Proposal 310 Stock Market

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Proposal 310 Stock Market

Postby pjkon » 21 Mar 2014, 01:59

Rule 310: Stock Market


I Stocks: Things GM, Bank of America, Shell, Apple, and Wall Mart are created by this rule. Stocks are things. Passage of this rule overrides rule 302 in order to create things by unusual voting related process if such an override is necessary.


II Properties of stocks:

a) The possession of each stock will be determined by auction. Immediately following the end of this turn’s voting phase (the voting phase in which this proposal is adopted) each player may post in thread as many stocks as he chooses and a number of points next to each stock. Each stock and number of points must be bold, on its own line, and reasonably legible. Players may not post any stock twice with a number of points next to it in bold on its own line. If any player does this the second number and stock will be ignored for the purposes of stock possession and the player will be fined 10 points for violating financial regulations. 48 hours after the end of voting the player with the highest number next to each stock is awarded possession of the stock and loses the number of points he or she posted next to it. Any stocks not bought up are thereafter possessed by the owner of the bookie’s book.

b) The flow of stock may occur through a transfer of a stock in the same way that a transfer of currency may take place, but a player may make two currency transfers and still make a stock transfer. Stocks may also change hands through sale.

c) Legacy: If a player holding a stock goes inactive then the stock is considered for sale immediately following the end of the next voting phase.

d) Protection: Stocks are protected.

e) Value: Each stock at all times has a value. The initial value of all stocks is 10 points.

f) Sale of Stock: players may make conditional transfers of currency related to transfers of stock, and so sell stock to each other (this happens when a player posts in bold on its own line "sell (stock name) to (player) for (# currency name)". If any player does this and the player mentioned transfers the amount of currency stated in the sale to the player conducting the sale, then the player transferring the currency gains the stock.) , or they can sell the stock on the open market. To sell a stock on the open market a player simply posts on its own line in bold, reasonably legible font, SELL (COMPANY NAME). When a player does this he loses the stock, and gains points equal to the stock’s value. The stock is considered for sale at the end of the next voting phase.

g) For Sale: Stocks may become “For Sale” at the end of voting phases through legacy forfeits or through sale by players or through other means defined by this or future rules, or by things. At the end of a voting phase players follow the auction procedure described in clause “a” to determine who owns the stock. Between a sale or possessing player inactivity the stock is considered unowned, that is to say no player possesses it. This overrides rule 302. This auction is not a separate phase, and coincides with the proposal phase of the next turn. All posts related to the possession of stocks by this means must be made in the thread of the proposal, voting on which just ended.

h) The properties of each stock are those properties defined in this rule. Each stock may not acquire other properties, nor lose any of these properties without amendment to this rule. This clause overrides all future rules which might come into conflict with it which are not amendments to it.


i) GM is a stock

j) Bank of America is a stock

k) Wall Mart is a stock

l) Shell is a stock

m) Apple is a stock

n) No amendment to this rule may modify clauses a through g, nor may any amendment modify more then one of clauses h though m. This clause, unlike the rest of the rule is non-narfable.


III The SEC

a) Each turn, during the voting phase, one player is named the SEC. This player decides the variations in stock values during that voting phase. The SEC may choose to vary as many stocks as he chooses or none at all. The SEC may not vary any stock price up or down by more than 50%. The SEC must vary the value of a stock by % changes only, not by point number changes. For each variation of a stock price the SEC must send, by pm, one player a piece of insider information detailing exactly what the variation in stock price is, and what stock is being affected. Such insider information must be sent out within 24 hours of the start of the voting phase, or such stock value changes will not take effect. At the end of the voting phase, within 12 hours (before or after), the SEC must make a post in the current proposal thread stating the current stock values after variation. These values affect the quantity of points received from sale only after the post by the SEC is made to change them. The SEC is always the player proposing after the current player is finished, unless that player became active this turn, in which case it is the player who would have proposed after the current proposer if no players had become active this turn. If the SEC fails to carry out any of the things that he or she “must” do in this clause then the stock value change to which the action pertains is invalid and does not occur.

b) The SEC may not own stocks while he is the SEC. Any stocks a player owns when he becomes the SEC are considered to be sold the instant he becomes SEC and he does not receive the points for them. They were taken in legal fees. Any attempts by the SEC to participate in an auction on stock are invalid and the SEC will not receive the stock in question, nor lose the points. Any attempts by players to transfer stock to the SEC will be similarly treated.


