Captainmeme wrote:It's awesome to see this variant over here now!
I'm not sure there are many countries this is balanced for, though. If you pick Russia, you beat everything as both attacker and defender due to the extra starting unit. If you pick England, you lose to absolutely everything. Most of the other matchups are heavily biased one way or another - there are only 3 I've seen played with (relative) balance:
FvA (Austria attacking)
AvG (I don't actually know which nation I'd set as attacking in that matchup, but in any case it's usually decided well before '12)
GvI (Germany attacking. In order for this variant to be balanced, Italy needs to open S01: Ven-Tyo, Nap-Ion, Rom-Apu F01: Ven-Tri (if bounced), Ion C Apu-Gre B01: Build A Ven, A Nap S02: Ion C Nap-Gre. It becomes a far better variant if Italy knows that opening)
Captainmeme wrote:I know some of the top GvI players on webDip and for the most part they use the opening I mentioned. CptMike in particular used it a huge amount in the recent GvI Challenge, here are a couple of examples:
http://webdiplomacy.net/board.php?gameI ... #gamePanel
http://webdiplomacy.net/board.php?gameI ... #gamePanel
The real problem with Italy in this variant is their lack of ability to contest Austria and block up the Balkans, and that stems from their inability to get armies out of the peninsula. Both powers pretty much always go to Tyrolia in S01, because not doing so provides a huge disadvantage in F01 in that you have to guess whether to protect your HSC or not (or have an army pinned there, preventing a forward build and killing early momentum) - that's one major problem with your opening, you're getting maximum one army onto the eastern side of the board in the first two years, whereas Germany will likely have 3 or 4 there after 1902. You gain a bit of extra pressure on France, but in reality that only aids you in gaining Iberia - one army is not enough to push north, and Germany can easily make up for Iberian losses by taking Vie/Bud/Rum. While there are some alternative openings for Italy that do get more armies out (Ven-Tri Rom-Ven then Tri S Ven-Tyo being one) they all tend to block in future Italian army builds - convoying out via Ion solves that problem, and gets more units on the frontline faster.
mhsmith0 wrote:As Italy
http://www.playdiplomacy.com/game_play_ ... _id=138876
I went with what I'd proposed, and barely squeaked out a game that I came very very close to losing a few times.
As Germany
http://www.playdiplomacy.com/game_play_ ... _id=138877
I won in 1907 with 20 centers, and probably could have won around 1905 if I hadn't been focusing on squeezing and harassing Italy basically every step of the way (also I made an unwise move in fall 1903 to cede Spain in order to seal off MAO, but with my units advantage I don't think the risk of letting Italy puncture MAO with one fleet was a big deal, especially if I could have then instead grabbed Tunis in 1904).
In that game Italy double-dipped Ven-Tyr instead of going Ven-Tri in the fall, but I don't think that was such a problem as to completely swing the game (though I could well be mistaken).
super_dipsy wrote:- The exception to the 18 SC victory condition is if both countries reach 18 centres in the same Build phase (including the last one), in which case the Attacker wins
super_dipsy wrote:- If no_one reaches 18, the Defender wins
- The exception to the 18 SC victory condition is if both countries reach 1817 centres in the same Build phase (including the last one), in which case the Attacker wins
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