PlayDiplomacy approach to game rules

How does the site implement the rules of Diplomacy? Which rules does it follow? Has it changed any?

Re: PlayDiplomacy approach to game rules

Postby rick.leeds » 15 Apr 2015, 13:32

TWC, this is covered under Via Convoy, Autodisband and Paradox Resolution rules - just looked it up myself for the FAQs ;)

You're correct - distance from a home SC (furthest), fleets before armies, alphabetical order (earliest to latest or first to last).

And, yes, one move per sea space as if there were a fleet that could convoy the army.

I think that, rather than expanding (8) in the post (as the post shows how we have approached an ambiguous/silent aspect to the disbandment rules for a CD power and that the tie-break rules are specifically laid out in the rules) it would be best to link to the other thread. Maybe a bit 'picky' but consistent ;)
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Re: PlayDiplomacy approach to game rules

Postby Jegpeg » 20 Jan 2018, 17:10

Another deviation from the written rules is that the rules do not give a minimum time before a draw can be agreed, where this site does not allow draws until the end of the fifth year (I think?)

Probably worth adding to the list I was looking here to confirm when draws can first be posted.
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Re: PlayDiplomacy approach to game rules

Postby WHSeward » 20 Jan 2018, 18:01

The site "temporarily" removed the draw restriction... I don't know, it was a long time ago. It is passed time we recognized it was a permanent change.
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