Postby Gentle_Diplomat » 13 Aug 2018, 23:45

willie23 wrote:Yes for sure we can make those changes, as long as all players agree. varkenskop, take a look at how our first run of this game went:

—>Game 143772, Active, Peace Treaty Phase
Current Phase: Complete, Entente Win
>United Kingdom of Great Britain and Ireland(Frenchie07001):
>Imperial Germany(willie23):
>Kingdom of Italy(ccloughley):
>Ottoman Empire(Diplomat 1966):
>Russian Empire(Gentle_Diplomat):
>French Third Republic(StarkAdder):
>Austro-Hungarian Empire(Chessplayer):

Let me know what you think and we can work on those changes!

Regards,
Willie

Also, I'm in whenever we play this again.



I agree!!
Gentle_Diplomat
 
Posts: 7
Joined: 30 Sep 2017, 01:06
Class: Diplomat
Standard rating: (983)
All-game rating: (983)
Timezone: GMT-3


Return to Find A Game

Who is online

Users browsing this forum: Jack007 and 4 guests