NoPunIn10Did wrote:The rough rules, which I hope will be simpler than the current Favor rules:
Ingenious, certainly. More intuitive. More difficult. A game within a game.
NoPunIn10Did wrote:The Favor Map consists of five Slices.
The lack of a sixth nuclear produces a symmetry issue. It means that the edge advantage does not apply to one side of Russia and one side of NATO. Possible solution: add France as the sixth nuclear power. Could have some complications I admit.
NoPunIn10Did wrote:The innermost hex of each slice contains a unit belonging to the Nuclear Power; this unit is used for aesthetics only, and that hex is not actually part of the playable area of the Favor Map.
The effect is to confer "protected status" on a maximum of 2 players. Suggestion: allow DPs to be used to order the nuclear in the innermost hex (together with the disruption penalty being applicable). Corollary: nuclears could influence adjacent nuclears.
Also: allow the nuclear to be mobile within its slice, again by being DP-orderable.
NoPunIn10Did wrote:Instead they are relocated to an equal-or-lower numbered space within the slice.
How about "they are relocated to the nearest lower numbered space within the slice." so that there is always favor loss.
NoPunIn10Did wrote:The initial setup of the Favor Map is semi-random. The starting Favor Levels of each player are predetermined per slice, but the exact position of each player's Diplomats within that slice and Favor Level will be randomly determined.
As randomness seems an inferior approach how about players bid for positions within the level?