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2018 TTT: House Rules (and Orders Submission Schedule)

PostPosted: 18 Aug 2017, 22:27
by NoPunIn10Did
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House Rules
Order Submission Schedule (Non-Standard)
I will run a three-season rotation for orders submission: Spring, Fall, and Winter, with two seasons executed per week and retreats handled ad-hoc. Assuming no delays, this works out to 3 weeks for every 2 game-years.

This schedule does not run on a standard days-per-phase model (e.g. 2/1/1 or 3/1/2). I find that adjudication is quicker, and NMR's fewer, when players are given a regular weekly schedule instead.

Remember, all orders must be submitted using this forum's Private Message system.

All seasonal orders (movement and builds) will be due on Mondays and Thursdays by 7:00 PM (19:00) New York Time, which is EDT (UTC-4) or EST (UTC-5), depending on the time of the year. I will try to send out reminders on the morning-of, but those are not guaranteed. If you live in a time-zone that makes this timing (particularly the reminders) inconvenient, please let me know ASAP, and we can work something out.

Any deadlines reported will be described in both EST/EDT and UTC (which is equivalent to GMT minus any clock-changing for the summer).

Reminders for seasonal orders are not guaranteed, and they may be less than 24 hours.

If everyone gets their orders in early, I can adjudicate much more promptly. However, I will not adjudicate movement or build turns earlier than the due date/time.

All retreat orders are due within 24 hours of the adjudication report. If you happen to miss a retreat order, I do not always automatically disband those units. See the section below on missed retreats.

Unlike seasonal orders, I will report retreats as soon as I receive all of them for a given turn. You cannot mark retreat orders as "preliminary" and expect me to hold them until the deadline. Please do not delay submitting your retreat orders.

Reminders for retreat orders will not be given.

Extensions
I grant extensions at my own discretion. Please try to ask me about them as soon as possible. Because this is a team-based tournament, it is my expectation that most absences that might require an extension will be handled by assigning a substitute from your Dynasty (see Dynasty Management for further discussion on this topic).

Note: I don't grant extensions for Retreat phases. Only for Orders or Build phases.

At my discretion, if I grant an extension, I may amend the schedule for subsequent due dates. My goal will be to ensure any seasonal due date/time occurs at least 48 hours after the last season's adjudication and at least 24 hours after retreats are reported.

Additionally, I will institute a delay or extension to compensate for changes in my own schedule.

Depending on the length of any given delay, I will either:
  • Push the due time back a few hours (e.g. same day, but 2300 ET instead of 1900 ET).
  • Skip one due date altogether, moving the schedule back to the following date (e.g. Monday's Spring Orders now due Thursday, Thursday's Autumn orders now due the following Monday, et cetera)

Sample Schedule
The following is an example schedule.

Code: Select all
Week 1  Monday      19:00   1992 Spring Movement due
                    20:30   1992 Spring report goes out
        Tuesday     20:30   1992 Spring Retreats due (reported soon after)
        Thursday    19:00   1992 Autumn Movement due
                    20:30   1992 Autumn report goes out
        Friday      20:30   1992 Autumn Retreats due
Week 2  Monday      19:00   1992 Winter Builds due
        Thursday    19:00   1993 Spring Movement due
        Friday      08:00   1993 Spring reported (maybe I granted an extension)
        Saturday    08:00   1993 Spring Retreats due
Week 3  Monday      19:00   1993 Autumn Movement due
        Monday      20:05   1993 Autumn report goes out
        Tuesday     20:05   1993 Autumn Retreats due
        Thursday    19:00   1993 Winter Builds due
Week 4  Monday      19:00   1994 Spring Movement due, et cetera…


Adjudication Mistakes
If I make a mistake in adjudication, please point it out ASAP. The window to do this is until the next season’s orders are due.

This means that you can potentially spot an error from the Spring Movement adjudication after the Spring Retreats have been reported, but not once the Fall Movement has been reached.

