World War I Historical

The PlayDip Historical Society is a club where like minded PlayDippers can get together and participate in Historically Accurate Re-enactments. Using specialized house rules , role-playing and PbF games, we play games reenacting WWI, WWII, and more.

Moderator: willie23

World War I Historical

Postby willie23 » 18 Apr 2018, 19:18

Here is the thread for the World War I Historical Game. Anyone in the Society that wants to run one, go ahead! And feel free to implement your own set of house rules.

Currently, myself and 6 others are playing this game and are refining the rule set.

Okay, here are the rules of the WWI Historical:

1. The game will start in 1901, and players must not move out of their own spaces that they control at the start of the game until Spring 1902. Players must not move any fleets adjacent to other power’s territories but they move their fleets into international waters. International waters include any water adjacent to an unclaimed territory.

—>You Can move anywhere that is your power’s color. You can move into any sea space that is adjacent to unclaimed neutral territories. You cannot move into a sea space that is adjacent to an enemie’s land territory. You can move into a land space that you control which is adjacent to another power’s land territory. You can, with permission, move a fleet into a sea space that is adjacent to an allie’s land territory.


2. All players must agree to end the game in 1906, and a draw will be accepted. However, the terms of the draw will be discussed after Fall in 1906 in a New group message. After the terms have been discussed and agreed upon, the draw will be proposed by a winning power and all other remaining powers must accept.

3. The pre-set alliances are, in 1901:
—The Triple Entente, consisting of the Russian Empire, The French Third Republic, and the United Kingdom of Great Britain and Ireland.
—The Triple Alliance, consisting of Imperial Germany, The Austro-Hungarian Empire, and the Kingdom of Italy.

—The Ottoman Empire and Imperial Germany start friendly as well.

These powers must create a group chat consisting of each countries in their respective alliances. From 1901 onward however, alliances may shift slightly, depending on goals. For example, in WWI, Italy jumped over to the Entente alliance, hoping to gain parts of Austria.

4. Roleplaying plays an important part in this game as well. Each player must follow some roleplaying as their countrie’s respective leader.

•Germany: Kaiser Wilhelm II, Emperor of Germany, King of Prussia
•Austria: Franz Joseph I, Emperor of Austria, King of Hungary
•Italy: King Vittorio(or Victor) Emanuele III
•France: President Emile Loubet
•England: King Edward VII
•Russia: Emperor Nikolai II, or Czar/Tsar Nicholas II
•Turkey: Sultan Abdul Hamid II

Mostly you just need to sign you messages,
—The Great Sultán Hamid II,
Leader of The Great Ottoman Empire, etc
Use your imagination! Throughout the game, use the Public Press to be OOC(out of character).

5. Goals
Each power will have at least two goals that earn them points at the end of the game. These goals will try to mirror real life goals of WWI powers.

Germany:
-Holding Warsaw at the end by 1906, to represent the German need of “buffer states”
-Holding Belgium by Fall 1906 to represent Germany’s wish to annex Belgium
-Holding Paris by Fall of 1902 to represent Germany’s wish to quickly take France in WWI

Austria-Hungary:
-Holding Serbia by 1902 to represent Austria’s wish to annex Serbia(plus all that archduke Ferdinand stuff)
-Holding Silesia by 1904 to represent part of Austria’s battle Plans in WWI
-Actually having its origional territories in 1906

Italy:
-Holding Tyrolia in 1906, to represent Italy’s wish to annex an Italian speaking part of Austria
-Holding Tunis in 1906, to represent Italy’s wish to expand into the Med

France:
-Limiting Germany’s Navy to 1 Fleet by 1906, to show France’s fear of a German Navy
-Having no German units in French territories from 1901—1904, to keep the war off French soil

England:
-Having at least 5 fleets in 1906 to represent England’s need for a powerful navy
-Holding Portugal or Spain by 1906 to represent the Imperialism of England

Russia:
-Holding Serbia to “liberate” and help the Serbians by 1906
-Holding Finland and Ukraine through to 1906
-Holding Norway by Fall 1906
-Holding Rumania by 1906

Turkey:
-Controling The Balkins to Retake their old empire:
——1 point for each Greece, Serbia, Rumania, Bulgaria and Albania by Fall of 1906.


