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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:49

Infodio (300+ years and Terran Special)

Infodio 2.0: A process by which tunnels can be quickly made, collapsed and reformed. To do this the soil is laced with thousands of tiny magnetic agents which bond to the dirt (or minerals, ect.) around them. These can be manipulated by activating, deactivating and shifting their own electromagnetic fields or the field of magnets positioned around them. Updates have utilized a Mithril coating to proof the agents against to impacts, explosions, EMPs, earthquakes or other accidents, increase their binding strength to that of steel, and increase their responsivity. Complete

Infodio 3.0: A more advanced version of Infodio 2.0, Infodio 3.0 consists of two types of agents. The first is basically just a generally improved version of Infodio 2.0 (smaller, stronger, faster and capable of responding to more complex commands). The second is a nanoscale component which is packaged around the main agent and, upon deployment, expands into the sediment around the primary agent. Once deployed, they serve to protect the primary agents, strengthen the sediment bonds and enhance the speed and strength of interactions between the primary agents. As a result, Infodio 3.0 is over ten times stronger, faster, and more durable than its predecessor. Complete

Fortis Infodio: Designed for use in structures and armors, Fortis Infodio sacrifices deployment speed and response time for improved bond strength and durability. Thus, though it is a bit sluggish, Fortis Infodio can withstand many times more force than the basic design. Complete

Ieiunium Infodio: Designed for use in propulsion and Infodio cannons, Ieiunium Infodio sacrifices bond strength and durability for improved deployment speed and response time. Thus, though it is a bit fragile, Ieiunium Infodio can activate and respond to commands instantly. Complete

Exedunt Infodio: Designed for destroying enemy vehicles, Exedunt Infodio sacrifices deployment speed, durability and ease of production for greatly improved bond strength and response time. This always it to envelope and crush enemies. Complete

Aestimatus Infodio: Designed for use when funding is not an issue, Aestimatus Infodio throws ease of production to the winds for improved response time, bond strength and durability. Complete

Infodio cannon: A small cannon, which can be easily attached to other weapons, that fires a stream of Ieiunium Infodio agents, propelled by a magnetism manipulation cannon. On contact with soil or debris, the agents instantly bond and move to the sides, creating a narrow tunnel. This tunnel can be opened and closed rapidly, timed to the trigger mechanism of the weapon to which the cannon is attached. The Infodio cannon 2.0 can open a tunnel as long as the range of a magnetism manipulation cannon with virtually no delay. Complete

Infodio armored propulsion 1.0: Utilizing Infodio to create a propulsion system which doubles as an armor that can reassemble on it's demolition. The agents bond to debris and form a covering that is up to twice as hard as steel. If blown apart by explosives of a blunt impact, the agents can release their bonds, bond to fresh debris and reassemble. The armor moves in small cycles along the surface of a vessel (with any shape), bonding with its surroundings, moving backward and then releasing and cycling back up to bond with more debris, which propels the vehicle. With the develplment of Infodio 3.0, this system of propulsion is far faster as traditional underground propulsion systems, and exponentially more maneuverable. Additionally, it can operate with equal ability regardless of shape and material and because the armor is made of soil similar to its surroundings, vessels with Scopulus armored propulsion are difficult to detect with seismic based detection systems. Complete

Infodio Drills: Incorporating Infodio technology into drills to allow them to operate far more quickly and efficiently Complete

Infodio response system: We are planting small containers of Infodio 2.0 throughout our tunnel systems at key structural points. The Infodio can be released to strengthen the system in case of an emergency Complete

Magnetism: We are developing methods to make stronger magnets as well as electromagnets which can survive even the most powerful blasts from an EMP. This technology will be apllied to infodio and scopulus
and Exedunt as well
Complete
Last edited by Nobody44 on 20 Aug 2014, 00:58, edited 9 times in total.
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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:50

Genetic Engineering (10 years)

Genetic Engineering 1.2: Basic genetic engineering, which allows for the creation of new breeds of plants and simple life forms Complete

Genetic Engineering 1.2: Fine tuned human genetic engineering, which allows for people’s traits to be slightly changed Complete

Genetic Engineering Application: Enhancements which make the recipient better suited for underground life are widely available to Terran Citizens Complete
Last edited by Nobody44 on 26 Nov 2012, 23:01, edited 1 time in total.
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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:50

TerraSubs (150+ years)

TerrraSubs: Gifted (UMIA)

TerraSub Improvement: Complete

TerranSubs v2: The development of three different classes of TerranSubs, which we believe are the best subs in the world. Complete

TerranSub v3: Faster, stronger, more powerful and more expensive, this newest line of TerranSubs will dominate underground combat. Complete

Furtus class: Prioritizing speed and stealth, the Furtus class TerranSub is capable of delivering a devastating strike when the enemy least expects it. With a sleek torpedo-like shape and Ieiunium Infodio propulsion, they are the fastest subs underground. Its primary armament is an Infodio cannon equipped coilgun that runs the length of the sub, supplemented by six Perdio slots and twin Rakurai terra-torpedo tubes. For defense it has a band of Aestimatus Infodio Armor and layered Clypeus and Mirror armors. Due to its small size, unique design and advanced stealth system, the Furtus class TerranSub can evade any know detection method.