Depending on the timing of the correction, I will probably declare an extension for players to revise their orders.

I reserve the right to use my own judgment in applying such corrections.

Missed Orders (NMR)
A player that does not submit seasonal orders to me by adjudication will receive an NMR (no moves received) for that phase. If you NMR during a movement phase, all of your units will hold. If you NMR during a retreat or build phase, I will provide orders for you in the manners described below.

Missed Retreats (NRR)
Unlike the standard Diplomacy policy of disbanding all missed retreats, if you miss providing retreat orders, I will retreat your dislodged units using the following priorities (from highest to lowest):

  1. Retreat to a province with another player’s SC.
  2. Retreat to a province with player’s own SC.
  3. Retreat to a water/hybrid space (fleets only).
  4. Retreat to a land/canal/hybrid space with no SC.

If more than one possible retreat location has the same priority, I will use whichever region’s three-letter code comes first in alphabetical order. I will give no consideration for whether some other retreating unit (even your own) can retreat to the same space.

You will never be penalized for a missed retreat, but you must accept the default retreat I make on your behalf.

Missed Winter Orders/Adjustments
Similar to normal Diplomacy, if you miss submitting Build orders for a Winter turn, you will forfeit the relevant build(s) that turn. If you don’t submit the required number of Destroy orders, I will destroy units using the following priorities.

  1. Destroy units that are not occupying an SC.
  2. Destroy units that are the furthest from your Home Supply Centers.
  3. Destroy Fleets before Wings, then Wings before Armies.
  4. If units are still equal in priorities 1, 2, & 3, destroy units in alphabetical order, using their regions' three-letter abbreviations.

Repeated Missed Orders & Player Replacement
NMR's will never boot a Dynasty from the game, but I may exercise my power to boot a player that repeatedly from the game, replacing them with another member of the Dynasty. See Dynasty Management for further discussion on this topic.

If a player misses turning in seasonal orders during the first Spring or Fall turn of the game, you (the player, not the Dynasty) will be ejected immediately. The NMR will still be adjudicated. However, I may grant an extension to the deadline for the following phase.

I wish to avoid NMR's in the first year of each game if at all possible, so I may use my discretion in that scenario to grant a grace period to the tardy. DO NOT MISS THE FIRST SPRING OR FALL ORDERS PHASES.

Mistakes and Missing Coastlines
If you make what appears to be a mistake in your orders, I may contact you to clarify. However, I do this as a courtesy. Any mistakes not caught (or not corrected) by adjudication will stand.

For maps with regions that have split coastlines, I encourage you to always list the applicable coastline in your orders. If only one coast would ever be valid, I will fill that in when transcribing your orders. However, if the coastline actually matters, I expect you to provide it by adjudication time. I will likely attempt to contact the submitting player to clarify, but I am under no obligation to do so.

Because these maps are not familiar to everyone, I am going to try to be especially lenient when it comes to mistakes, but ultimately, if I can't figure out what your orders are, or they're just plain illegal, I can't do much about that. While early orders submission is not a guarantee that I will catch your mistakes, an error is far more likely to be caught 1-2 days before adjudication rather than 5 minutes before.

In general, the best policy is to submit orders early and then check back in periodically before the deadline to see whether I have any questions or have noticed any mistakes.

Re: 2018 TTT: House Rules

PostPosted: 18 Aug 2017, 22:28
by NoPunIn10Did
Draws
All draws in the Tournament Through Time must include all surviving players. This is because we are using a Rank-Based scoring system to distribute points, which you can read more about here.

A draw may not be declared prior to the end of the Autumn Retreats phase of the fourth game-year.

A draw will automatically be declared after the Autumn Retreats phase of the variant's predetermined ending year if the game has not already ended prior to that point (see Game Starts and Ends for details).