6. Scoring System:
So, one point is awarded for each:
•Goal Met
•Territory Annexed
•Supply Center Controlled
•Unit Held at end of game(at the end some requirements of a draw may be that the losing side “destroy” half their armies, so we would take points away)
•If you are on the winning side, you also get a point.

There is no real Solo win, that is not really the goal of the game.

Any questions? Please post below. Did I miss anything? Let me know. Game number is 143772 if anyone wants to look up the first game of the Historical Society. We are still perfecting the scoring system. Please feel free to add input.
Last edited by willie23 on 26 Apr 2018, 15:08, edited 10 times in total.
“Always mystify, mislead, and surprise the enemy, if possible;”— General T. J. Jackson

Bronze Member of the Classicists
Member of the Whippersnappers.
United Republic of New Texas In CYOC
Check out the PlayDip Historical Society!
User avatar
willie23
 
Posts: 303
Joined: 11 Jan 2018, 20:20
Location: Katy, TX
Class: Diplomat
Standard rating: (951)
All-game rating: (961)
Timezone: GMT-5

Re: World War I Historical Game(looking for players)

Postby StarkAdder » 18 Apr 2018, 19:52

Excellent idea! We can play-test the rules to see if they're balanced. If not, there's always Versailles....Count me in!

StarkAdder
User avatar
StarkAdder
Premium Member
 
Posts: 198
Joined: 26 Feb 2014, 12:53
Location: USA (Washington, DC)
Class: Star Ambassador
Standard rating: 1352
All-game rating: 1109
Timezone: GMT-5

Re: World War I Historical Game(looking for players)

Postby Frenchie07001 » 18 Apr 2018, 20:49

I’ll give it a go
Gold Classicist
Frenchie07001
 
Posts: 38
Joined: 08 Dec 2015, 22:56
Class: Star Ambassador
Standard rating: (1072)
All-game rating: (1049)
Timezone: GMT

Re: World War I Historical Game(looking for players)

Postby ccloughley » 18 Apr 2018, 20:55

I'll join in when I get home, but just as a suggestion - when 1906 is reached and there is the "peace conference", if some powers decide to not accept the peace offer can we have it be like the powers who DID accept the peace offer have to comply with it (E.G, civil disorder, hold all units, retreat from X territory), but other allies can continue to fight alone? Just thought that that might be interesting.
A deal is a deal is a deal until a better deal comes along...

Smile. Smile. Smile. Kill. Smile.
ccloughley
 
Posts: 114
Joined: 26 Nov 2016, 18:11
Class: Ambassador
Standard rating: (1026)
All-game rating: (1046)
Timezone: GMT-5

Re: World War I Historical Game(looking for players)

Postby willie23 » 18 Apr 2018, 23:37

That sounds like an excellent Idea—and of course we’ll do something like it during this game. Do you mind explaining it in a bit more detail? But like StarkAdder said: this will be a play test, so we can try all this stuff out.

Should I PM you the password?
“Always mystify, mislead, and surprise the enemy, if possible;”— General T. J. Jackson

Bronze Member of the Classicists
Member of the Whippersnappers.
United Republic of New Texas In CYOC
Check out the PlayDip Historical Society!
User avatar
willie23
 
Posts: 303
Joined: 11 Jan 2018, 20:20
Location: Katy, TX
Class: Diplomat
Standard rating: (951)
All-game rating: (961)
Timezone: GMT-5

Re: World War I Historical Game(looking for players)

Postby willie23 » 18 Apr 2018, 23:41

Oh, and I’d also like I have a couple of subs, if anyone is interested in that. Let me know and I’ll add you to the sub list.

Thanks,
Willie
“Always mystify, mislead, and surprise the enemy, if possible;”— General T. J. Jackson

Bronze Member of the Classicists
Member of the Whippersnappers.
United Republic of New Texas In CYOC
Check out the PlayDip Historical Society!
User avatar
willie23
 
Posts: 303
Joined: 11 Jan 2018, 20:20
Location: Katy, TX
Class: Diplomat
Standard rating: (951)
All-game rating: (961)
Timezone: GMT-5

Re: World War I Historical Game(4/7)

Postby MinnesotanKaiser » 19 Apr 2018, 03:32

I would love to do this!
"Living by faith includes the call to something greater than cowardly self preservation."
User avatar
MinnesotanKaiser
 
Posts: 986
Joined: 31 Dec 2014, 05:12
Class: Diplomat
Standard rating: (945)
All-game rating: (947)
Timezone: GMT

Re: World War I Historical Game(6/7)

Postby willie23 » 20 Apr 2018, 17:00

Alright guys, we still need one more player. I’ll make one more post to see if we can’t get one more.

