Too late to start a new game for round 1.
Inevitably there will be about 10% dropout rate going forward.
Use the players that missed out to quickly plug the gaps going forward and give them an adjusted score to keep them motivated.
.. CA
Moderators: Malarky, HardAcre, Captainmeme
Yonni wrote:
I'm also not sure how many round 1 games actually happened but I'd be totally okay just ignoring all of them entirely and just starting fresh for everyone now. The game I just finished was absolute trash. Shoutout to Tanjian for actually showing up but that did not feel like a game of any sort of reasonable quality for a tournament like this.
HardAcre wrote:Evening All,
Just keeping on top of communications.
Thanks for all the feedback.
My current plan is
1) round one scores will stand, apologies if that came across any other way
2) round two will have fewer boards, that may help with player retention and quality of boards
3) currently I plan to re-run the missing round 1 ASAP but it will overrun into round 2 to keep the tournament moving.
4) I'll have a cunning plan for the seeding of round 2 around the missing round one game
I have had several queries around how we incentivise players to complete games and prevent nmrs. I'll be honest with you all, these are going to prove more difficult to implement given no one has successfully solved them before! I hope a diplomatically based charm offensive and fewer players in round 2 help us here.
As always thanks for your patience,
HardAcre
HardAcre wrote:Evening All,
Just keeping on top of communications.
Thanks for all the feedback.
My current plan is
1) round one scores will stand, apologies if that came across any other way
2) round two will have fewer boards, that may help with player retention and quality of boards
3) currently I plan to re-run the missing round 1 ASAP but it will overrun into round 2 to keep the tournament moving.
4) I'll have a cunning plan for the seeding of round 2 around the missing round one game
I have had several queries around how we incentivise players to complete games and prevent nmrs. I'll be honest with you all, these are going to prove more difficult to implement given no one has successfully solved them before! I hope a diplomatically based charm offensive and fewer players in round 2 help us here.
As always thanks for your patience,
HardAcre
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