I feel a bit bad following Blade's AAR since I"m not going to do as well as he did, but I will try to cover the basics and perhaps help answer Blade's question.

I missed the announcement that the game had started and as it hit right at a busy moment, I was late starting comms and my obituary had already been published in the paper by the time I arrived on the scene. I pounded the diplomatic pavement hard and was able to, with some work, hammer out an alliance with Chile, while also making nice with everyone else in some form. I was able to learn enough to know that Brazil under Aeschines was going to be my first problem/target. I thought it likely he was coming for me and I needed to take him out quickly for our newly minted alliance in the south to work. Chile/Morg and I were solid (I hoped) and Kim/GB was making positive noises although I was a bit hesitant about whether she'd really be with us. I was concerned though that taking the time to remove her would leave me to exposed to Brazil. I did feel that the Chile/Argentina alliance was just so crazy it could work.
It would have with a few lesser players to our north, but alas, that was not the case.
Aeschines and I tap danced around but soon were locked in combat. I began a game-long effort to get Spain to aid my game, but he was a bit too savvy to fall for my blandishments and that is why he ended up in the winners circle while I ended up under the wheels. Blade has asked why I didn't give him a more compelling reason for how attacking Venezuela improved his game. Part of the reason was I was never going to convince him that it was rain on his leg. I wanted him to worry about Venezuela enough to go to war against TT so that I could finally gain the ground I needed while Spain lost momentum. I thought I had finally succeeded after I put a lot (A LOT) of diplomacy and strategy sessions into convincing TT/Ven to land on the islands. FINALLY!
BUT..
That is where the quality of player can destroy a good plan. Bold was too measured, didn't launch all out destruction in response, and the two of them PATCHED THINGS UP!! I was incredulous! All that work and I still can't make them enemies!!!!! Well, that was really the ball game at that point. I had been trying to time the right time to stab and destroy Venezuela and I was about 1 game-year off. I would have timed it right if not for the rapprochement between Vene and Spain. As it was, I launched too late and the narrow path I saw was gone. I was then ready to support a draw.
To speak to the strength of our three-way alliance and whether it was wise or foolish:
I thought (and still believe) it was a wise move, but I'm writing an AAR for a game I just lost, so there's that counter-evidence.
Kim and Morg were great allies and I tend to cultivate loyalty as an important strength in the game. I believe that constantly shifting alliances tends to hurt more than help, especially when you are playing in a community where you can develop a reputation.
Also, I find that short-term gains are rarely the best. Our strategy was to push slowly and watch early leaders get targeted and fall. It was going well for a time, but between some misorders on our side, and the strength of the opponents, it didn't end up working out. We stagnated a bit and as someone mentioned, there began to be a bit of "mailing it in" which may have caused us to miss some opportunities.
Overall though, I'm still not convinced that I had a great window to stab my allies. I feel that the time it took to take either of them out, build to replace their already in place units, and return to the north, would have resulted in a quicker loss than what ultimately happened. I did seriously consider it once or twice, but could not see a clear advantage over keeping pressing forward.
The "Juggernaut"
Ok, so this was my biggest frustration. Our plan was to move slow, inexorably, and probably eliminate GB as soon as we got into the north side of S.A. (Sorry Kim, but in the original plan you were designated for early retirement). However, after the first round, where some began to suspect that Chile & Argentina had allied, the hue and cry was raised, "JUGGERNAUT"!! To me this was a bit ridiculous. Not only because it worked against our plans, but I thought it distracted from far more immediate threats as Colombia and Spain were able to move much more quickly towards dominant positions. As the game wore on it was plain that the idea that somehow our two little South American Countries posed a threat to all that was good in the Americas was mostly hype and fever-dream. I thought it rather fitting but also frustrating that Peru, being the champion of the theory that we were a major threat was devoured by an quickly dominant Columbia who at one point looked like a reasonable candidate to solo while we never really made it very much past our early gains, other than some recreational Pacific Island hopping and an Alaskan cruise that was mostly just northern lights but no heat.
I appreciated Nanooks efforts to avoid NMR but I do think a bit more push to keep on deadlines would have benefited the game as it was easy to lose involvement, but having GM'ed myself, I know it can be a challenge.
As far as using Discord, I got used to it and there are things I liked. I agree having our own server would have been a bit better, and I didn't like having to switch back to PM's on the site for orders, but I preferred having the maps and adjudication here on the Forum. Overall I think Discord did help with better comms.
Ok, I've probably missed some things and if there are other questions about what the heck Argentina was up to, I'm willing to answer, but I doubt there is much burning concern.

Good game overall and I am thankful for strong players that make it much harder to win. I need to step up my game, obviously, but I enjoy the challenge and skillful opponents.
I will close with a final note. I was pretty skeptical of TT's strategy at several points in this game and got rather frustrated with some of his decisions. Reading the AAR's as well as seeing how it played out, it was obvious that I misread some things. His strategy and efforts resulted in a win for him and a loss for me, so obviously he was "righter" than I was.

So hats off to you TTBen, and you BoldBlade. You outplayed us! Respect!
