PBEM Schizodiplomacy Game: Interested?

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PBEM Schizodiplomacy Game: Interested?

Postby Mr.E » 27 Mar 2020, 14:10

I was looking to run this as a PbF game but to do that, I need to have played a PbF game already. I don't have time for this but I know how to GM games, so I decided to run the game by email.

If you're interested, post below. I'll also answer any questions below.

Rules for Schizodiplomacy
I'm basing this game on Schizodiplomacy II but I'm also modifying the game. Here are the basic rules:

    0. Unless stated below, rules are for standard Diplomacy.

    1. The game will be played on the standard Diplomacy board.

    2. Each season, following the Retreats phase, the GM will carry out the following actions, in the order specified:
    (a) One space will be chosen at random to become impassable, being designated a black hole; this may be a land space or a sea space.
    (a [i]) Any unit in the space will be disbanded (removed from the board). Units disbanded can be rebuilt in the Winter phase following normal rules.
    (a [ii]) If the space is an SC, that status will be lost.

    (b) From Spring 1905 onwards, one black hole space will be chosen at random to revert to its former status.
    (b [i]) If the space was previously an SC, that status will be reimplemented.
    (b [ii]) If the space was previously a home SC, it will become a home SC again.
    (b [iii]) If the space was previously a neutral SC at the start of the game, it will become a neutral SC again, regardless of whether it was owned by any power at the time it became a black hole.

    (c) One non-black hole space will be drawn at random to be split into two spaces. The border dividing the split space will be formed by drawing a line linking two neighbouring spaces chosen at random.
    (c [i]) If the space is an SC, both spaces will be SCs.
    (c [ii]) If the space was a home SC, both spaces will be home SCs.
    (c [iii]) If the space is owned by a power, that power will own both spaces.
    (c [iv]) If the space is occupied by a unit, a unit of the same type will be built in the new space immediately.

    3. Along with normal Spring 1901 orders only a player may nominate one home SC to be exempt from becoming a black hole.
    (a) Should the nominated space be split, only one part of the space will be exempted.

    4. A player will be deemed to have won the game if she owns the majority of SCs on the board at any one time. As the number of SCs will vary as the game progresses, no fixed number of SCs can be given.

House Rules
I'll update this and publish a full list of House Rules if/when I have enough interest to run the game but I'm publishing the following now going to give you enough info to decide if you want to play.

1. DEADLINES
The game will be a PBEM (Play by Email) game. Orders will be sent to the GM by email and adjudications published by email.

    (a) Each phase will have a six day deadline. Final orders will need to be received by a Saturday and adjudications will be published on the next day. This is simply because I can only guarantee to have the time to work on the game on a weekend.
    (a [i]) The 'Saturday' deadline will be taken to mean: orders must be received by me no later than Sunday at 7am BST.

    (b) Players may send multiple sets of MOVEMENT orders but the last set of orders received will be taken as final. Players must include orders for all units - the GM will not use partial lists and be asked to refer to earlier lists; any units not ordered in the list the GM takes as final will be judged to hold.

    (c) Players may only send one set of RETREAT and ADJUSTMENT orders.

    (d) If any player has not submitted MOVEMENT orders by the deadline, she will be judged to have NMRed. If orders are received subsequently, before the adjudication has been issued, the NMR will stand but the player will avoid having a warning issued or be removed from the game.
    (d [i]) If any player has not submitted MOVEMENT orders prior to the adjudication being published, she will be issued with a warning. A second offence will result in removal from the game.
    (d [ii]) If orders are not received in a RETREAT or ADJUSTMENT phase the GM will record the NMR but no warning will be issued.

    (e) Deadlines can be extended if:
    - A player withdraws or is removed from the game in a MOVEMENT phase. In this case, the deadline will be carried over by one extra weekend. The GM will attempt to find a replacement. In a RETREAT or ADJUSTMENT phase the deadline will not be extended and, if no replacement is found the power will continue in CD until a replacement can be put in place.
    - An adjudication is challenged. A player should challenge the GM immediately and the challenge be received no later than Tuesday 7am BST in the week following the published adjudication. If the GM needs to readjudicate the deadline will be extended; if no readjudication is required, the deadline will not be extended.
    - A player requests the game be suspended. The GM will suspend the game for no more than two weeks. A player may only request one period of suspension.
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Re: PBEM Schizodiplomacy Game: Interested?

Postby Iamnobody » 27 Mar 2020, 16:19

Sign me up. This sounds like it could be odd and interesting.

My only question is when does point 2.c occur? 2.a is every season and 2.b is from Spring 1905 onward, but nothing is said about 2.c.
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Re: PBEM Schizodiplomacy Game: Interested?

Postby Mr.E » 27 Mar 2020, 18:26

Spaces are split after Spring 1901 and after the first black hole has been created. The reason they're listed after the resurrection of a black hole is because they happen after this is the list of actions to take.

This brings the number of potential participants to 2. Mysterious, ain't it?
Respect neither opinions nor beliefs; only respect the person and the right to express them.
Play by the rules but be ferocious.
Visit The Embassy, a Diplomacy blog.
Read Perfidious Issue 3.
User avatar
Mr.E
Premium Member
 
Posts: 298
Joined: 20 Feb 2017, 09:27
Location: Yorkshire
Class: Diplomat
Standard rating: (941)
All-game rating: (1066)
Timezone: GMT


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