by Pedros » 02 Jun 2013, 15:02
Sorry, but all of this last discussion misses the key point which Frank made: the rules didn't intend to make fleets move to the bridges from the sea spaces, but from the coastal spaces with entrances to the bridges. The rules are in fact very poorly drafted in all of their references to fleets and the notion that fleets can get onto the bridges via coastal spaces is so far from what we expect in Dip that for this game at least I don't want it (it's like a fleet in Brest being able to enter Paris because Brest is a coastal space and movement Paris-Brest is possible for armies! I am going to follow the precedent of the first game and not allow fleets onto the bridges at all, nor to be able to attack them, support units on them, nor convoy to them. I could redraft the rules (as Echo has done, but very differently) to allow fleets on bridges, but I don't want to! Once the game is over there will be active experience to base this; I don;t think any of the original players are still around.
0. Apart from the rules below, normal Diplomacy rules apply. In particular, the game will be home builds only.
1.Bridges: Armies are able to occupy all bridges; fleets cannot occupy bridge spaces and have no direct effect on any bridges.
2. Armies enter bridges via one of the two spaces adjoining each end of each bridge, and not from elsewhere.
3. Bridges do not divide the surrounding waterspaces.
4. Both fleets and armies can move below a bridge that is dividing two landspaces, in order to reach adjacent territories e.g. F Karhold - White Harbor; in cases like this, a terriroty like The Neck which is not shown to have a sea coast does not have such a coast! This movement is limited to travel in each direction between the following pairs of spaces: Seagard/Northern Twins; Tumblestone/Kingswood; Southern Wrangell Mountains/Richardson Mountains; Karhold/White Harbor; Tanimura/Southern D'Hara; Southern Frontier/Rang Shada Coast; Northern Coast Mountains.Pelly Mountains; Aringill/Tar Valon; Northern Chugach Mountains/Endicott Mountains; Drowned Lands/Tear.
5.Grey spaces: The grey spaces resemble impassable territories like high mountain ranges, swamps, dangerous coasts etc and are completely impassable. This means that Stormy Island cannot be reached by a fleet due to the impassable surrounding terrain.
"Sooner or later, one of us will stab the other. But for now we're both better off as allies" (kininvie)