In the meantime, what do you guys think about this for the treaty negotiations:

Each power on the winning side will join a new group message. In this message, each power will debate what “punishment” the losing countries will get, What territories the winning countries get, and I need something else that nobody will agree upon. This is what I need some help with.

The reason I bring this up is because just yesterday in my World History class we did a role play of the Treaty of Varseilles, and it was really intense. One thing we debated was how much money Germany would have to pay. France wanted 80 billion, England 15 billion, and USA, 6 billion. Obviously we don’t know is who will win this game, and the USA won’t be involved, but I think this is an important part of the game.

What do you guys think? Does anybody have some ideas?

Thanks,
Willie
“Always mystify, mislead, and surprise the enemy, if possible;”— General T. J. Jackson

Bronze Member of the Classicists
Member of the Whippersnappers.
United Republic of New Texas In CYOC
Check out the PlayDip Historical Society!
User avatar
willie23
 
Posts: 303
Joined: 11 Jan 2018, 20:20
Location: Katy, TX
Class: Diplomat
Standard rating: (951)
All-game rating: (961)
Timezone: GMT-5

Re: World War I Historical Game(6/7)

Postby Chessplayer » 21 Apr 2018, 01:08

I was thinking. Why not to make things truly realistic alter the Diplomacy board to have every neutral territory have an army? These neutral powers could be played by individuals who also have a set of goals. I'm simply throwing this out there since it took Austria-Hungary a RIDICULOUSLY long amount of time to invade Serbia since Serbia had a significant armed force. In Diplomacy, Austria-Hungary can just walk on in... Also, I think this might be better off on a 1900 or Versailles board simply because England played a big role in fighting the Ottoman Empire. Concerning the peace conference, let's have the winning powers negotiate things out as you had suggested, and then play a SECOND game starting whenever this one ends to get a true alternate history flavor. Going off of what happens in this game, we can invent new histories for our countries. For example, if Russia invades Germany successfully, then there probably won't be a communist revolution in 1917 as Russia would have had great morale among the soldiers...ect. Great concept having this historical game!
Tactics, Comrades, tactics.
-Squealer
Chessplayer
 
Posts: 55
Joined: 01 Aug 2017, 00:19
Class: Diplomat
Standard rating: (902)
All-game rating: (917)
Timezone: GMT

Re: World War I Historical Game(6/7)

Postby Nanook » 21 Apr 2018, 02:09

Chessplayer wrote:I was thinking. Why not to make things truly realistic alter the Diplomacy board to have every neutral territory have an army? These neutral powers could be played by individuals who also have a set of goals. I'm simply throwing this out there since it took Austria-Hungary a RIDICULOUSLY long amount of time to invade Serbia since Serbia had a significant armed force. In Diplomacy, Austria-Hungary can just walk on in... Also, I think this might be better off on a 1900 or Versailles board simply because England played a big role in fighting the Ottoman Empire. Concerning the peace conference, let's have the winning powers negotiate things out as you had suggested, and then play a SECOND game starting whenever this one ends to get a true alternate history flavor. Going off of what happens in this game, we can invent new histories for our countries. For example, if Russia invades Germany successfully, then there probably won't be a communist revolution in 1917 as Russia would have had great morale among the soldiers...ect. Great concept having this historical game!

You could play the first game...then play a second on the forum using the Versailles map, altered to reflect the results of your first game.
Platinum Classicist
(h/t lordelindel)

Admin
User avatar
Nanook
Premium Member
 
Posts: 11185
Joined: 19 Jun 2014, 19:52
Location: Florida
Class: Star Ambassador
Standard rating: (1209)
All-game rating: (1413)
Timezone: GMT-5

Next

Return to PlayDip Historical Society

Who is online

Users browsing this forum: No registered users and 1 guest

cron