First off, my apologies for the delay. I was away last week and took a little break from Dip.
Borogrove wrote:I think Naples should be kept as it was and should start with a fleet not an army.
The croatia/bosnia provinces may need to be changed slightly, maybe Croatia should touch Greece?
Your choices in regards to Prussia seem pretty good however. I think it needed some help... Sicily though was a strong country though which just had the misfortune of being targeted by everyone who could attack it.
I'm not sure if weakening Turkey in the way you did was a great idea, being able to bounce Russia and get Egypt was a great way of keeping Russia in check. It is looking good though, I'd like to see what the other players think. Maybe start Russia with an army in Sevastopol and keep Syria?
I choose to add Apulia because I wanted Sicily to be two spaces away from every foreign power. I realize that your observation has been that Sicily is very strong, but I am not entirely convinced. I think that it has potential, but is too easily destroyed by the surrounding powers and has to contend with as many as four nations.
Could you elaborate on why it would be a good idea to change Croatia/Bosnia? I am not rejecting this idea, I simply would like to know your reasoning.
mambam14 wrote:what is the new prussian center? breslau?
(unit is covering up the SC marker)
Yes.
Borogrove wrote:I'm perplexed about a few decisions... Why did you alter Madrid? What is going on with the Celtic sea?
Stanislaw wrote:I like most of the changes however I don't feel Madrid should border the MAO, nor should Spain have two fleets. I feel like Spain was fine how it was and didn't need a change. If you want to make more potential for Spanish/English conflict make the MAO border the channel again and maybe get rid of the Bay of Biscay.
The Tunisia/Syria addition was defiantly needed so that's good.
Overall looking pretty good. I think it's almost reached game ready point.
bindlestiff wrote:As one who recently tested Spain, I would recommend restoring Asturias, but agree Madrid should be a land-locked province, and an army should start there. I agree with the other changes.
Madrid was changed to allow Spain an easier route to attack Britain. As it stands now, I believe that Spain will have only one option: to attack in the Mediterranean. Spain currently has no logical avenue to attack Britain in less than 5 turns (not accounting for Portugal, but by the time Portugal is an additional center, Britain will likely have the strategic upper hand). Celtic Sea is an extension of Irish Sea to cover Ireland and English Channel from a Spanish attack from the Atlantic, thereby making defense for both Britain and Spain a little easier.
The reason I would change it is from experience in another game I have engineered with Spain. In
1740, Spain was made in the exact same fashion as the original map for NEC. It faired well until it was stabbed by France and then Britain. The French stab was natural and showed signs of good fluidity in the board, but Spain was powerless to stop/preempt an attack by Britain. Spain's lack of an Atlantic port leaves it at the mercy and good graces of the British player who may or may not choose to use Spain to his advantage. With an Atlantic port, Spain stands a good chance to defend itself while also leaving a door open for action against the British Isles.
I also believe the Spanish fleet in Madrid makes for an interesting first turn dynamic between Britain and Spain, much like the situation between F Brest and F Gibraltar in 1900.
These are just my thoughts and not concrete decisions. It could simply be ivory tower thinking and additional feedback on why it shouldn't be changed would be appreciated. Please tell me your ideas since I want to get the near impossible Anglo-Spanish dynamic correct.