Push and Pull Mafia Game Thread Game Over - Mafia Victory!

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Re: Push and Pull Mafia Game Thread

Postby Jordan767 » 15 Jan 2017, 07:57

mhsmith0 wrote:If anyone wants to pick the brain of the about to be conftown before day end, let me know.

Remember that the Smith Strategy

sjg and ZZ push each other (should have zero net effect);
dodgy and Telleo PULL each other (gets both closer to net zero, while pushing puts them both at +3 or -3)
Jordan and Keirador push each other (should have net zero effect)
crunkus and shadowfriend push each other (crunkus becomes 1 net push, SF back to zero)


is the town plan for N2, and violators should be policy lynched (you can afford to policy lynch any and all cheats at this point, regardless of their complaints, because you have a bunch of potential mislynches to spare, and compliance with town directives is ESSENTIAL).

This is what we're doing right?
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Re: Push and Pull Mafia Game Thread

Postby mhsmith0 » 15 Jan 2017, 07:57

yes
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Re: Push and Pull Mafia Game Thread

Postby shadowface » 15 Jan 2017, 07:58

mhsmith0 wrote:Anyway, I'm flipping town, and while things obviously haven't gone the way I hoped they have, hopefully the rest of the game is a better experience for everyone.

Good luck, make sure to think through the mechanics, especially late, and make sure to spend the rest of the day phases spreading conversations as wide as possible covering as many topics as is productive. Unless there's a mechanical lock wolf, in which case just go ahead and pop bottles.

Good luck!

I'll do my best! RIP
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Re: Push and Pull Mafia Game Thread

Postby mhsmith0 » 15 Jan 2017, 08:03

Overtime! Who wants to save smith by voting...

*spins wheel*

...

uh...

condude! That dude is SUPER scummy :P
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Re: Push and Pull Mafia Game Thread

Postby condude1 » 15 Jan 2017, 08:04

Please stop posting.
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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Re: Push and Pull Mafia Game Thread

Postby condude1 » 15 Jan 2017, 09:42

Another bout of fighting occurs, and it quickly comes to light that mhsmith is not great at pushing people. After a few attempts at pushing his neighbour, they turn around, knock his legs out from under him, and proceed to kick him off the edge of the arena. After a tense pause, the arena lights up blue, signalling that mhsmith is a member of Team 1

Image

mhsmith0 (5): Crunkus, dodgy56, Jordan767, Keirador, sjg11
Jordan767 (1): mhsmith0
dodgy56 (1): shadowfriend1
MHS0 (1): Telleo
SJG11 (1): Zoomzip


Mhsmith was a member of Team 1. Night 2 has begun, it will end at 9:00 PM PST, Monday, January 16th or when I receive all push and pull orders.
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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Re: Push and Pull Mafia Game Thread Night 2

Postby condude1 » 15 Jan 2017, 19:15

Zoomzip has been replaced by Justy.

Once you guys can post again, give Justy a warm welcome!
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Re: Push and Pull Mafia Game Thread Night 2

Postby condude1 » 17 Jan 2017, 05:33

Another brief flurry of pushes and pulls occurs, and, after a few minutes, everyone takes a look around to see whether anyone's fallen off recently. Everyone remains on top of the arena, and no one plummeted to their death last night.

No one died in the night.

The day has begun, it will end at 8:00 PM PST, Thursday, January 19th 2017.

The countdown clock on the front page and in my signature will be updated shortly.

You may begin posting.
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Re: Push and Pull Mafia Game Thread Night 2

Postby Jordan767 » 17 Jan 2017, 06:43

I pushed Keirador and have one pull point.

Thoughts on sjg coming probably tomorrow at some point.
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Re: Push and Pull Mafia Game Thread Night 2

Postby Jordan767 » 17 Jan 2017, 06:44

Condude, your link in your signature is slightly mis-edited...
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