Events List

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Events List

Postby rick.leeds » 29 Jul 2014, 13:48

Code: Select all
Event                      Number    Effect
Plague                     19        All Noble and Royal heir counters in the town(s) or city named are killed                                             immediately. Ships in port are not affected.
Storms at Sea              10        Every ship at sea must immediately be moved to the closest port. A ship and any                                       passengers may be moved normally in their turn.
                                     If more than one port is equidistant in to the ship, controlling player has                                           choice of port.
Gales at Sea               2         All ships at sea are sunk and all Nobles and heirs aboard are lost.
French Raid                5         All Noble counters named for themselves or in respect of titles, offices or                                           bishoprics awarded to them must move immediately to the location named. If                                             unfriendly place in the open.
                                     A Noble at sea, on an island, under siege, in Calais, Dublin, Ireland, Scotland,                                       or the Continent cannot respond. A Noble called to two or more locations                                               has choice. A Noble is placed in the location named. A ship must always respond.                                       Those summoned may move normally in their turn.
Scots Raid                 5         All Noble counters named for themselves or in respect of titles, offices or                                           bishoprics awarded to them must move immediately to the location named. If                                             unfriendly place in the open.
                                     A Noble at sea, on an island, under siege, in Calais, Dublin, Ireland, Scotland,                                       or the Continent cannot respond. A Noble called to two or more locations                                               has choice. A Noble is placed in the location named. A ship must always respond.                                       Those summoned may move normally in their turn.
Revolt in Wales            2         All Noble counters named for themselves or in respect of titles, offices or                                           bishoprics awarded to them must move immediately to the location named. If                                             unfriendly place in the open.
                                     A Noble at sea, on an island, under siege, in Calais, Dublin, Ireland, Scotland,                                       or the Continent cannot respond. A Noble called to two or more locations                                               has choice. A Noble is placed in the location named. A ship must always respond.                                       Those summoned may move normally in their turn.
Irish Revolt               1         All Noble counters named for themselves or in respect of titles, offices or                                           bishoprics awarded to them must move immediately to the location named. If                                             unfriendly place in the open.
                                     A Noble at sea, on an island, under siege, in Calais, Dublin, Ireland, Scotland,                                       or the Continent cannot respond. A Noble called to two or more locations                                               has choice. A Noble is placed in the location named. A ship must always respond.                                       Those summoned may move normally in their turn.
Peasant Revolt             11        All Noble counters named for themselves or in respect of titles, offices or                                           bishoprics awarded to them must move immediately to the location named. If                                             unfriendly place in the open.
                                     A Noble at sea, on an island, under siege, in Calais, Dublin, Ireland, Scotland,                                       or the Continent cannot respond. A Noble called to two or more locations                                               has choice. A Noble is placed in the location named. A ship must always respond.                                       Those summoned may move normally in their turn.
Piracy                     2         All Noble counters named must move immediately to the location named. If                                               unfriendly place in the open.
                                     A Noble at sea, on an island, under siege, in Calais, Dublin, Ireland, Scotland,                                       or the Continent cannot respond. A Noble called to two or more locations has                                           choice. A Noble is placed in the location named. Those summoned may move                                               normally in their turn.
French Siege               1         If Captain of Calais, or a commissioned substitute(s) of 50 troops minimum, are                                       not available, Calais becomes a permanent part of the Continent.
                                     If Calais is lost to the Continent, the Captain of Calais office is immediately                                       removed from play.
Embassy                    6         The sole King (ignore if 2 or no Kings are in play) is moved immediately to the                                       location on the card.
                                     Any Noble(s) with the King may accompany him. They may move normally during                                           their turn. If the King is at sea, on an island, Calais, Dublin, the Continent,                                       Ireland, or Scotland he may not respond.
Parliament May Be Summoned  4        Chancellor must play one in order to summon Parliament.
                                     Only the player whose faction has the Chancellor may retain it if drawn. Once                                         played it is discarded. If the Noble awarded the Chancellor is killed all are                                         discarded.
Parliament Must Be Summoned 2        Parliament is summoned immediately to a location that the player who drew the                                         card chooses. Ignore if the is just one sole King in play UNLESS it is Henry.
                                     Player drawing card may continue his turn after Parliament. If Parliament is                                           summoned when Henry is sole King, the player controlling the most votes                                               (excluding the King's votes) in both Houses gets the King’s vote in Commons. The                                       player controlling Henry loses this vote. (Henry is considered to be temporarily                                       incapacitated.)
Mercenaries Go Home        4         Causes named mercenaries in play to be immediately discarded.
Mercenary Strife           1         In any space containing an army that contains more than one merc card the                                             smallest group of mercs goes home.
                                     Excludes the Irish Kerns.
Writ of Summons            10        Must be given to at least one Noble in order to summons Parliament.
                                     May be retained by any player. Once use it is discarded.
Free Move                  10        Allows a single counter (ship or noble) one free move. Ship with passengers                                           counts as one. A counter may use only one free move per turn.
                                     May be retained by any player. Once used it is discarded.
