PlayDip PbF Blind Auction Procedure-Based on a system described by Dirk Knemeyer
-Customized by the GMs of the PlayDiplomacy Forums
version 2.0.a, last updated 16 May 2018 by NoPunIn10DidIntroductionThe Blind Auction is a system for describing and resolving conflicts between players' power preferences in an objective manner. It is the default preferred system for power assignments for all Play-by-Forum games, though individual GMs are free to amend it.
Resolving power preferences is not a problem unique to playing
Diplomacy. It is a variation on a well-known mathematical problem, called the "
Stable marriage problem."
Important Variables- U is the number of unique powers in a game.
- T is the total number of points that each player may bid on all powers.
- M is the maximum bid that a player may bid on a single power.
- D is the default bid, assigned on a player's behalf to all powers when they bid "no preference."
Instructions for PlayersThe GM will announce the start of the Blind Auction shortly after all slots are full for a given game. The GM will grant each player
T points to split between the
U powers for that game, with a maximum bid of
M. These bids will be due at a specified deadline.
How to Bid- Make (or copy) a list of the U powers.
- For each power in the list, assign a positive whole number of points to bid.
- Bid at least 1 point on every power.
- Do not bid any more than M points on a single power.
- The total of all bids from a single player must not exceed T points.
The total of your bids can be lower than T, but this is not recommended.
- Each bid must be a unique whole number. No two bids from the same player may be equal.
Typically, this means you will bid 1 point on your least-favorite power, 2 on your second-least-favorite, 3 on your third-least-favorite, and so on. You are not required to distribute points in this particular manner, but you cannot just assign a bid of 1 to each power you prefer not to play.
- Submit this list to the GM by the designated deadline. Players may change and resubmit their bids up until that deadline.
- A player whose bids that do not comply with all of the above rules will be automatically assigned a bid of "No Preference" on all powers (see below).
- A player that neglects to submit any bids (or a statement of No Preference) prior to the GM's specified deadline may be ejected from the game and replaced.
Bidding No PreferenceIn lieu of the above described procedure, a player may bid "
No Preference". If a player notifies the GM that they are bidding No Preference, the GM will assign
D points to each power on the player's behalf.
A bid of No Preference applies to
all powers; it may
not be done in part. In other words, a player may not allocate points to some powers and then bid "No Preference" to others.
Do Not Discuss Your BidsPlayers are forbidden to discuss their bids with any of the other players in the game: this includes bid values, favorite powers, strategy, or even if they are simply choosing "No Preference." This includes both private and public communication.
By design this process is intended to be completely blind and fair. Any knowledge of other players' bids can disrupt that fairness.
After the Blind Auction results are officially announced, this restriction is lifted, since typically the GM will reveal all bids at that time.
Example BidsThe Blind Auction system grants a player some flexibility to use their bids to describe the relative importance of their preferences. While many players will take the "Top-heavy" strategy seen below, some may wish to more evenly distribute their bids.
For these example strategies, there are 10 players, 10 powers, 200 points per player, and a maximum bid of 100.
i.e. U = 10,
T = 200, &
M = 100- Code: Select all
Top-heavy Two-faves First-&-mix Any-but-3
1st pick 100 83 100 31
2nd pick 64 81 40 30
3rd pick 8 8 20 29
4th pick 7 7 15 28
5th pick 6 6 8 27
6th pick 5 5 6 25
7th pick 4 4 5 24
8th pick 3 3 3 3
9th pick 2 2 2 2
10th pick 1 1 1 1
Instructions for GMs: Resolving the Auction- When a player submits bids in advance of the deadline, if possible, it is recommended that the GM double-check that the player's bids follow all of the rules stated above. Notify the player if their bids are invalid.
While some GMs prefer not to do mistake-checking during the game itself as a matter of principle, it is recommended that a GM check a players' bids for mistakes, assuming those bids aren't submitted at the last minute.
- Align all players' bids into a UxU table: one row per player, one column per power (or vice-versa).
- Determine the power (X) that has received the highest overall bid.
If there is a tie between multiple powers, use a random number generator to set the order they are resolved. It is rare that this particular order matters, especially when no player bids "No Preference."
- Determine the player (Y) with the highest bid for power X. Resolve ties using a random number generator.
Every bid of equal point value is to be considered equal in resolving the auction. Unlike some versions of this algorithm, the order a bid is listed does not matter.
- Assign player Y to power X. Remove/ignore all other players' bids for X for the rest of the auction. Remove/ignore all other bids provided by player Y for the rest of the auction.
- Repeat steps 3-5 until each player has been assigned a power.
- Announce all player assignments simultaneously.
For the sake of transparency and error-checking, it is recommended that the GM also provide a chart all players' bids and the random numbers generated for the tiebreakers.
Recommendations for GMs: Variable Values- T should be a nice round number greater than 2*(U^2).
- By custom, for games with no more than 10 powers, T is typically 20*U.
- In most cases, M should be about half of T.
- In order to make sure players have enough points to work with, make sure that M is considerably less than
(T-((U^2 - U)/2) - The default value for D is 1.
This takes a "No Preference" bid at face value, and applicable players will be assigned the least-popular powers.
- Alternately D can be set to equal (T/U), assuming that T is divisible by U.
This method treats "No Preference" bid as a sort of gamble, where there's a reasonable chance the applicable player can be assigned one of the powers of middle-tier popularity.