Long overdue for a second outing here, Battle Isle had rave reviews first time out (viewforum.php?f=53) - which was over 4 years ago!
It's a map variant, six players, on a totally artificial map. Land surrounds sea area which contain three islands - two very small, one, Battle Isle itself, large. Islands are connected by bridges. The designers (René Krokowski and Frank Bacher) wrote:-
On a fictional map it isn't that easy to name spaces in a senseful way. Therfore we decided to name the home countries and the surrounding landspaces according to some of our favorite fantasy series:
A Song of Ice and Fire - George R.R.Martin (Riverrun/Winterfell)
Wheel of time - Robert Jordan (Aiel/Borderlands)
Sword of truth - Terry Goodkind (D'Hara/Midlands)
The spaces on the central Battle Isle are named after Alaskan mountains to reflect its inaccessibility!
Rules are standard Dip (no multiple coasts, no canals) apart from the bridges, which operate as follows:-
0. Apart from the rules below, normal Diplomacy rules apply. In particular, the game will be home builds only.
1.Bridges: Armies are able to occupy all bridges; fleets cannot occupy bridge spaces and have no direct effect on any bridges.
2. Armies enter bridges via one of the two spaces adjoining each end of each bridge, and not from elsewhere.
3. Bridges do not divide the surrounding waterspaces.
4. Both fleets and armies can move below a bridge that is dividing two landspaces, in order to reach adjacent territories e.g. F Karhold - White Harbor; in cases like this, a terriroty like The Neck which is not shown to have a sea coast does not have such a coast! This movement is limited to travel in each direction between the following pairs of spaces: Seagard/Northern Twins; Tumblestone/Kingswood; Southern Wrangell Mountains/Richardson Mountains; Karhold/White Harbor; Tanimura/Southern D'Hara; Southern Frontier/Rang Shada Coast; Northern Coast Mountains.Pelly Mountains; Aringill/Tar Valon; Northern Chugach Mountains/Endicott Mountains; Drowned Lands/Tear.
5.Grey spaces: The grey spaces resemble impassable territories like high mountain ranges, swamps, dangerous coasts etc and are completely impassable. This means that Stormy Island cannot be reached by a fleet due to the impassable surrounding terrain.
6. 42 SCs so 22 for victory.
7. The "impregnable enclaves" Any power which, after any Fall season, is reduced to controlling only groups of Supply Centres in impregnable enclaves will lose those supply centres and be eliminated from the game. {Alternative rule, under discussion: Any power which controls no SC outside the impregnable enclaves may not vote on any draw proposal nor share in any draw other than DIAS.
The impregnable enclaves are Northern Wilderness and West Rang Shada; Valley of Arryn and Northern Valley of Arryn; and Fal Dara and Fal Moran.
8. Blind auction, so no discussion of preferences.
9. I reserve the right to select players for this one. The game will not start until either Baltic or Zombies has finished. Deadlines 3/1/1
Here is a complete list of all land territories according to which part of the map they are in:-
D'HARA
D'Hara,
Northern D'Hara,
Plains of Azrith
Northern neutrals
East Rang Shada,
Northern Frontier,
Northern Wilderness,
Rang Shada Coast,
Southern D'Hara,
Southern Frontier,
Southern Wilderness,
Tanimura,
West Rang Shada,
MIDLANDS
Aydindril,
Northern Midlands,
Tamarang
NorthEastern Neutrals
Agaden,
Cairhien,
Northern Icefields,
Northern Mountains of Death,
Northern Pass of Doom,
Pass of the Forsaken,
Saldaea
Snowy Mountains,
Southaven,
Southern Icefields,
Southern Mountains of Death,
Southern Pass of Doom,
Westland
BORDERLANDS
Arafel,
Kandor,
Shienar
Eastern neutrals
Aringill,
Fal Dara,
Fal Moran,
Illian,
Kinslayers Dagger,
Northern Forbidden Pass,
Southern Forbidden Pass,
Tar Valon,
Tear
AIEL
Aiel Waste,
Drowned Lands,
Rhuidean
RIVERRUN
Harrenhal,
Riverrun,
Seagard,
South Western neutrals
Kingswood,
Northern Mountains of the Dragon,
Northern Twins,
Northern Valley of Arryn,
Southern Mountains of the Dragon,
Southern Twins,
The Eyrie,
The Neck,
Tumblestone,
Valley of Arryn,
White Harbor,
WINTERFELL
Castle Black,
Karhold,
Winterfell,
Islands
Ahklun Mountains,
Big Salmon Range,
Bonanza Mountains,
Brooks Range,
Endicott Mountains,
Franklin Mountains,
Kilbuck Mountains,
Kuskokwim Mountains,
Mackenzie Mountains,
Northern Chugach Mountains,
Northern Coast Mountains,
Northern Wrangell Mountains,
Omineca Mountains,
Pelly Mountains,
Richardson Mountains,
Romanzof Mountains,
Saint Elias Mountains,
Sea Folk Island,
Southern Chugach Mountains,
Southern Coast Mountains,
Southern Wrangell Mountains,
Stormy Island,
Talkeetna Mountains,
Taylor Mountains,
White Mountains,
Yukon Flats,
Players interested (I'll be selecting players from this list based on DVFG track records; "CONFIRMED" means confirmed ready and able to play if selected.)
JDCoolPenguin CONFIRMED
Netr0 CONFIRMED
kerrmit CONFIRMED
GhostEcho CONFIRMED
letram13 CONFIRMED
stew0610
condude1 CONFIRMED
mr bump CONFIRMED
bluecuillin CONFIRMED
SaltySailor CONFIRMED
AardvarkArmy CONFIRMED
WarSmith CONFIRMED
attitudes CONFIRMED