
There have been a number of threads over the last few years about thoughts on this, but giving some serious thought to implementation I think there are some basic assumptions that need to be made to make it work.
My current proposal is that it would work as follows:
1. V escalation would be limited to 7 players maximum, unlike other maps. This is because I can't get my head around what happens to the anonymous minors - if you had more than 7 players, you would need more than 7 anonymous minors, and the code would be hard to adjust for this (not to mention the map).
2. The map would start with the minor units already on the board and NSCs already set as the normal position, but the number of minors would match the number of players
3. Players now assign their units for their majors as normal for escalation
4. Once done, the minors are randomly assigned to the majors (anonymously, as in normal V)
5. Unit counts: I think CorporalApricot had a sliding scale somewhere he posted in a previous discussion but I can't remember it. Perhaps something like
7p - Maj=3, Min=1
6p - Maj=4, Min=1
5p - Maj=5, Min=1
4p - Maj=6, Min=2
3p - Maj=8, Min=2
2p - I'm not sure this makes sense for Versailles since each player would immediately know the identity of the other player's minor.
How does that sound? Make sense?
I guess the other question is does it feel like it would still be fun having escalation if you are limited to 7 players? I know one attraction of escalation is you can play with a lot more people so I'm not sure if this restriction renders it a bit useless?
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