The Empire of the Three Kingdoms

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The Empire of the Three Kingdoms

Postby beadsman » 27 Apr 2019, 20:55

Name: The Empire of the Three Kingdoms (otherwise known as the Tertian Empire)
Government: Triple Monarchy
Rulers: King Malchior, Don Argus, and the King of New Andor.
Population: 2,650,000
Primary Races: Humans (1,600,000), Dwarves (400,000)
Secondary races: Halflings/Hobbits (200,000), Fire Elves (150,000), Dökkálfar (100,000), Orcs (100,000), Ogier (50,000), Ents (50,000)
Capitals: Kvarlheim (Primary seat of the ruling council and first capital), New Caemlyn, Victorem
Other Major Cities: Alvekstad, Dökkar, Nifelstad, Nordburg, Five Kings, New Baerlon, Three Rivers, Bree, Forlond City, Ovo
Silver member of the Classicists

"Gentlemen, you can't fight in here! This is the War Room." - President Merkin Muffley
“It is easier to forgive an enemy than to forgive a friend.” - William Blake

Imperator of the Cyon Imperium in CYOC
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beadsman
 
Posts: 2089
Joined: 05 Oct 2014, 22:33
Class: Ambassador
Standard rating: (1594)
All-game rating: (1605)
Timezone: GMT-5

Imperial Magic and Technologies

Postby beadsman » 27 Apr 2019, 20:56

Magical Abilities and Achievements
Enchanting - We can enchant 1 item with 2 of the following enchantments:
- Hearthshields - Unbreakable shields
- Mantleshatter Axes - Razor sharp axes that can cut through armor
- Thunderhammers - Hammers that can shoot a bolt of lightning
- Flametongue Swords - Swords that can burst into flame at a thought
- Nyördrmastr - Masts that can always call on a brisk wind to be at the back of its ship
- Drengrbani - A spear (or optionally a pike) that is enchanted to be unbreakable and armor-piercing.
- Myrkrblades - A dagger enchanted to always return to the hand of the thrower and leave no mark.
- Hefndherklaedi - Armor that deals half the damage dealt to the wearer back to the striker (for the sake of future balance, this is considered to be 2 enchantments that deal 1/4 damage).
- Vindaxr - Enchanted Axes that always return to the hand when thrown
- Enchanting any item to glow when a member of a race (specified when enchanted) is within a 1 mile radius. For example, it could glow when orcs are close, or instead it might be halflings. Not both.

Technological Abilities and Achievements
- Advanced deep water naval vessels
- Deck mounted crossbows
- Advanced fishing boats
- Advanced docking systems
- Burning oil tunnel traps
- Advanced banking techniques

Designs
- 80 ton frigate
- Fireslinger (a mechanism roughly the size of a cannon capable of spewing burning oil across a relatively large area)
Last edited by beadsman on 28 Apr 2019, 04:14, edited 2 times in total.
Silver member of the Classicists

"Gentlemen, you can't fight in here! This is the War Room." - President Merkin Muffley
“It is easier to forgive an enemy than to forgive a friend.” - William Blake

Imperator of the Cyon Imperium in CYOC
User avatar
beadsman
 
Posts: 2089
Joined: 05 Oct 2014, 22:33
Class: Ambassador
Standard rating: (1594)
All-game rating: (1605)
Timezone: GMT-5

Imperial Legion

Postby beadsman » 27 Apr 2019, 20:56

Unit Types
Thunderguard - Dwarven Elite Guardsmen each armed with 1 Thunderhammer, 1 Vindaxr, 1 Hearthshield, and Hefndherklaedi (Vengeance Armor). The colors of the Thunderguard are White, Red, and Gold.
Shadowguard - Dökkálfar Elite Assassin each armed with 2 Myrkrblades and skilled with poisons. The colors of the Shadowguard are Black, Blue, and Silver. 9 Shadowguards and the monarch compose the council of Shadow, or Shadowbretheren. This council is highly trained in assassination and covert operations, and each member of the council wields a power ring of invisibility (Myrkringr).
Wotansbálkr (Odin's Wall) Phalangites - Humans armed each with a Drengrbani (Warrior's Death or Warrior's Bane) Pike, a Mantleshatter Axe, and a large Tower Hearthshield.
Imperial Legionaries - Human Heavy Infantry each armed with 1 Tower Hearthshield, 1 Flametongue Sword, and 1 Vindaxr (to be thrown at the enemy before engaging)
Cataphracti - Human Heavy Lancer Cavalry, armed with a Drengrbani, Hefndherklaedi (Vengeance Armor), a Hearthshield, and a Flametongue Sword.
Huntsmen - Human Light Cavalry, swift and armed with Mantleshatter Axes and Hearthshields
Dark Archers - Skilled Dökkálfar or Fire Elf Archers and Rangers armed with Hrafensbogi and Flametongue Swords

The Imperial Host
1,000 Thunderguards
50 Shadowguards
15,000 Wotansbálkr Phalangites
10,000 Imperial Legionaries
6,000 Cataphracti
4,000 Huntsmen
8,000 Dark Archers

Navy
250 ships (Type and strength TBD)
Last edited by beadsman on 28 Apr 2019, 04:40, edited 2 times in total.
Silver member of the Classicists

"Gentlemen, you can't fight in here! This is the War Room." - President Merkin Muffley
“It is easier to forgive an enemy than to forgive a friend.” - William Blake

Imperator of the Cyon Imperium in CYOC
User avatar
beadsman
 
Posts: 2089
Joined: 05 Oct 2014, 22:33
Class: Ambassador
Standard rating: (1594)
All-game rating: (1605)
Timezone: GMT-5

Imperial Treasury

Postby beadsman » 27 Apr 2019, 20:56

Reserved
Last edited by beadsman on 27 Apr 2019, 20:57, edited 1 time in total.
Silver member of the Classicists

"Gentlemen, you can't fight in here! This is the War Room." - President Merkin Muffley
“It is easier to forgive an enemy than to forgive a friend.” - William Blake

Imperator of the Cyon Imperium in CYOC
User avatar
beadsman
 
Posts: 2089
Joined: 05 Oct 2014, 22:33
Class: Ambassador
Standard rating: (1594)
All-game rating: (1605)
Timezone: GMT-5

History of the Three Kingdoms

Postby beadsman » 27 Apr 2019, 20:56

Post away
Silver member of the Classicists

"Gentlemen, you can't fight in here! This is the War Room." - President Merkin Muffley
“It is easier to forgive an enemy than to forgive a friend.” - William Blake

Imperator of the Cyon Imperium in CYOC
User avatar
beadsman
 
Posts: 2089
Joined: 05 Oct 2014, 22:33
Class: Ambassador
Standard rating: (1594)
All-game rating: (1605)
Timezone: GMT-5


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