marsman57 wrote:A lot of talk about my motivations in this thread. I'll try to clear a few things up, but first a little business.
Regarding Terrorist -- I am actually the one that had that power in VR1 and found it weak for three reasons:
1. You could not place bombs in SCs. I never challenged that reading of the rule, though I don't have anything to prove that asudevil confirmed that to me or it was only my suspicion (I delete PMs after the AARs peter out for a game). Based on what asudevil posted in the thread, he agrees with my interpretation there and just let it slide for you for whatever reason.
Interesting. This is what Asudevil wrote to me in response to my question about what happens if I mine a SC that is also being build in:
asudevil (in a private message) wrote:Its been determined in the past (And I will keep with that mentality) that you CAN build a mine in home SC's. However, if someone tries to build in the SC the same winter, the build will get preference. However, if you lay it this winter and someone builds there NEXT winter, then they will be destroyed.
Basically I will adjudicate all builds, then your mines....same concept if Crooks Tourist or Foreign build or neutral build are in paly
Asudevil is clearly saying here that building in SCs was already allowed in previous games. I don't know where I got the VR1 from, maybe that's from a different message, maybe I misremembered that, but asudevil definitely told me that mining SCs was allowed in previous games.
That's also how I always remembered Terrorist. Like I said, I bid on it assuming this would be allowed. I'll look through my archive again when I have more time, but I'm pretty sure I never even asked if it was allowed, and asudevil I think never ruled on it. It remember it as always being just natural and obvious, a following of well-established precedent.
asudevil wrote:The cooldown on bombs was in order to up the the power of terrorist...Diadem's argument was that the rules say that the bombs can't be placed in SC's in Winter 1900...so they can be placed there in subsequent seasons...Perhaps IF that rule was allowed, then it would explain the cool down...
How is something that weakens terrorist supposed to make it stronger? I'm confused.
asudevil wrote:But I would prefer the cool down period and no mining SC's.
Also, I am now going to say that ALL jokers have to be ordered in the previous ORDER season. So fall ones are due in spring...and spring ones in fall.
From the point of view of game balance, I would disagree with both of these. Terrorist really ain't that strong, and without mining SCs it would be very weak, especially in the late game. I was quite lucky, and very careful, with my mine placement, but you can very easily permanently lose mines because people figure out where they are and can then just ignore them - or worse, remove them from play permanently with earthquake. And despite being allowed to place in SCs I found it difficult to get sufficient mileage out of my mines in the later game.
As for hyperspace. It's one of the weakest mPs already, imho. It much needs a boost, not a nerf.
asudevil wrote:Also, I don't find guild OP
All I can say is that I on average found my mP much better than my MP.