super_dipsy wrote:Just for info we already have some cases of variable strength moves on site. In the 1900 variant, if you move or attack 'around the cape' you do so at half strength, so we had to handle things like does a half strength attack cut support, what happens in a bounce etc. Also in Stuff Happens units can go berserk. So the support for handling variable strength is in the software.
mightyduk wrote:How do you know what a good idea is if it doesn't bear criticism? How does a good but flawed idea get better? Through criticism. Nobody here is being nasty, they're offering their opinions on an idea.
jay65536 wrote:The thing that jumped out at me is, as others have said, you need to really tighten the screws around the rules when it comes to changing the strength of units.
One thing it's possible you have not considered: what is supposed to happen to a unit that has a sequence of dislodgements, both of itself and others? For example, say a unit gets dislodged, so it is at 0.5 strength. By the rule in your OP, if it then dislodges another unit (say in a 1.5 vs. 1 scenario) it gains 50% and is back to .75 strength. Is that what you intended--that it is still weaker than a single-strength unit? How about if it dislodges two units in a row? Is it up to 2.25 strength? That's a lot!
Just something extra to think through.
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