A question about in game messaging.
Is it a violation of the rules to use an off site encryption program to send and receive in game messages?
becahiguy13 wrote: would it be against the rules to decide on a code for messages? Like a substitution cypher? My thought is there would a written record of how to decrypt the coded message in that scenario for the mods to utilize.
jonisilk wrote:becahiguy13 wrote: would it be against the rules to decide on a code for messages? Like a substitution cypher? My thought is there would a written record of how to decrypt the coded message in that scenario for the mods to utilize.
Is another interesting point. I suppose that if you agreed upon such a key in a message in the actual game, then it's there for the mod to see and utilize.
If I wanted to suggest such a key, then for ease of communications it couldn't be that complex or it could confuse the players using it, especially later in a game when they may have lots of units. so something simple that wouldn't be too obvious perhaps.
If there is no message containing the key then obviously the communication has taken place outside of the game and would be cheating, but if the key is there for the mods, then wouldn't it just be a prudent precaution against the leaking of a message?
For example, in a stuff happens variant where some messages can be leaked, if I decided along with one other player that we would refer to locations/territories as/by _____________ (if the answer is a No, I'll put the suggestion here and if not I'll use it), and we then continued to do so throughout the game as the key is readily available in an earlier message, would that be still be deemed as encrypted and thus illegal?
Or am I just muddying the waters here?
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