Treachery                  3         The player who draws this must discard 1, 2 or 3 Crown cards (depending on the                                         value on the card).
                                     These cards are chosen randomly by the GM and are not revealed. If the player                                         holds less than the number to be removed, the excess is ignored.
Catastrophe                3         This affects all Nobles in play and any that are put into play during the period                                       of the card influence. While this card is in effect, all strength given to a                                           noble by office, bishopric or title is temporarily lost and not counted for                                           strength.
Refuge                     6         Allows a force to stay in a “Refuge” (Ireland, Continent, Scotland, Island of                                         Anglesey, Isle of Wight and Isle of Man) for the time indicated on the card.
                                     The number of turns starts on the first turn that the force is moved into the                                         area. If the force is not out of the area before the last turn allowed on the                                         card the Nobles are killed and all heirs and awards are discarded.
Religious Diet             1         A meeting of all British clergy is held. A Kings peace in that square for one                                         round.
                                     The GM selects a random location from Salisbury, Wells or St Davids.
Papal Diet                 1         All clergy get a free one way trip to the Continent to meet the pope. All must                                         attend even if under siege. Kings peace for one round after visit.
                                     No refuge is necessary. No ships needed to go, but must have ship to return.
Heresy                     1         All clergy must return to their home dioceses to put down heretical teachings.
Royal Visit                1         The sole King is moved to Ireland (to Dublin if available and not occupied).
                                     No boats are provided for the return.
Royal Hunt                 1         The King and any Nobles that want to go are moved to the forest square                                                 containing half of the small town of Rotherham. King's Peace for 1 turn.
                                     If there are two Kings, the GM randomly chooses from Lancastrian, Yorkist,                                             Neither.
King's Court               2         Steward of the Royal Household, Constable of the Tower of London, Chancellor of                                       England, Marshall of England, Treasurer of England, Admiral of England and                                             Bishop of Westminster attend the sole King. If no sole King, ignore.
                                     Attend in the King's current location if in a town, city or castle. If not, then                                       King moves to nearest friendly or neutral location. If under siege, overseas or                                       at sea, cannot attend.
Grand Council              2         All offices, both Archbishops and Bishop of Westminster attend the sole King. If                                       no sole King, ignore.
                                     Attend in the King's current location if in a town, city or castle. If not, then                                       King moves to nearest friendly or neutral location. If under siege, overseas or                                       at sea, cannot attend.
Royal Heir Escapes         1         The lowest ranking heir of the faction drawing this event escapes to his                                               starting point.
                                     Ignore if heir is king or senior surviving heir.
Royal Death                1         GM randomly selects a Royal Heir.
                                     If chosen Heir is already dead, ignore. After used, remove from play.
French Treachery           1         If the French Mercs and/or French troops are in play they immediately go rogue                                         and occupy the nearest unoccupied town or city controlled by their former                                             employer. The employing faction is restricted until the French are defeated:                                           they may not attend or call parliament or crown a king.
                                     The French sack the town or city until either they die of plague or the town or                                       city is captured (the town garrison does not help the French). Ends Treaty with                                       France.
Scots Invasion             1         The following are called: Percy to Cockermouth/Alnwick, Grey to Chillingham,                                           Neville to Raby, Warden of the Northern Marches to Bamburg/Berwick, Bishop to                                         Carlisle, Bishop to Durham, Marshal of England to space Qd, Owner to Newcastle.                                       Ends Treaty with France.
                                     Any place not covered is lost to the Scots and must be recaptured. If a Noble is                                       called to multiple places, he is considered to cover all places called if he can                                       get to any of them. Places already occupied are considered covered. Event deck                                         must be recombined and shuffled.
Assassination              4         GM randomly finds a noble who is assassinated.
                                     If noble is not in play, ignore. Noble is removed and all awards returned to                                           proper discard piles.
Mutiny                     5         Named ship is removed from the board and the ship’s card is placed in the Crown                                       deck discard.
                                     If the ship is at sea its passengers are placed at the nearest land (Scotland,                                         Ireland, or the Continent).
Defeatism Rife             5         The faction may only move for the duration of the event.
                                     GM randomly finds duration of 1, 2 or 3 turns.
War in Europe              1         The following are called to the Continent: the Marshall of England, the Captain                                       of Calais, and the Admiral of England with both ships. Ends Treaty with Empire.
                                     All mercs or troops go to fight, except the French if they are sacking a town                                         and the Irish Kerns.
War with France            1         The following are moved: the Marshall of England to Colchester, the Captain                                           of Calais to Calais, the Admiral of England to Penzance with both ships and the                                       Warden of the Cinque Ports to Southampton with both ships. Ends Treaty with                                           France.
                                     French troops go to Continent, French Mercs go home.
Vacillating Allegiance     10        SEE COMPLEX EVENTS RULES.
Excommunication            1         SEE COMPLEX EVENTS RULES.
Treaty with France         1         SEE COMPLEX EVENTS RULES.
Treaty with Scotland       1         SEE COMPLEX EVENTS RULES.
Treaty with Empire         1         SEE COMPLEX EVENTS RULES.
Northern Pretender         1         SEE COMPLEX EVENTS RULES.
Cornish Pretender          1         SEE COMPLEX EVENTS RULES.
Welsh Pretender            1         SEE COMPLEX EVENTS RULES.
Foreign Heir               1         SEE COMPLEX EVENTS RULES.
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Complex Events Rules