Infernus class: The versatile Infernus class TerranSub is the backbone of the Terran navy. Its disk-like shape and Ieiunium Infodio propulsion provide it with unparalleled maneuverability allowing the Infernus class dominate in TerraSub v TerraSub combat. A substantial exterior layer of Fortis Infodio Armor, a base layer of Aestimatus Infodio Armor, multiple layers of Clypeus and Mirror armors, a hydra shielding system and twelve small laser turrets equipped with Infodio cannons (which can intercept enemy TerraTorpedoes with ease) makes it extremely difficult to destroy. The Infernus class TerranSub’s offensive capability consists of four rail guns, eight large laser turrets (which work in pairs to create weaken an enemy’s armor so that the rail guns can do maximum damage), eight Rakurai terra-torpedo tubes and twenty Perdio slots.

Exscindo class: Acting as a mobile fortress, an Exscindo class TerranSub can carry a massive payload, host smaller TerranSubs and withstand an unbelievable amount of fire. It is shaped like a massive sphere with protruding modules for docking smaller TerranSubs, which allows it to host up to four Furtus Class TerranSubs. It is protected by an enormous cloud of Fortis Infodio Armor, supplemented by strategically placed bands of Aestimatus Infodio Armor, a massive hull of layered Clypeus and Mirror armors, multiple hydra shielding systems and multiple clusters of Infodio cannon equipped small laser turrets. It also carries sixteen infodio cannon equipped rail guns, each supported by a pair of large laser turrets, twenty Rakurai terra-torpedo tubes and hundreds of Perdio slots.
Last edited by Nobody44 on 20 Aug 2014, 01:01, edited 7 times in total.
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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:50

Scopulus (70 years)

Scopulus 2.0: A high quality version of Infodio 2.0 used by the military. The most recent version is built on a near nano scale. Its smaller size makes it more difficult to destroy, more responsive and faster to go online. It is be cased with Mithril, making it even more difficult to destroy and allowing for a much stronger connection. The Mithril casing also makes it EMP proof. Scopulus 2.0 is able to go online almost instantly, survive almost any impact/explosion and respond with pinpoint precision. A tunnel wall formed by Scopulus 2.0 has many times the strength of steel Complete

Scopulus ieiunium 2.0: An adaptation of Scopulus 2.0 that has greatly increased speed. The Mithril coating increases durability, strength and EMP proof the agents. The binding mechanism is redesigned, allowing the agents to bind to a piece of debris, then bind to a different piece and release the old piece. This means that the agents can move through the dirt. Updates in the software allow the agents to go online instantly on contact with soil and the increased magentic strength allows for the agents to move at a greatly accelerated rate Complete

Scopulus fortis 2.0: An adaptation of Scopulus 2.0 that has increased greatly strength. The new generation's agents are coated with Mithril, making them more durable, EMP proof, and giving them a stronger connection. They are able to survive almost explosions from any conventional weapon as well as most blunt impacts, if they are not bound together with to much strength. They can bind together to have up to twice the strength of Scopulus 2.0, but doing so will reduce the survivability of the agents Complete

Scopulus cannon 2.0: A small cannon, which can be easily attached to other weapons, that fires a stream of Scopulus 2.1 agents, propelled by a magnetism manipulation cannon. On contact with soil or debris, the agents instantly bond and move to the sides, creating a narrow tunnel. This tunnel can be opened and closed rapidly, timed to the trigger mechanism of the weapon to which the cannon is attached. The Scopulus cannon 2.0 can open a tunnel as long as the range of a magnetism manipulation cannon with virtually no delay Complete


Scopulus armored propulsion 1.0: Utilizing Scopulus 2.2 to create a propulsion system which doubles as an armor that can reassemble on it's demolition. The agents bond to debris and form a covering that is up to twice as hard as steel. If blown apart by explosives of a blunt impact, the agents can release their bonds, bond to fresh debris and reassemble. The 1.1 armor also in small cycles along the surface of a vessel with any shape, bonding with the debris that surround it, moving backward and then releasing and cycling back up to bond with more debris, propelling the vehicle forward. This system of propulsion is now as fast as traditional underground propulsion systems, and far more maneuverable. Additionally, it can operate with equal ability regardless of shape and material and because the armor is made of soil similar to its surroundings, vessels with Scopulus armored propulsion are difficult to detect with seismic based detection systems Complete


Exedunt: A variation of scopulus which can move through the earth, envelope a target and then crush it to pieces using incredibly powerful magnets. The agents will vary in size, with larger ones providing the strength needed to crush the target while the smaller ones infiltrate and weaken it from the inside Complete
Last edited by Nobody44 on 22 Jan 2014, 06:33, edited 9 times in total.
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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:51

Force Fields (100+ years and Patallian Special)

Magnetism manipulation: Traded (Patallia)

Force fields: Traded (Patallia)

Destructive force fields: Traded (Patallia)

Hydra stage: A force field which absorbs the power of an enemy attack and uses it to create a destructive force field on the target's location Complete

