by bard parker » 19 Dec 2021, 00:24
As someone who is colorblind, maybe I can share some light on the subject. First off, the hover feature is fantastic and makes it possible for all colorblind people to be able to play on this site., even though they need a bit more time to process what is happening on the map.
Color is actually quite complex and has a couple of variables, but the two that are important for this discussion are "Hue" and "value." Hue refers to the wavelength of light that is picked up by our eyes and is the traditional "red, green, blue" etc. Value determines how light/dark a color is. For example, you can have two colors that are both blue, but one can seem really dark and the other can seem quite light.
Colorblind people often mix up hues really easily, but have an excellent ability to distinguish the value of a color. By being conscientious of the value in a color scheme, the colorblind can be accommodated quite nicely.
To accommodate colorblind people, the map at PlayDip can be easily tweaked so that the colors that are easy for people to mix up are of a dramatically different value. Stoplights are a good example of a color scheme designed to accommodate the color blind.
Stoplights are designed so that colorblind people can tell apart the colors from their value. The green light is of a high value and it quite frankly looks like a white light to me. The red light on a stoplight has the "darker" value, meaning that it definitely doesn't look almost white.
The biggest problem with trying to cater to the color blind is that there are several different types of colorblind and this means that they struggle with completely different colors. Red/Green is the most common type of colorblind, but someone could be yellow-blue colorblind or some other type.
Hopefully this helps. It would be an easy fix for someone who knows what they are doing, but the color blind who are already interested in the game can work around it with the hover feature.