After peering back into the confines of the Archive folder, I stumbled upon a game called China Diplomacy. And after some thinking, I felt it was time to bust it out again and bring it back to Play Dip with a new coat of paint and a little editing. China Diplomacy V2.0 now takes place during the end of the Eastern Han Dynasty, and the map has been recreated to fit this change. I have also crafted some new icons for this map, Anyway without any further adeu, the map and rules!
Map

Army/Navy Icons

Rules for China Diplomacy V2.0
~Similar to regular Diplomacy, however there are some new spins on the original game.
~The year is 200 AD
~11 Total SC’s
~24 Total Land Territories
~3 Sea Zones, 3 Rivers
~World Conquest for solo win
~6 starting nations
~Draws can be proposed starting spring 206 but won’t be enacted until either all nations agree; if not then another vote will be taken four years after if the countries benefiting from the draw bring back the proposal for a draw.
~At the end of every year the nations will meet in a council to discuss the conditions of their nations, talk about some trading interests with other countries or random events that happened in the past. This period lasts one IRL day.
~Each nation starts with one territory and one Army.
~No nation can create fleets until the spring build in 204 and only nations with five territories after that point can create a fleet. By spring 209 all nations with two or more territories may create fleets. (either SC territories or all territories this will be discussed during the 203 Council Phase)
~At certain points in the game rivers will be made open to fleets, the first coming in 207 with the Yangtze River in south eastern china and suggestions will be taken on year 210.
~Over the course of the game there will be a few territories deemed impassible for the next season, any units in the area will be forced to hold while other units may not move into the territory. These will happen at random, and will be mentioned as it comes close to the random time.
In the sea there will be storms of a similar nature, so random storms will appear with some warning. Any fleets in the zone during the storm will be moved to a neighboring zone (not with other fleets unless there is more fleets than neighboring zones, in which case the fleet will stay on hold)
~Fleets can’t invade land territories. If you wish to invade a territory from the sea you must convoy units. Also Fleets can’t support land units to take lands (fleet YS can’t support Army 6-7 ; Convoys will act as supports however)
~Aside from those the game is essentially the same, submitting times will be 3 days for orders, 2 days for retreats and 2 days for builds.
Nations
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Red: Sun Jian Blue: Cao Cao Purple: Dong Zhuo
Yellow: Yuan Shao Pink: Liu Zhang Teal: Liu Biao
Territory Names
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1 Luo Yang 5 Chang An 9 Xia PI 13 Chai Sang 17 Chang Sha 21 Nanman
2 Jin Yang 6 Bei Ping 10 Xu Chang 14 Hui Ji 18 Jiang Ling 22 Han Zhong
3 Pu Yang 7 Ping Yuan 11 He Fei 15 Jiao Zhi 19 Yong An 23 Tian Shui
4 Xiang Yang 8 Bei Hai 12 Jian Ye 16 Ling Ling 20 Cheng Du 24 Xi Liang
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Sea Zones River Zones
S1 Yellow Sea Yellow River (North River)
S2 Sea of Japan Yangtze River (Central River)
S3 South China Sea Pearl River (South River)
~During the weeks of Thanksgiving, Christmas there will be no processing so everyone can enjoy their holidays. as far as holidays that don't take up a week there will be only a one day processing hold ( so Halloween, New Year’s eve and New Year’s day, Valentine’s day)
This is a new coat of paint on an old variant I made in 2010, so a few of you might remember it

Let me know if you would like to test version 2.0!