Draws do not need to be vocally proposed. Instead, they will be handled via standing votes (which are made in secret). Starting after the Autumn Retreats phase of the fourth game-year, each player may specify whether they are For or Against a Draw. Draw votes must be unanimously approved. Missing votes will be counted as "Against" the draw. Verbally abstaining from the vote in some manner (e.g. saying "I don't care") will be counted as "For" the draw.

A player may change their vote at any time (assuming that a successful draw vote has not already passed).

For purposes of determining whether a Draw has unanimous approval, I will not perform vote tallies in the period between adjudication and retreats; retreats must be processed first (in case they make any difference to the final scores for that variant).

Concessions
Some Diplomacy venues allow players to concede victory to a single player. A concession in such contexts is effectively a draw that only includes one player, and it is voted on in an identical manner. Some tournaments will score this as equivalent to a solo win (or nearly so). However, Concessions are not allowed in the Tournament Through Time. A game may only end in a solo win, double win (1812 Overture only), or a draw that includes all survivors.

Grace Periods (not applicable until announced per game)
If I announce a standing 12-hour grace period policy for all seasonal orders (never retreats), here's how it works. The due date/time does not change: it's still 1900 New York Time (EST/EDT) on Mondays & Thursdays.

However, assuming a grace period is in effect, I will accept missing orders up to 12 hours late. Orders that contain errors are not considered missing for this purpose.

In practical terms, this means that I will never adjudicate any earlier than 1900 EST/EDT, but after that point I will adjudicate as soon as I receive some orders from everyone (within that 12 hour window). I would advise you not to attempt corrections or changes to prior orders within that 12-hour window; while it's not forbidden, it's totally within my discretion to accept them or not (usually depending on whether I've started the adjudication).

Players should not use the 12-hour window to negotiate. Please don't try to game the system by waiting until the absolute last minute of the grace period to send orders. It's meant to provide breathing room to the busy and the tardy, and I don't take kindly to those who seem to be abusing the privilege.

If a standing 12-hour grace period is enacted for one variant, do not assume that it will automatically be put in place for other variants in the tournament.

Re: 2018 TTT: House Rules (and Orders Submission Schedule)

PostPosted: 20 Aug 2017, 19:13
by NoPunIn10Did
The GM is a Benevolent Tyrant

It is not fun to play with an inconsistent GM. Players need to be able to trust that the GM will act as an honest judge, enforcing the rules of the game correctly and fairly. The purpose of having House Rules in the first place is to describe a GM’s policies in reasonable detail: the players should know what to expect, and I can refer back to the document to remind myself how I said I would behave in certain circumstances.

Interpreting Ambiguous Game Rules
In the rare instance that an ambiguity arises in a variant’s game rules, I may consult the original variant’s designer(s) for clarification. However, my eventual decision is final and binding for the duration of the game, even if it is counter to the designer’s intended interpretation.

Overall, if you think you don’t understand something, ask. I tend to be very responsive to questions, particularly if they are posed well in advance of a deadline.

Applying House Rules and Tournament Rules to Ambiguous Scenarios
While a variant’s game rules are usually complete enough to provide a consistent code for adjudication, the House Rules that govern meta-game behavior often come up short. It is not uncommon for scenarios to arise that are not covered by the House Rules, or that could be encompassed by multiple conflicting House Rules.

Moreover, it's certainly possible that the Tournament Rules may not cover a particular team dispute or other meta-game scenario.

In such ambiguous scenarios, I will try to make decisions consistent with the principles of fairness, consistency, and grace. You are invited to respectfully challenge those decisions, but keep this in mind: the GM makes the final ruling.

Summary

The GM is not a clockwork automaton, only acting according to a list of programmed instructions.
The GM is a benevolent tyrant.

I am in charge of the tournament, and I am in charge of each game. I will endeavor to enforce and follow all rules I have set forward, but I must be ultimately free to interpret and execute those rules as best as I see fit.

Re: 2018 TTT: House Rules (and Orders Submission Schedule)

PostPosted: 20 Aug 2017, 22:49
by ColonelApricot
Would you please consider the following suggestions.