Postby rick.leeds » 30 Jul 2014, 13:00

Vacillating Allegiance
The drawer of this card during the Events Phase immediately loses the use of one noble for one turn. The noble affected cannot attack or move in that turn. The noble must be determined randomly by the GM.

If the card is drawn while determining the result of combat, the rules are:
- The GM will randomly determine which NOBLE of the two forces is affected. If the chosen NOBLE is the only one in its force then the card is treated like a “Bad weather delays attack”.
- The affected NOBLE is either sent home or switches allegiance, determined randomly by the GM.
- If sent home, the NOBLE remains a part of its FACTION but is moved to:
- Any home castle if one is available ie still friendly,
- A friendly city, town or castle closest to the NOBLE’s position, OR
- Moved to a space outside a home castle.
- If the NOBLE switches allegiance, it joins the other FACTION in the Combat.
- Once the disposition of the NOBLE is decided, the Combat is re-calculated and another Battle Result is drawn. If the NOBLE joined the attacking force it may join the Combat.
- If drawn during a Sea Battle, ignore it.

Excommunication
The following are restrictions caused by being excommunicated:
a) All religious offices and town cards held by the faction are placed in the Crown deck discard and Chancery respectively.
b) If you are in a town or city you just lost to the discard, you are immediately thrown out in the open.
c) No member of your faction may enter a city or town with a cathedral or the squares containing Salisbury, Wells, or St. Davids. Thus no coronations can be performed.
These restrictions continue until you draw a town or religious office from the Crown deck.