Hydra Phase 3: This phase of the Hydra project will seamlessly integrate the protective and destructive forcefields so that all power harnessed by the protective force field may be utilized by the defensive force field. Also, the distance which a destructive force field can be projected is being increased, with a target range of one mile. Finally the system is being compacted so that a Hydra system is small enough to fit on a TerranSub (subtle, I know) Complete
Last edited by Nobody44 on 20 Aug 2014, 01:05, edited 10 times in total.
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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:51

Domestic (190 years)

Underground commercial airport: Located in Ziemia Built

Underground Resort: Located near the underground airport Built

City Expansion: The construction of five new cities and major renovation of the current five Built

Underground Domes: Lend structural support and expand underground cities Traded (Mattopia)

Underground Bullet Trains: Tracks connect the five main five cities and our central military base Traded (Mattopia)

Sakuradite Power Plants: Nuclear power plants which use sakuradite as fuel instead of Uranium and thus are exponentially more powerful than traditional Nuclear plants. We will be using these instead of Nuclear plants to power our shields. This should allow us to also expontially increase the power to our shields. Complete

Increased Production Capacity: Massively increased production capacity Complete
Last edited by Nobody44 on 20 Aug 2014, 01:20, edited 3 times in total.
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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:52

Defense (280 years)

Anthracite: A system that will detect and destroy any TerraSubs around our nation. Traded (UAE)


Spotlight: A Counter Espionage Agency that is devoted to recruiting and training agents to prevent physical or cyber infiltration of Terra. Complete

Anti-TerraSub Resigno: Bunkers installed with rail guns are positioned around our nation and the soil in or territory is laced with Infodio 2.1. If an enemy subterranean vehicle moves into our territory, the agents will be disturbed and it will be detected. The agents around the intruder will bind together, trapping it in place and/or disabling it, while a tunnel is opened between it and a railgun installment at which point it can be destroyed. Built

Anti-Missile Resigno: Clusters of medium and small laser turrets strategically placed throughout our territory, located about 15 feet below the surface. The ground above them will be laced with Scopulus fortis 2.0 (the nearly indestructible type), which will be synchronized with the turrets, to open a small tunnel wherever they point. We expect that this system will be capable of intercepting short range missiles with 99.95% accuracy and long range missiles with 99.98% accuracy. Built

Anti-Air Resigno: We are expanding the Anti-Missile Resigno bases to include AA weapons. These will range from your run-of-the-line cannons to large laser turrets and coil guns. On the project's completion, we should be able to intercept all but the best fighters/bombers with ease. Built

Anti-Ground Resigno: A massive system of underground bunkers located in key positions throughout Terra. Each bunker is surrounded with a massive layer of Scopulus fortis 2.0 and houses an assortment of railguns and laser turrets, which are all outfitted with Scopulus cannons. Built

Hydra Resigno: The Hydra Shielding Grid is being implemented across Terra. Drawing power from a number of strategically placed nuclear power plants, the shields will protect all major cities and also cover the Resigno bunkers. Furthermore, a destructive forcefield generator or two will be placed in each of the Resigno bunkers, which will draw their power from the shields. Built

Alternative Resigno: Alternative Resigno applies our research into counter EMP, cyberwarfare, biowarfare, and espionage to the Resigno Defense System. It will prevent or dramatically mitigate the effects of alternative methods of attack upon the Terran civilian and military infrastructure. Furthermore incredible pains were taken to ensure that the core systems which control the infodio network (and soon the Labyrinth systems) are impregnable to EMPs and covert infiltration (physical or cyber). Built

Improved EMP Defenses: Developing methods to protect our citizens from EMP attacks. Complete

Improved Biowarfare Defenses: Developing methods to protect our citizens from biological attacks. Complete

Improved Cyberwarfare Defenses: Developing methods to protect our governmental computers from hacks. Complete

Improved Espionage Defenses: Developing methods to protect our government from infiltration. Complete
Last edited by Nobody44 on 20 Aug 2014, 01:22, edited 14 times in total.
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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:52

Computers (100+ years)

Adjudicators: Traded (Sybus)

Mind Meld: Effectively and efficiently uploading people onto servers or computers. Traded (Pallas)

Labyrinth: We are combining all of our military technology (Resigno, Liberus, Infodio, Hydra ect) into one completely integrated system. A Labyrinth system is established by lacing an area with Infodio and its variants, mixed with Infodio are sensors which provide the mainframe with detailed information about the area. Then all military units in the area can connect to the system, allowing automatous units (Infantry, Tanks, TerranSubs, ect) to know and control the battlefield around them, while drones or static defense systems can be coordinated to work with the shifting environment. Continuing
Last edited by Nobody44 on 25 Aug 2014, 03:06, edited 3 times in total.
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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:53

Tech Suites (Time Unknown)

2, 3, 7, 8, 11
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Terran Technology

Postby Nobody44 » 26 Nov 2012, 22:53

Stealth (Time Unknown)

Advanced Stealth Technology: Traded (Mattopia)
Last edited by Nobody44 on 26 Nov 2012, 22:57, edited 1 time in total.
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