1900 map variant rules

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Re: 1900 map variant rules

Postby super_dipsy » 10 Dec 2012, 12:09

bindlestiff wrote:So, does this mean a unit adjacent to Egypt or Hejaz succeeds in moving to Mid-Atlantic Ocean as long as no other fleet is legally ordered to MAO, and that a fleet legally ordered to MAO from any province other than Egypt or Hejaz succeeds in preferecen to the fleet movign from Egypt or Hejaz? Example: F(IRI)-MAO succeeds, while F(Hej)-MAO fails?

Yes and no. Just focus on the 'half strength' bit. So yes, as in your example, you are correct - because F IRI moves to MAO with strength 1, it beats strength 0.5. But the reason I said yes or no is that attacks are, as usual, cumulative. So in your example if Hej - MAO is supported by F Portugal, Hej DOES get in and Iri fails. This is because Hej is now coming in at strength 0.5 + 1 = 1.5 > 1.

bindlestiff wrote:Which attack? The attack from Egypt or Hejaz, or an attack by a fleet coming from a "traditionally" adjacent province (e.g., ENG)?

Sorry, I don't understand the question. Perhaps it is linked to the misunderstanding in the previous one. So you can't cut support 'around the horn' unless you have enough force to dislodge the supporter. So, example

F Por - Spa.nc
F MAO S F Spa.nc

F Hej - MAO

The support is NOT CUT, so F Por attacks Spain with force 2.
But if you add F Iri S F Hej - MAO, Hej is now attacking MAO with force 1.5, dislodging it. This DOES cut support, so F Por only attacks Spa with strength 1.
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Re: 1900 map variant rules

Postby jaelis » 17 Dec 2012, 14:37

I asked Baron about what happens when you convoy between Egypt and Hejaz via MAO. (The rules are unclear, because you move at half strength when you convoy TO Egypt/Hejaz, and full strength when you convoy FROM Egypt/Hejaz, but here you would be convoying both TO and FROM.) Apparently this wasn't an issue when he wrote the game, because the exception allowing two units to swap places via a convoy is rather new.

His response was to suggest that you simply couldn't convoy between Egypt and Hejaz at all. Sounds fair to me, so I guess that is how we should implement it.

This very legitimate question is what I get for relying on the set of rules that was in the Diplomacy game I purchased back in 1972 instead of going on-line and downloading the most current rules. I was unaware of this convoy exception. Apparently, a move that resulted in a bounce "back in the day" now succeeds. Given this revelation, I see where you are coming from.

This being the case, it appears I will need to update the 1900 rules to clarify that a fleet in Mid-Atlantic Ocean cannot convoy a unit from Egypt to Hejaz or vice-versa. I do not think such a restriction is too great a stretch.

Thanks for bringing this to my attention.

Baron
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Re: 1900 map variant rules

Postby super_dipsy » 29 Dec 2012, 06:43

Damn it. Only just saw this.

If we want to change this, this is messy codewise. I will probably have to special case it which I strongly dislike doing. But if that is what the rules are going to say, then I guess I better do it. I have to special case the half strength thing anyway.
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Re: 1900 map variant rules

Postby alvin1912 » 07 Jan 2013, 07:49

Is that Mid-Atlantic not border West Med. any more?

Or Mid-Atlantic and West Med still adjacent while Gibraltar border both of them?

Rules mention Gibraltar border Mid-Atlantic and West Med, but have not mentioned about the border between Mid-Atlantic and West Med.
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Re: 1900 map variant rules

Postby super_dipsy » 07 Jan 2013, 10:03

Gib is in the way, so you cannot move from MAO to West Med
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Re: 1900 map variant rules

Postby Thyrfing » 10 Jan 2013, 16:22

super_dipsy wrote:Gib is in the way, so you cannot move from MAO to West Med

Thanks, that's what I came to ask :D

Since the main thread is closed, I will say here that this is extremely amazing guys. Many thanks for all the efforts you are putting into improving the site, it's becoming more and more top each day. And happy 5th anniversary :D
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Re: 1900 map variant rules

Postby bitwise » 11 Jan 2013, 10:03

Thyrfing wrote:
super_dipsy wrote:Gib is in the way, so you cannot move from MAO to West Med

Thanks, that's what I came to ask :D



You shouldn't even be looking in that direction. ;)

I, however, came to ask, why Gibraltar doesn't divide Morocco into 2 coasts? Oversight?
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Re: 1900 map variant rules

Postby super_dipsy » 11 Jan 2013, 11:21

Gib does not extend into Morocco. it is adjacent to Morocco, but does not split its coasts.
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Re: 1900 map variant rules

Postby Motherfish » 16 Feb 2013, 10:37

If you're playing 1900 AOE, what effect does this have on Siberia?

Nevermind. I altered my search parameters and found the answer.
I used to get high on life until I discovered that life is cut with idiots.

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Re: 1900 map variant rules

Postby super_dipsy » 26 Feb 2013, 16:31

I am adding something to the main rules post at the beginning that was not covered.

If a fleet is attacking 'around the cape' (MAO - Hej/Egy, or Egy/Hej - MAO) it attacks with half strength, BUT if the move fails then it defends with full strength. So in other words:

F Egy - MAO
F MAO Hold
A Pal - Egy

all units bounce.
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