1. Provide GMT times.

2. Fixed cut off for deadlines. That is any orders received post-deadline are ignored.

Regards

..CA

Re: 2018 TTT: House Rules (and Orders Submission Schedule)

PostPosted: 20 Aug 2017, 23:22
by NoPunIn10Did
ColonelApricot wrote:Would you please consider the following suggestions.

1. Provide GMT times.

2. Fixed cut off for deadlines. That is any orders received post-deadline are ignored.

Regards

..CA


#1 is easy: I already provide UTC times in every adjudication. For several months of the year, UTC and GMT are the same thing. For the summer, Britain is on British Summer Time, UTC + 1.

#2 I generally already do this. If I've instituted a grace period, then there's more flexibility. What kind of specific rule were you looking for? Orders that are even just a minute late aren't accepted?

Re: 2018 TTT: House Rules (and Orders Submission Schedule)

PostPosted: 24 Aug 2017, 13:24
by ColonelApricot
Re #2 transparency of the deadline. I don't object to there being a tolerance for late orders just as long as that tolerance is quantified and known.

Re: 2018 TTT: House Rules (and Orders Submission Schedule)

PostPosted: 24 Aug 2017, 14:02
by nanooktheeskimo
ColonelApricot wrote:Re #2 transparency of the deadline. I don't object to there being a tolerance for late orders just as long as that tolerance is quantified and known.

That's not always realistic in a game run by a human GM. Even someone like nopun, who is remarkably (and admirably) consistent in his times, runs late once in awhile. It's not much different than trying to change your orders in a main site game with 30 seconds left--you might get them in, or you might end up with half of what you wanted. Same thing here--if you try to send in revised orders 10 minutes after the deadline and hope he hasn't started adjudicating yet, you're taking a big risk, and it might pay off and he was running a few minutes late...or it might not and you're stuck with your original orders.

Re: 2018 TTT: House Rules (and Orders Submission Schedule)

PostPosted: 24 Aug 2017, 17:56
by NoPunIn10Did
ColonelApricot wrote:Re #2 transparency of the deadline. I don't object to there being a tolerance for late orders just as long as that tolerance is quantified and known.


If you have a rule-of-thumb in mind that you think would be helpful to see, for transparency's sake, I'm willing to consider it. In general, I find that setting a known, quantified tolerance doesn't actually solve the problem of edge cases. People just start treating the known acceptable-as-late period as the "real" deadline, which I do not want to encourage. Then the "orders submitted thirty seconds too late" becomes "orders submitted thirty seconds past the additional late time." It's a moving of the goalpost, not a solution.

It's the degree of unknown time between the hard deadline and adjudication that I value. It allows me to solicit clarifications on what might be a player typo or copy/paste error without extending that to total orders updates. I could just be a martinet and cut off all changes at exactly the strike of the clock, with no grace periods allowed at all; in my opinion, that kind of approach isn't beneficial to the game experience as a whole. Players switch from focusing on the game itself to instead playing rules-lawyers, picking apart every decision I make. They start fighting me instead of fighting each other. This isn't a pro sports league, and it's not a trial before the Appeals Court.

Overall, I want players to be able to benefit from my patience and grace without allowing them to abuse it.

I am not a disciplinarian; I am a benevolent tyrant.

Re: 2018 TTT: House Rules (and Orders Submission Schedule)

PostPosted: 25 Aug 2017, 00:38
by ColonelApricot
OK I yield to the benevolent tyrant. And I might add that he is doing a superb job in the playtest and I'm happy to go with his preferred methods. :D

..CA

Re: 2018 TTT: House Rules (and Orders Submission Schedule)

PostPosted: 25 Aug 2017, 02:42
by NoPunIn10Did
ColonelApricot wrote:OK I yield to the benevolent tyrant. And I might add that he is doing a superb job in the playtest and I'm happy to go with his preferred methods. :D

..CA


:D