IV Short Sales

a) Acquisition: A player may, during a voting phase, conduct a short on any stock on which a short does not already exist. To do so the player simply posts in bold, reasonably legible, text, on its own line “short (insert company name).” This puts a short sale into that player’s possession, and gives him or her a number of points equal to the current value of the stock. Upon the next posting of the stock values by the SEC the possessor of the short loses points equal to the value of the shorted stock in that post.

b) Things: Shorts are things, and have all the same properties as the stocks that they are shorts of except the ability to be sold on the open market, a value, and the lack of point loss requirement upon SEC posting. They are in essence a version of the stock which can be bought only for its value at any given time, has a value equal to minus the value of the stock, and must be sold on the open market upon the next SEC post.

c) When a player conducts a short he or she pays a one point transaction cost.

d) This clause overrides rule 302 if necessary to create things by unsanctioned means.

e) The legacy property of short when it is put “on sale” means that the player incurs the point cost and the short disappears as with an active player for whom a new stock value came out.

f) No player who currently possesses a short may win the game for any reason. If no other way to continue play is found then a new turn immediately begins with the player currently in possession of bookie's book proposing. If bookie's book no longer exists then the player who last possessed bookie's book is the player proposing.


V Inflation

a) Each turn a player is appointed as the Federal Reserve. The Federal Reserve is the player who will propose after the current SEC. If a new player enters the game who would be the Federal Reserve during the current turn and another player has already conducted actions as the Federal Reserve during that turn the player who has already conducted actions as the Federal Reserve remains the Federal Reserve

b) During the proposal phase of each turn the Federal Reserve proposes a change in the money supply. He does this by posting in one of his own posts on its own line the quantity of the change in the money supply in huge font. Money supply changes may never be more than 50% up or down. Players then vote on this change by posting during the voting phase “APPROVE POLICY” or “DISAPROVE POLICY” If the number of “APPROVE POLICY” votes outnumber the “DISAPROVE POLCY” votes at the end of the voting phase then the proposed change in the money supply happens.

c) When a money supply change takes affect the values of all stocks change by the percent indicated. The number of points required to win the game also changes in the same proportion.

d) If a Federal Reserve money supply change proposal takes affect the Federal Reserve, that proposed it, gains 10 points. If a Federal Reserve money supply change proposal does not take affect the Federal Reserve that proposed the money supply change loses 10 points.


VI This entire rule is narfable, except for clause II, n

I threw this together in the last few hours, so if anyone can find any glaring flaws please tell me before the voting phase begins.
Last edited by pjkon on 21 Mar 2014, 15:53, edited 8 times in total.
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Thing Creation Lawyer's Breifcase

Postby pjkon » 21 Mar 2014, 02:10

LAWYER'S BREIFCASE

Possession: Lawyer's Briefcase goes to the player who bids the most for it. Bids are made the same way that bids on stocks are made, and the bidding is resolved at the same time bids for stocks are resolved.

Flow: Lawyer's Briefcase can be given to other players by posting on its own line in bold font "I give Lawyer's Briefcase to (Insert Player Name)"

Legacy: If the player with Lawyer's Briefcase goes inactive the Lawyer's Briefcase goes into the possession of the possessor of Bookie's Book. If the bookie's book becomes destroyed then the lawyer's briefcase comes into the possession of the active player who last owned bookie's book. If no such player exists then the lawyer's briefcase comes into the possession of the first active player to have entered the game.

