I'm thoroughly confused at this point, and in an attempt to clarify the rules (which actually seem
mostly straight-forward to me, if awkwardly phrased and now clouded by "clarification), I'm going to restate them to show how I read them. I want to know which rules, if any, we are modifying.
1.a: Armies can move to a bridge space.
1.b: Armies can be convoyed to a bridge space.
2.a: Seas are not divided by bridges; a fleet therefore occupies the entire sea.
2.b: A fleet can move to a bridge space by moving "under" it. [This is the rule we're dropping/ignoring, right?]
3.a: The bridges mask some borders. The following are actually adjacent for both armies and fleets: Seagard and Northern Twins; White Harbor and Karhold, Drowned Lands and Tear; and all other territories at the ends of their respective bridge.
3.b: As a result, the following territories do not have coasts: Southern Twins; The Neck; Illian.
4. An army can only be moved on to a bridge (without convoy: see 1.b) from the end of a bridge. Armies cannot move to the respective bridge from Seagard, Karhold, or Drowned Lands.
5. Grey territories are impassible (cf. Switzerland in the regular game).
6. Stormy Island is impassable to fleets or convoys but its bridges (Bridge of Hope; North Bridge of Hope; South Bridge of Hope) are accessible to fleets [If 2.b is dropped, this would be for convoys only.].
7. The names of the starting locations are taken from George R. R. Martin's A Song of Ice and Fire; Robert Jordan's The Wheel of Time; and Terry Goodkind's Sword of Truth series.
8. The island territories are named for Alaskan mountain ranges.
Variant devised by Rene Krowkowski and Frank Bacher.
The only difficulty is caused by the rule I've labeled 2.b, where the creators tried to make a provision to let fleets move to the bridges. However, this creates a paradox: if a fleet can move to a bridge from a sea space, then how is the sea not divided by the bridge? Alternatively, if a fleet can only move to a bridge from the coast (as indicated by responses from the creators) that simply doesn't make sense.
Since this is the only rule that causes difficulty, it seems most sensible to simply ignore it, and say fleets cannot move to (but can convoy to) any bridges.
"When you absolutely don't know what to do any more, then it's time to panic." - Johann van der Wiel
"I'm not panicking, I'm watching you panic. It's more entertaining." - Elli Quinn
"[Diplomacy:] No dice or chance. Just calculated insincerity." - Counter Trap