I'll add more to this later, but it's late now and I'm very tired. Some bullet points though...
Firstly and most importantly, a huge thank you to marsman for running this! And for pressing me to join, I'll admit I was a little on the fence at first because of how intense it looked and not being sure I had the time, but you won me over and I'm lucky you did, because this was one of my two or three favorite games that I've been a part of on the forum. I can imagine how intensive orders phases must have been to adjudicate (especially as far back as some of the time travel stuff went), so I'd say you did a pretty great job keeping the game going. I have no complaints at least
I took the draw for a few reasons. In a vacuum, I would have liked to keep playing and see if I could push out a solo. However, there was some mitigating stuff that led to my decision to accept the draw. Part of it was Greece's advantage in TT points, which would make it damn near impossible to get more than a center from him, and I'd be constantly guessing and trying to out-think him as far as TT orders go. That necessitates that I look to make my gains against Egypt...who has equal TT points, and nearly equal man power. I would mayyyyyybe be able to get one center from him within two years without getting lucky, and I'd be at something of a disadvantage in that sphere since I wouldn't be able to use any TT points and have any hope of matching Greece.
So, I wasn't going to be able to overwhelm them militarily. That leaves diplomatic means. I've been in touch off and on with Egypt throughout the game, but we never really established a close partnership, and I think it's fair to characterize our relationship as mostly being one of mutual enemies/concerns rather than one of mutual interests, if that's a distinction that makes sense. So while I needed his help against Carthage and he needed me distracting Carthage, I didn't want him to gain anything from Carthage going down (or as little as possible at least), and from the moves it seems clear he didn't want me eliminating Carthage too quickly either. So yeah, friendly and cordial, but not especially close, not to the point where it would be easy to talk him into attacking Greece full scale together. At least that's the way I felt about it, perhaps I was misreading the situation however!
Greece I had been close with throughout the game, from almost the start in fact, right up until I tried to stab him in Spring of 7AD. Even then, we were able to mend fences (which I made a genuine effort to do and then followed through on, because Egypt's moves in Spring 7AD didn't quite smell right to me, and he didn't respond to my message after that, which I understand was probably innocuous and just because he was busy, but in that situation I generally operate on assume the worst, and adjust accordingly). However, after the Fall, I think we both saw the writing was on the wall, and that writing said that it would be very hard for us to avoid conflict moving forward, since a two way draw isn't really a realistic end in this sort of game, and we both knew it. That would make it very hard for us to continue working in tandem the way we had, since we'd both be looking over our shoulder, waiting and expecting the other to make a move, and maybe even making moves proactively to counter what we think the other might do. Not a healthy basis for a relationship, in other words!
Another contributing factor was that I would be away for two weeks in the thick of this. Considering the work I'd have to put in to keep Greece and Egypt from teaming up against me, a very real possibility, and the fact that for two weeks I'd be out of touch while they could talk freely, it seemed more than likely I'd be the odd man out.
I'd also like to tip my hat to Egypt for a masterfully played game. He always did just enough to make himself indispensable, but never drew so much attention to himself to make himself a target (at least from my perspective). By the end game, he was perfectly situated as the third power with two larger powers about to go after each other--an enviable position to be in, in many ways. Had we played it out, I would put his odds of soloing even with mine, and his odds of survival maybe even higher, considering he was a more natural ally for both me and Greece (the only reason I wouldn't put his solo odds above Greece's, is Greece's advantage in TT points. However, I would have focused more of my attention on defending from Greece than from Egypt, so maybe I'm underestimating his chances some).
All in all, a really, really fun game for me! Very exciting, and I loved playing it on the AMED map too, one of my favorite variant maps. As far as suggestions for the mechanics go, I think the idea of ditching provisional retreats is a good one, but provisional builds/disbands I liked a lot. I agree that giving powers under a certain threshold more TT points is maybe not the best thing--I would be in favor of even gains across the board, or perhaps even the inverse, where over a certain threshold (say, 14-15 SCs), you get one TT point per year rather than two. I did like the rule about how many orders you can enter in a given phase, and I think it adds an element of strategy that is good, rather than detrimental. Without thinking it through too much, I would say that the alternatives are way more complicated, and end up running counter-intuitive to the rest of the design. BUT, that's just my opinion, and like I said, I haven't really thought through the alternatives much at all.
A great game, and a really fun one for me. Thank you to marsman for GMing, thank you to everyone for playing, and congratulations to my fellow draw members