Use: A player possessing the Lawyer's Briefcase may propose one rule change to a narfable clause or rule each turn, each if it is not his or her turn. This rule proposal change occurs simultaneously with the rule change and proposal of the proposer for the turn, and occurs by identical means, with the vote color being changed to [color=#00FFFF][/color]

Defense: A player in possession of Lawyer's Briefcase gains 10 points if he or she suffers a 10 point penalty according to any rule for any reason.

Grounded: Lawyer's Briefcase is grounded.
Last edited by pjkon on 21 Mar 2014, 04:31, edited 1 time in total.
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Re: Proposal 310 Stock Market

Postby Crunkus_old » 21 Mar 2014, 04:00

Can you add a clause stipulating that the properties of the stocks at any given time are tied to the properties outlined in this rule? So if the rule is changed to add or subtract properties, the stocks would have their properties changed as well? Possibly outlining the properties of each stock separately so that a separate rule change would be required to add/delete properties from more than one stock?
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Re: Proposal 310 Stock Market

Postby Crunkus_old » 21 Mar 2014, 04:03

Also, can a non-amendment override a rule of a lower ordinal value?

Having said that, I don't see a reason why creating Things this way is in conflict with 302.
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Re: Proposal 310 Stock Market

Postby Crunkus_old » 21 Mar 2014, 04:05

Is there any way the command content of this rule can be brought into line with the standard command content already in the game?
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Re: Proposal 310 Stock Market

Postby Crunkus_old » 21 Mar 2014, 04:06

I guess bold is a html code, so it can qualify. I still might like it to stand out a bit more. I'd hate to see this type of thing missed.
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Re: Thing Creation Lawyer's Breifcase

Postby attitudes » 21 Mar 2014, 04:24

pjkon wrote:LAWYER'S BREIFCASE

Legacy: If the player with Lawyer's Briefcase goes inactive the Lawyer's Briefcase goes into the possession of the possessor of Bookie's Book.

Would there be an issue here should the Bookie's Book become destroyed as per rule 302.K.9?
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Re: Proposal 310 Stock Market

Postby pjkon » 21 Mar 2014, 04:42

Crunkus wrote:Can you add a clause stipulating that the properties of the stocks at any given time are tied to the properties outlined in this rule? So if the rule is changed to add or subtract properties, the stocks would have their properties changed as well? Possibly outlining the properties of each stock separately so that a separate rule change would be required to add/delete properties from more than one stock?


I have added such clauses, but I believe that such a clause tying stock properties to the rule was not necessary, as the rule would make no sense without it. No harm in saying it though I suppose. I also am curious why you wanted me to put in that a separate amendment was required to change the properties of each stock. I put such an amendment in, I even made it non-narfable, but nothing in this rule can stop another rule from coming along and simply amending the clause requiring separate amendments out of existence.
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Re: Thing Creation Lawyer's Breifcase

Postby pjkon » 21 Mar 2014, 04:45

attitudes wrote:
pjkon wrote:LAWYER'S BREIFCASE

Legacy: If the player with Lawyer's Briefcase goes inactive the Lawyer's Briefcase goes into the possession of the possessor of Bookie's Book.

Would there be an issue here should the Bookie's Book become destroyed as per rule 302.K.9?


Yes, I fixed that with stocks, but failed to do so with the briefcase. Thank you for catching that. All edits to the original rule are in red.

Please keep the comments coming. I want this rule to be as good as it can possibly be.
It is better to have scs then allies, assuming something aproaching equal combat power in each

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Re: Proposal 310 Stock Market

Postby Crunkus_old » 21 Mar 2014, 04:57

pjkon wrote:I have added such clauses, but I believe that such a clause tying stock properties to the rule was not necessary, as the rule would make no sense without it. No harm in saying it though I suppose. I also am curious why you wanted me to put in that a separate amendment was required to change the properties of each stock. I put such an amendment in, I even made it non-narfable, but nothing in this rule can stop another rule from coming along and simply amending the clause requiring separate amendments out of existence.


Seeing as the whole rule is narfable, it might be interesting to change the properties of the stocks from time to time, say with the lawyers briefcase. If changes in that section of the rules would change the properties of individual stocks...it could lead to some interesting possibilities.
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