Before moving into the preamble of this post, this short preface to the preamble is to apologize for any omissions in the preamble.
I want to thank the site owner, all the developers, all the moderators, all the support personnel, and all the sponsors for their time and money in helping bring us this great new enhancement (as well as the continued maintenance and existence of this site). This appreciation (like improvement suggestions) should in no way be construed as a slight against the prior state of the site. Additionally, I want to thank all of the players that spend their time here making this a large community where games are always starting. Plus, ABC (MHRIP) for inventing Diplomacy. Also, Edi for his 50 years in the hobby. Therefore, you all rock!
Though a lot of discussion I have heard around reliability focused on surrenders and NMRs, it is awesome that messaging activity was able to be included as it is a fundamental part of the game. A couple of quick questions:
- The announcements mentioned 20% of the membership met the Ambassador class criteria, what is the percentage for Star Ambassadors?
- In the Q&A regarding the new player classes, it was mentioned that the messaging data was modeled. If the data has been kept, would it be possible to post whatever meta-data is available? It would be interesting to see such things like range, mode, mean, median, and correlation to ratings, length of membership, and such.
Of course you knew it was coming (I couldn't help myself)...
I noticed that the player statistics page has been updated as part of this enhancement. I assume as part of this enhancement there was some discussion in the back room about adding an accumulator display for messaging, like there is for NMRs, to this page. If this was discussed and since this was not done, would it be possible to post the reasons against including this feature in the enhancement?
I ask this question as when trying to fill games with Star Ambassadors, there may not be enough ready to play a new game to get a new game going in a timely manner. But with access to the messaging rate, players who are near to that criteria could be included into games.
Again, thank you all for bringing this wonderful enhancement.