Battle Isle : a serious map variant - Sign-ups

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Re: Battle Isle : a serious map variant.

Postby sinnybee » 29 May 2013, 22:34

Netr0 wrote:
Willie900 wrote:
sinnybee wrote:Awesome map.
The only thing I don't like about it is that no bridge engineer would be stupid enough to have a long bridge next to an island (and this happens twice) rather than two smaller bridges with the island between the bridges...


Your logic has no power here... :twisted:


As a former Minecraft Bridge Engineer. I have made bridges such as these!

Which kind? The stupid, wasteful bridges or the smart, efficient bridges?
And Minecraft is way different of course, you rarely have to worry about supports, and gravity for that matter, let alone the additional cost of building bridges over deeper water.
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Re: Battle Isle : a serious map variant.

Postby Netr0 » 29 May 2013, 23:24

As a former Minecraft Bridge Engineer. I have made bridges such as these!
Which kind? The stupid, wasteful bridges or the smart, efficient bridges?
And Minecraft is way different of course, you rarely have to worry about supports, and gravity for that matter, let alone the additional cost of building bridges over deeper water.


I made magical floating bridges with out pillars of support.
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Re: Battle Isle : a serious map variant.

Postby letram13 » 30 May 2013, 01:09

If you need another player, look no further.
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Re: Battle Isle : a serious map variant.

Postby stew0610 » 30 May 2013, 01:27

I would be interested as well.
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Re: Battle Isle : a serious map variant.

Postby condude1 » 30 May 2013, 02:27

Just a little thing, expanding on dcaibal's point, can someone not just sit in Nva and Voa endlessly supporting each other to hold? 2 centers, two entry provinces. This would be solved by splitting Nod into two provinces. Can you choose where on a bridge to be with the army? For example, if I were to inhabit bfh, can I choose to be on the eastern or western portion (before or after sfi)? Great map concept!I would love to play this game, sign me up.
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Re: Battle Isle : a serious map variant.

Postby Pedros » 30 May 2013, 03:20

Good spot about the Arryns. I've contacted the designers to see what they have to see about it, but clearly something will have to be done about them before we start. In fact, looking around, they are not alone! There are at least two similar cases in the North East. Hmmm. I think we'll delay the start of this one while I wait for their reply.

And apologies for not including the map; it's now in the OP.

But I can;t respond to sinnybee, because, as she knows, I never read her posts :!: :mrgreen: :roll:
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Re: Battle Isle : a serious map variant.

Postby condude1 » 30 May 2013, 04:12

Yeah, I see Mrs and Nom, and Fad and Fam, these would also be resolved by splitting one of the bordering provinces into two. Heck, as it is now, someone could just sit 2 units on each pair and slowly expand from there, no way to lose unless someone wins off of the other palyers. I didn't see the other two originally, nice spot.
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Re: Battle Isle : a serious map variant.

Postby Netr0 » 30 May 2013, 05:02

condude1 wrote:Yeah, I see Mrs and Nom, and Fad and Fam, these would also be resolved by splitting one of the bordering provinces into two. Heck, as it is now, someone could just sit 2 units on each pair and slowly expand from there, no way to lose unless someone wins off of the other palyers. I didn't see the other two originally, nice spot.


Yes have 3 to border it. 1 touches both of them, and then a region touching each one separately.
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Re: Battle Isle : a serious map variant.

Postby Pedros » 30 May 2013, 12:22

I'm moving this to "Development" until we sort it out. I'll be doing nothing until I hear from the designers - we swapped notes a while ago, so I'm hopeful it shouldn't be too long.
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Re: Battle Isle : a serious map variant.

Postby mr bump » 30 May 2013, 13:36

You can put me down as a player or reserve.
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