Treaty with France
The sole King goes to Calais and signs a Treaty with France. Calais is restored to English control, if it has been lost lost, but now belongs to the
King’s faction whilst the King lives. The King’s faction has unlimited access to the Continent.
The King's faction has the use of an extra 200 troops. These are available in England below the Trent (including Devon and Cornwall) and in Wales. The troops are represented by the Special Noble the Duke of Bourbon, who can move freely within the restricted area and at sea.
The treaty is broken if:
- The King dies.
- The French Raid event is drawn, regardless of which Faction draws it.
- The French Siege event is drawn, regardless of which Faction draws it.
- The French Treachery event is drawn, regardless of which Faction draws it.
- The War with France event is drawn, regardless of which Faction draws it.
- The Scots Invasion event is drawn, regardless of which Faction draws it.
- The Excommunication event is drawn, regardless of which Faction draws it.
If there is no sole King, the Event can be retained.

Treaty with Scotland
The sole King goes to Scotland and signs a Treaty with Scotland. Any English locations under Scottish control are restored to English control but now belong to the King’s faction whilst the King lives. The King’s faction has unlimited access to the Scotland.
The King's faction has the use of an extra 150 troops. These are available in England north of the Trent. The troops are represented by the Special Noble the Duke of [to be named], who can move freely within the restricted area and at sea.
The treaty is broken if:
- The King dies.
- The Scots Raid event is drawn, regardless of which Faction draws it.
- The Scots Invasion event is drawn, regardless of which Faction draws it.
- The War with France event is drawn, regardless of which Faction draws it.
- The Excommunication event is drawn, regardless of which Faction draws it.
If there is no sole King, the Event can be retained.

Treaty with Empire
The sole King goes to Continent and signs a Treaty with the Holy Roman Empire. The King’s faction has unlimited access to the Continent.
The King's faction has the use of an extra 150 troops. These are available in England (including Devon and Cornwall) and Wales. The troops are represented by the Special Noble the Duke of Burgundy, who can move freely within the restricted area and at sea.
The treaty is broken if:
- The King dies.
- The War in Europe event is drawn, regardless of which Faction draws it.
- The Treaty with France event is drawn, regardless of which Faction draws it and regardless of the event being active.
- The Foreign Heir event is drawn, regardless of which Faction draws it.
- The Excommunication event is drawn, regardless of which Faction draws it.
If there is no sole King, the Event can be retained.

Northern Pretender
This Event introduces a Pretender to the throne in Wakefield and is played immediately. The Pretender has a troop strength of 50 and will join the Faction drawing the event UNLESS that Faction has a Royal Heir under its control.
- If the Pretender joins the Faction, the Faction may use it as a Noble but can also crown the Pretender if the Pretender takes control of London, as with normal Coronation Rules. If this happens, the Pretender has the same voting rights as a King from either Lancaster or York. However, a Pretender can never win the game for a Faction. If the Faction captures a Royal Heir then the Royal Heir cannot be crowned King whilst the Pretender is King. A Pretender can be executed as in normal circumstances, whether King or not.
- If the Pretender does not join the Faction, the GM will move the Pretender towards London at a reduced rate of three spaces per turn, always at the beginning of the turn of the Faction that drew the event. If the Pretender reaches London he will enter London if London is neutral. Otherwise, he will lay siege to it; normal rules for besieging a location are brought into play. If the Pretender enters London, however, the citizens and garrison of London will support the Pretender. All troops granted by any title, office or bishopric in London are cancelled whilst the Pretender is in play. A neutral Pretender may not be captured and will be executed if London is captured by another Faction.

Cornish Pretender
This Event introduces a Pretender to the throne in Bodmin.
The rules for Pretenders given above apply.

Welsh Pretender
This Event introduces a Pretender to the throne in Cardiff.
The rules for Pretenders given above apply.

Foreign Pretender
This Event introduces an Heir to the throne on the Continent. He has his own ship and will make disembark in Ipswich if neutral. Normal rules for landing in port apply.
The rules for Pretenders given above apply, except that the Foreign Pretender has 200 troops, and is held to have support from a foreign regime. His ship may be intercepted and defeated at sea as per normal Sea Battle rules.
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Don't let the stepladder get you. Watch where you're stepping. ANY step could be a doozy.
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