Blind Diplomacy

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Blind Diplomacy

Postby sroca » 04 Jul 2008, 20:42

The "Blind CC" reminded me of this variant. Blind Diplomacy is a variant where you can only see your pieces and any enemy piece that borders the territory that your piece is in. For example if Russia had moved into galacia (assuming austria didn't move the first turn) both of Austria's pieces in vienna and budapest would be visible while trieste would still be invisible. I'm not sure how you would program the specifics but I hope it's not too hard. If there are any questions just ask.
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Re: Blind Diplomacy

Postby Diplomat » 04 Jul 2008, 21:09

Ewwww I don't like the sound of that one...
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Re: Blind Diplomacy

Postby sroca » 04 Jul 2008, 21:11

Seriously. It's a little unsettling when you have to rely on your allies that much. It also makes future planning a nightmare. I saw another version where you had "Spies" but I think what I described is more straightforward.
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Re: Blind Diplomacy

Postby bitwise » 04 Jul 2008, 21:43

Fantastic. Unlimited maskirova possibilities. :twisted:
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Re: Blind Diplomacy

Postby Master Radishes » 05 Jul 2008, 05:54

It'd be...interesting. In a word.

You can just tell players whatever they want to hear about how you're moving your units. The only ones who'll know for sure are the ones you're attacking. You won't be able to trust what anyone else says.

"Of course I'm in Galicia, Turkey! Come attack Austria with me!"
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Re: Blind Diplomacy

Postby Diplomat » 05 Jul 2008, 05:57

How about a modification where you see all of your territories (of course), the areas bordering your unoccupied territories, and within 2 spaces of your actual units? I mean you would get reports from your populace in unoccupied areas and the scouts from your units too.
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Re: Blind Diplomacy

Postby Spitfire » 05 Jul 2008, 06:57

I think yours dip might make it too easy for the variant to make enough impact.

It would be a very interesting variant if it was possible. Sort of a "Fog of War" game
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Re: Blind Diplomacy

Postby Grumpy » 05 Jul 2008, 20:45

It works well enough in games like Civilization - and as variants go I would be interested, simply because it tips the balance in favour of diplomacy without reducing the strategic element of the game.
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Re: Blind Diplomacy

Postby infinity8ball » 06 Jul 2008, 01:25

What about a fog of war compromise? You can see only what borders your territories (or units)? Thus making all those neutral spots a lot more valuable.
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Re: Blind Diplomacy

Postby sroca » 06 Jul 2008, 02:54

Do you mean to say you can see units that border your owned territories even if your unit is not in it?
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