joelsdaman1 wrote:GASP! Blasphemy! You, sir, have no idea. 1900 is by far the best variant I have ever played, and the most balanced. I will never play vanilla Diplomacy again without a gaping hole in my heart. You see, the actual numbers break down so:
1. Britain
2. France
3. Italy
4. Turkey
5. Austria
6. Germany
7. Russia
And Russia's the Big Friendly Giant - who's life depends on Germany. Germany and Russia must ally to do well.
I could rant for hours on how great 1900 is...but I won't. All I can say is that if you play a professional-grade game, anyone can win with good diplomacy.
I hardly think it blasphemy to say that a game is slightly unbalanced, and "vanilla" or Classic Diplomacy is quite biased in favor of Russia in my opinion, which is precisely why Russia is my favorite country to play in Classic. I have a theory (which someday I shall try to test against real data) that the reasons Russia often does poorly in Classic games on this site, especially in comparison with Turkey, which starts out from a much weaker position, are primarily psychological (specifically, residual Cold War presumption on the part of younger players, especially Americans, and genuinely intractable Cold War prejudice on the part of older players, both American and English).
Germany and Austria do well in Classic when they are helmed by bold and aggressive players, but falter quickly in the hands of milquetoasts or incompetent diplomats. In 1900, Russia isn't half so well-favored as in Classic, notwithstanding the magical snowflake in Siberia, and the game is essentially Germany's to lose. I think this is closer to actual historical conditions, but it hardly makes the game more "balanced" in an objective sense. I think the designers' intentions were twofold: 1) to develop a variant that was closer to actual historical conditions, and 2) to tweak the variant until it was roughly as balanced as Classic Diplomacy. I don't think developing a game that was
more balanced than Classic Diplomacy was ever on the agenda, and if it was, it was a total fail.
Warfare betwen states is NEVER balanced in real life, so a war game that provided perfect balance would be just that much less realistic. I intend to always play a mix of 1900 and Classic games, but my reasons are precisely to experience the different types of imbalance inherent in each - and I will always howl in protest and wail in self-pity when I get Italy or England in Classic, and also when I get Russia or Italy in 1900; but if I ever win a game playing those countries my sense of accomplishment will be that much greater.
Now, the actual reason I posted here was not to share my nascent views on this subject, but to respond to Joeldaman1's accusation that I "sucked it" in a 1900 Gunboat game that we recently finished together - a game I actually made for him to celebrate his birthday as a premium player and his new resolution to never surrender - have you ever heard of such ingratitude?! If Russia starts out behind the 8 ball in standard 1900 Diplomacy, that initial disadvantage is only exacerbated in Gunboat. When a player is attacked hard by multiple opponents in non-gunboat Diplomacy, the long-term solution is rarely tactical but diplomatic - secure an alliance or turn the members of a hostile alliance against one another, etc. In Gunboat, there simply is no such option - blood is spilt and all predators descend on you like lions on a wounded gazelle. I don't know why I'm going on - Joel had England and ended up with the same numbers of SCs as me (and I was
this close to taking back St. Petersburg when Germany soloed). In the end I'm sure all this defensive rambling is just compensation for my overwhelming desire to smash his little trash-talking face in. You're right, Joel, we are becoming like a married couple

- where did our love go?!

One of these days, Joel, one of these days... POW!!! Right in the kisser!