A game in which players accumulate points to alter past orders. Designed and GM'ed by Marsman57. Ended in a 3 way draw shared by EpicDim (Egypt), Aeschines (Greece), and Nanooktheeskimo (Rome)
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Bounced 1v1 BER to PUN - Resolved PUN S BER to Carthage - Invalid order, no unit GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved SIC sup BER-PUN - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD - Cut Bay-The - Invalid order, no unit
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Bounced 2v2 Min S Mil - Cil - Resolved Byz - Mil - Bounced 1v1
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Invalid order, no unit tyr sup dam - ara - Invalid order, no unit cil sup sid hold - Cut cyp sup Cil HOLD - Resolved che sup sip - hold - Cut, dislodged, retreat needed sip sup che - hold - Cut
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Bounced 1v1 lep - cyr - Bounced 1v1 syr - sid - Resolved tye s f syr - sid - Resolved ara - dam - Invalid Order, no unit gop - egy - Resolved lib - cyr - Bounced 1v1
Fall 5AD Changes:
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Bounced 1v1 BER to Carthage - Bounced 1v1 PUN S BER to Carthage - Invalid order, no unit GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD - Cut Bay-The - Invalid order, no unit
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Bounced 2v2 Min S Mil - Cil - Resolved Byz - Mil - Bounced 1v1
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Invalid order, no unit tyr sup dam - ara - Invalid order, no unit cil sup sid hold - Cut cyp sup Cil HOLD - Resolved che sup sip - hold - Cut, dislodged, retreat needed sip sup che - hold - Cut
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Bounced 1v1 lep - cyr - Bounced 1v1 syr - sid - Resolved tye s f syr - sid - Resolved ara - dam - Invalid Order, no unit gop - egy - Resolved lib - cyr - Bounced 1v1
Spring 5AD Changes:
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE Tar to Sag LIG to BER BER to Carthage PUN S BER to Carthage GOT to Tha TYN to AUS Vin H
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD Bay-The (F Car HOLD) - Dislodged
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che Dac - Che Bit - Sip Mil - Cil Min S Mil - Cil Byz - Mil
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara tyr sup dam - ara cil - sid cyp sup Cil HOLD che sup sip - hold sip sup che - hold
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr lep - cyr syr - sid tye s f syr - sid ara - dam gop - egy lib - cyr
Fall 4AD Changes:
Fall3AD-Fall3AD.gif (68.74 KiB) Viewed 3244 times
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Resolved BER to Carthage - Resolved PUN S BER to Carthage - Resolved GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD - Cut Bay-The - Resolved (F Car HOLD) - Dislodged, Retreat needed
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Resolved Min S Mil - Cil - Resolved Byz - Mil - Resolved
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Resolved 2v1 tyr sup dam - ara - Resolved cil - sid - Bounced 1v1, dislodged, retreat needed cyp sup Cil HOLD - Does not correspond che sup sip - hold - Cut, dislodged, retreat needed[ sip sup che - hold - Cut
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Invalid Order, no such unit lep - cyr - Bounced 1v1 syr - sid - Invalid Order, no such unit tye s f syr - sid - Invalid Order, no such unit ara - dam - Bounced 1v1, dislodged, retreat needed gop - egy - Resolved lib - cyr - Bounced 1v1
Spring 4AD Changes:
Fall3AD-Spring4AD.gif (68.54 KiB) Viewed 3263 times
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Resolved BER to Carthage - Resolved PUN S BER to Carthage - Resolved GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD - Cut Bay-The - Invalid Order, no such unit (F Car HOLD) - Dislodged Retreat needed
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Resolved Min S Mil - Cil - Resolved Byz - Mil - Resolved
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Invalid order, no such unit tyr sup dam - ara - Support failed, does not match cil - sid - Bounced 1v1, dislodged, retreat needed cyp sup Cil HOLD - Does not correspond che sup sip - hold - Cut, dislodged, retreat needed sip sup che - hold - Cut
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Bounced 1v1 lep - cyr - Bounced 1v1 syr - sid - Invalid Order, no such unit tye s f syr - sid - Invalid Order, no such unit ara - dam - Invalid Order, no such unit gop - egy - Resolved lib - cyr - Bounced 1v1
Original Orders:
Only one small TT change, but the implications were pretty significant for Egypt, Carthage, and Persia. Retreats are due 7/19 at 0500 UTC (0100 EDT).
Fall3AD.gif (68.31 KiB) Viewed 3292 times
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Resolved BER to Carthage - Resolved PUN S BER to Carthage - Resolved GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: All units hold (FYI, this was an explicit order, not an NMR) - Resolved (F Car HOLD) - Dislodged Retreat needed
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Resolved Min S Mil - Cil - Resolved Byz - Mil - Resolved
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Resolved tyr sup dam - ara - Resolved cil - sid - Bounced 1v1, dislodged, retreat needed cyp - hold - Resolved che sup sip - hold - Cut, dislodged, retreat needed sip sup che - hold
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Invalid Order, no such unit lep - cyr - Bounced 1v1 syr - sid - Bounced 1v1 tye s f syr - sid - Invalid Order, no such unit ara - dam - Bounced 1v1, dislodged, retreat needed gop - egy - Resolved lib - cyr - Bounced 1v1
Last edited by marsman57 on 06 Sep 2016, 21:12, edited 6 times in total.
Persia gave too many orders. They only had 6 units in Spring 3AD when it was the present, but provided 7 orders.
Gauls (Ad Arma) 3-way, Russia (Othello) 4-way, Austria (Crowded Othello) Solo, England (Devious GM 2) Solo, Egypt (Time Travel) 3-way, (Exploration: Great Expeditions) Solo, Han (Warring States 2) Solo
By the game rules, Gal-Mil will need to go unreported. This will cause Byz-Mil to succeed. I do not believe it changes anything else. This sucks given there is a hold above that could have been unordered, but alas the rules are clear and don't give wiggleroom.
The rules were open for comment for some time before the game began, and no one commented that they believed they're was a problem. If you're curious, it's designed as a balance issue to keep players from entering dozens of orders for every possible map/territory combination.
I admit that when I wrote the rules I didn't foresee the situation where a player orders a number of units more than their total at the start of the phase but equal or less than their total when the phase actually processes. There may be room for a tweak there before game two.
marsman57 wrote:The rules were open for comment for some time before the game began, and no one commented that they believed they're was a problem. If you're curious, it's designed as a balance issue to keep players from entering dozens of orders for every possible map/territory combination.
I admit that when I wrote the rules I didn't foresee the situation where a player orders a number of units more than their total at the start of the phase but equal or less than their total when the phase actually processes. There may be room for a tweak there before game two.
I mean I ordered the amount of units now avaliable for the present.
Also remember you I only rejoined the game during the country distibution.