Moderator: Morg
sinnybee wrote:[I believe that] installing tie-breakers, whether by differentiating between equal bids or by requiring different numbered bids does significantly reduce ties. It gives the GM a lot more data about player preferences. Of course it doesn't change the likelihood the players will share first choice preferences who give maximum bids for those countries, but I'm talking about tie-breakers, which looks at other preferences.
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I so often see blind bids in which most of the players give the maximum for their top choice and (allowing enough points to give 1 to most countries) give the rest to their second choice. Then, there ends up with players that must be fit to a country that they bid 1 for, when instead the GM could be giving out third choice preferences if they were known. If the players would have lowered their first or second choice preferences by even a single point then as it turns out they wouldn't have a chance at getting them, so I'm not suggesting that they should have done that.
While I talking anyway, a 1 point minimum is completely unnecessary. There would be absolutely no change in outcome if there was no bidding minimum, with a zero being allowed.
Furthermore, I believe thatshows naivety. If you have "no idea how the main site, or any GMs, work out how to process the preferences", how can you be so sure that bidding is better than bidding with preferences also being shown (assuming that preferences are properly considered)?Pedros wrote:Simple preferences is better, but I've no idea how the main site, or any GMs, work out how to process the preferences and most of the comments I've ever seen about it are from people saying they never get one of their top preferences, ever.
sinnybee wrote:No... no random assignment. Assign all first choices that were the only ones to pick the country, then you assign all second choices that were the only ones to pick those country, not including countries that have already been assigned of course, and also not including countries that have been tried to be picked. Then, assign countries to anyone who has now become the only one to choose their country. Then you proceed to third picks in the same manner and so forth, so that random assignment only happens when the players haven't been unique in all five preferences, which shouldn't be likely, since some have no preference or just a generalized preference. This is the best way to assign the highest possible preferences to players.
sinnybee wrote:BigBert wrote:Okay, thanks for the advice.
I like the idea because it takes away the random part. Couldn't this mean however that if two people both have the same first choice, that country will in the end go to somebody else completely? Suppose for instance that player A and player B both have Nigeria as first choice, and assume for simplicity nobody else has Nigeria on their list. We first don't give Nigeria to either A or B, then in the remainder of the process player A and B get assigned (for instance) their third choiches (say, Australia and Central Asia, respectively), and at the end of the process Nigeria ends up in the hands of someone who didn't name any countries (player C). That is very well possible, right? Because in that case, the situation can be improved upon by swapping Nigeria and Australia: player C is indifferent to this, but player A improves (or alternatively, the same for player B).
Cheers,
Bert
No, like I said, when there is only one remaining player in line for a country, due to others vieing for it getting assigned to other countries, the player is assigned to the country. So, you wait to see if a different country needs to get assigned Australia or Central Asia for their 3rd, 4th, or 5th choices. If so, and if the country is Australia, then A will be assigned Nigeria and B will be assigned Central Asia. In other words, when A and B requested Nigeria as first choice, one of them is guarenteed to get Nigeria, but it isn't assigned randomly, it's assigned to the country who has more common or more taken 2nd through 5th preferences. So, you basically just use logic to give everyone the highest possible preference.
Pedros wrote:Naive huh? Thanks - I don't think my friends would recognise that!
But I'm sorry sinnybee - the suggestion for tie-breakers in the link you quote looks exactly like the Blind Auction system as it was corrected by Dirk Knemeyer (see my post of 29 October last in this thread) It had apparently always been his intention, but wasn't included in the earlier rules - the revision came as a result of an enquiry from us. Rather than use "a, b, c..." the order in which the player lists the countries indicates his preference.
I wouldn't actually call this a "tie-breaker"; that's semantics, but hopefully we can now agree, and not even agree to disagree!
Pedros wrote:Naive huh? Thanks - I don't think my friends would recognise that!
Pedros wrote:Dirk Knemeyer wrote:Blind Auction Bidding
By Dirk Knemeyer with Pete Dale and Tim Crosby
v. 1.3, November 1, 2011
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PROCEDURE
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5. Your bids will be evaluated from the highest points allocated to the lowest, regardless of the order you put them in. However, in cases where you bid the same amount on more than one power, whichever is listed first is considered your "highest" bid, all the way down to the bottom-most being considered your "lowest" bid, and this ranking will affect the order in which your bids are evaluated (see para. 8)
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8. The GM will then review the bids of all players and identify the most points spent on any power or powers. Where a player has more than one bid of that value for powers not already allocated to any player, only his highest ranking bid of that value will be considered
Dirk Knemeyer wrote:10. In the event of a tie bid, where two or more players have bid the same high amount on the same power, the GM will randomly determine which player receives the disputed power.
sinnybee's method wrote:10. In the event of a tie bid, where two or more players have bid the same high amount on the same power, country "A", the GM should postpone assignment of that country. The GM will then continue on as normal, assigning countries, until just one of the players with the same high bid amount on country "A" is left without a country. At that time, country "A" will be assigned to that last unassigned player.
Pedros wrote:Just to report that (although it took us a long time to realise the fact!) sinnybee and I are actually in total agreement about this. Honest! (The revision last autumn included exactly what sinnybee had in mind)
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