http://www.playdiplomacy.com/forum/viewtopic.php?f=413&t=38489
Rules:
The Battle of the Sexes variant is designed for six players. It is played just like Standard Diplomacy but with the following differences:
- There are two allied groups (Femdomia and Maledomia) fighting as one divided into three countries each (Amazonia, Wittchia, Matronia versus Testosteronia, Ultramagicfiords, Paladinland), which are controlled by different players cooperating or sabotaging each other at will.
- Each group of allies acts like the same troops for purposes of game mechanics. For example, a Testosteronic unit cannot itself dislodge or assist in dislodging a Paladins unit. Allied SC's can be captured by an ally if the supply center is vacant.
- The variant is played out under Fog of War rules. You will be able to "see" the following territories, provinces, sea spaces:
- Your home supply centers will be visible to you at all times
Supply centers you control
Territories your units are on
Territories your units can legally move to. This means that armies cannot see into the sea spaces.
- Individual maps with movement results will be sent by PM to each player. No results will be posted publicly. Only supply centers will be colored.
- This variant is build anywhere. This means you can build units in any vacant supply center that you control at the end of the Fall season.
- The yellow colored territory of Concordia Island Core has no name on the map because it is impassable, like Switzerland in the Standard game.
- There are no land-only territories on the map, nor split coasts (north/south/west/east). There are only sea and coastal territories so every SC can build either an army or a fleet.
- The six capital territories (CWW, SWW, CSP, THC, FDB, ABS) behave the same way in this variant as Denmark behaves in the Standard game. Fleets or armies can enter it one turn from a sea or coastal territory and pass through to the sea or coastal territory on the other side the next season. A fleet located on one of these territories cannot convoy, same as for normal coastal territories.
- Despite apparently irregular frontiers, all the structures of the territories are symmetric, so the starting chances for every player are the same.
- The starting positions of units are equal for all countries: a fleet in the central SC (the capital) and an army into each of the other two SC's.
Victory Condition:
- The game ends as soon as one allied group captures the nine home supply centers of the enemy group after a Fall season. The player of the winning group that controls the most supply centers at that time will be declared the sole winner of the game. If two or more players control the same number of supply centers, the player controlling the most home supply centers will be declared the sole winner. If two or more players control the same number of home supply centers, the game continues until such time as a sole winner can be declared. A solo victory can only be obtained after a Fall season.
- There are no draws. Play to win.
----Territories of Discordia Island----
ABS (SC) Altar of Body Sacrifices
BGO (SC) Butt Groping Outpost
CDS (SC) City of Deserved Spanking
CFC (SC) City of Fast Crucifixions
CSP (SC) Castle of the Straight Paladins
CWW (SC) Castle of the Wicked Wizards
DDP Dungeons of Deep Purification
DLS Desert of Long Sunbaths
EPL (SC) Electroplay Laboratories
FCR Forest of the Choking Ropes
FDB (SC) Fortress of Dicksburg
FFB Forest of the Flying Broomsticks
FFS (SC) Forcing Fist Stronghold
FMF (SC) Forced Milking Facilities
FMH Fields of Merciless Hands
FSE Forest of Sudden Entanglement
FSB Forest of Stretching Bounds
FSP Fields of Stocks & Pillory
HFB Hill of Forced Baths
HMF (SC) Haven of Merciless Fingers
HMT (SC) Hillfort of Merciless Tongues
HSB Highs of Sudden Bites
HSY (SC) Haven of the Sawing Yarn
IED Invasive Exam Dungeons
JBD Jungle of the Big Durians
KHC (SC) Keep of the Hanging Cages
MHA Mountains of the Horny Animals
MWT Mountains of the Wicked Tentacles
OMW (SC) Outpost of Merciless Whipping
PKL Pits of the Kissing Leeches
PSR Plain of Savage Rides
RSL (SC) Rotating Stick Laboratories
SBT (SC) Salty Baths Town
SHE Swamps of Heavy Enemas
SRC (SC) Stretching Rack City
SWW (SC) Swamp of the Wicked Witches
CTH (SC) City of the Tidy Housewives
THS (SC) Town of the Hot Stake
THD (SC) Town of Humiliating Depilation
VSI Vale of the Slow Impalement
WHT (SC) Wooden Horse Town
WPF (SC) Waterdrop Pit Facilities
----The 6 Ports & Lands of Concordia Island----
POA (SC) Port of the Amazons
POM (SC) Port of the Matrons
POP (SC) Port of the Paladins
POT (SC) Port of the Testosteronics
POU (SC) Port of the Ultramages
POW (SC) Port of the Witches
CNE Concordia (North East)
CNo Concordia (North)
CNW Concordia (North West)
CSE Concordia (South East)
CSo Concordia (South)
CSW Concordia (South West)
----The 6 Inner Gulfs & the 12 Surronding Seas----
GOA (SEA) Gulf of the Amazons
GOM (SEA) Gulf of the Matrons
GOP (SEA) Gulf of the Paladins
GOT (SEA) Gulf of the Testosteronics
GOU (SEA) Gulf of the Ultramages
GOW (SEA) Gulf of the Witches
SAN (SEA) Sea of the Amazons (North)
SAS (SEA) Sea of the Amazons (South)
SMN (SEA) Sea of the Matrons (North)
SMS (SEA) Sea of the Matrons (South)
SPN (SEA) Sea of the Paladins (North)
SPS (SEA) Sea of the Paladins (South)
STN (SEA) Sea of the Testosteronics (North)
STS (SEA) Sea of the Testosteronics (South)
SUN (SEA) Sea of the Ultramages (North)
SUS (SEA) Sea of the Ultramages (South)
SWN (SEA) Sea of the Witches (North)
SWS (SEA) Sea of the Witches (South)