OK, update. When we get the map and rules sorted I'll go through the list of applicants; you won't get forgotten (though there's a pretty strong field of contenders, and I must say I'd like to see this played strongly, so not everyone will be lucky I'm afraid.)
Reply from Frank Bacher, but it doesn solve all the problems I'm afraid.
1.
Map They aren't worried about the impregnable bits - "Up to the players to stop it happening." But they're OK if we want to change it - and clearly we will. Now I have that I'll begin looking seriously at it all, taking into account the comments made here.
2.
Rules The reply doesn't greatly help I'm afraid. What's clear is that at least the rules are not clearly written, and don't mean exactly what they say in some cases! In brief (note, this is Frank's reply, NOT necessarily what we are going to play)
- Fleets CAN move onto Bridges. I've written to ask him how they get there, since they can't access any of the entrances (unless being in a coastal like Kingswood would enable them simply to sail onto the Bridge of Betrayal). Not clear at present what they mean by fleets "controlling" bridges by being beneath them.
I think I'm going to follow the precedent from the first game here - fleets don't directly relate to bridges at all - moving, supporting, convoying there. And I'll produce a redraft of the rules incorporating this. Now for the map!