Westeros Diplomacy - Game started

GMd by Presser84. 2-way draw: letram13 (Greyjoy) and shockj (Stark)

Westeros Diplomacy - Game started

Postby presser84 » 17 Sep 2012, 05:30

With Middle Earth VIII coming to a conclusion I am ready to introduce my recently created (with the help of Asudevil)variant, Westeros Diplomacy. For those of you not familiar with Westeros, it is the Mythical Land which is the setting [mostly] for the Game of Thrones HBO TV show and A Song of Ice and Fire book series.

I beta tested a different version and used that information to create the final version of the game. Technically though, I would consider the variant still in Beta testing but it's very close and I think it's time to introduce it here for a full game on the site.

Here is the Map
Image
Larger Zoomable Version here

Rules
The rules are the same as Traditional Diplomacy rules except where noted. The game will being in Winter year AL300

This is a 7 player variant representing the 7 major Houses of Westeros:
House Stark (Dark Grey) - Starting Centers - Winterfell, White Harbor
House Arryn (Light Grey) -Starting Centers - The Eyrie, Gulltown
House Greyjoy (Pink) -Starting Centers -Pyke, Ten Towers
House Lannister (Red) - Starting Centers - Casterly Rock, Lannisport
House Barratheon (Yellow) - Starting Centers - Kings Landing, Storms End
House Tyrell (Green) -Starting Centers - Oldtown, Highgarden
House Martell (Orange) - Starting Centers - Sunspear, Sandstone

Build Anywhere- This variant will be build anywhere. The idea behind this is that once a supply center is captured those men become loyal to the new Lords of the land or the Lords can hire sell sword armies from the local population. Because of this the game begins in the Winter AL300 with the build phase

Keeps - this is an element that was in the Middle Earth variant that I liked so I put it in this game as well. Every player's starting centers contain a keep. A keep is a fortified supply center which can support itself to hold. Thus, a unit holding in a keep has the defense strength of 2. A keep can be held by any player and a unit in a keep can still enter a support order. A unit entering a support order while in a keep can still be cut if they are engaged by an enemy unit. The keep is a defensive fortification only and and acts as a standard SC when a unit is not holding in it. Each House's keeps are on their main starting supply centers.

Riverrun and The Twins- Riverrun and The Twins are castles held by the Houses Tully and House Frey. They are 2 of the Minor but prominant Houses of Westeros with difficult to siege castles. For this reason they start with a standing neutral army. These armies enter standing orders of HOLD and if dislodged are immediately disbanded. Riverrun and the Twins are not keeps. After disbanded they act as any other neutral supply center. These Neutral armies can be supported to hold by other units.

Coasts- Two territories have coastal designation. The Twins has an Eastern, Western and Southern Coast. The Neck has two coasts a North and South. Fleets moving to must designate a coastal assignment and support orders must correspond.

Pyke, Ten Towers, Great Wyk, Dragonstone, These Islands are both Land and Sea Spaces. They are considered a water space however, an army can reach them via being built there if they are a supply center or via convoy. Additionally a fleet on these islands can be used as part of a convoy chain.

Pyke is connected to Banefort directly however, as it is a water space, an army can not move from Pyke to the Banefort directly.

Shield Islands- The Shield Islands, though technically islands are considered a water space only. An army can not be placed there.

Victory Conditions
There are 35 (*edit 36) total supply centers on the map. A victor will be the first player to posses 18 *(edit 19) centers during a Winter adjustments phase. Secondarily, the game can end with a draw provided all remaining players accept the conditions of the draw and 5 game years have been played.

GM Rules
NMRs
Those of you who have played a game GM'd by me you will know that I HATE NMRs. I use speed deadlines unless otherwise noted with a "provisional" notice or some other notice. I am quick to replace players who NMR frequently. Frequently to me is 2 times or more. However, I am very lenient to players and will often pause the game or extend deadlines on request. You just have to communicate with me. If you NMR on the first turn then you will be booted immediately.

Country Selection- House Selection will be by blind auction. Each player is given 160 total points to bid with. You may bid a max of 120 points for one House and you must bid at least 1 for each House. Ties will be resolved by random.org. All bids should be in whole numbers. No fractional bids.

Deadlines
The game will be played 3/1/1 Three days for orders. 1 for retreats. 1 for adjustments. Because the game starts with a winter adjustment phase the first phase will be 4 days. Then there will be 3 days for Spring orders and the game will progress on the standard 3/1/1 from there.

Those of you interested in playing post here or PM me. Please note that just because you post first does not mean that I will necessarily take the players in that order.

Benji wrote:Are Honeyholt, High Hermitage, and Harrenhall coastal? I can't quite tell.


They are not coastal. These are all inland territories. Future versions of the map may need to be made more clearly.

Interested
letram13 (confirmed)
Benji (confirmed)
shockj (confirmed)
Asudevil (confirmed)
shandor (confirmed)
ThomasValiant (confirmed)
Zerix (confirmed)

Reserves
jeanphi
Mortiferus Rosa
mambam14
Delanshar
Grenadier3000
Last edited by presser84 on 24 Jan 2013, 16:59, edited 20 times in total.
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Re: Westeros Diplomacy looking for interested players

Postby shockj » 17 Sep 2012, 06:16

Absolutely in. Been reading all of the books. Almost floated an idea for a game like this myself, but certainly didn't have the Map or the GM expertise to back it up. I am definitely and enthusiastically in.
Slay classy.

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Re: Westeros Diplomacy looking for interested players

Postby Benji » 17 Sep 2012, 07:34

I would love to play. I just finished Dance with Dragons and need something to fill the void where being able to go on to the next book immediately lived.
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Re: Westeros Diplomacy looking for interested players

Postby shockj » 17 Sep 2012, 08:36

Benji wrote:I would love to play. I just finished Dance with Dragons and need something to fill the void where being able to go on to the next book immediately lived.


Just in the beginning of that one. Been scared to finish it since I don't have another book to move to! Also needing to get my fix.
Slay classy.

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Re: Westeros Diplomacy looking for interested players

Postby shandor » 17 Sep 2012, 11:02

Count me in :)
clindseysmith wrote:WTF. Now everyone is voting on me?
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Re: Westeros Diplomacy looking for interested players

Postby asudevil » 17 Sep 2012, 14:04

I can probably do this.
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Re: Westeros Diplomacy looking for interested players

Postby ThomasValiant » 17 Sep 2012, 14:15

I'm up for a game if there's still a place left. Never played a forum game before but love Game of Thrones so I'll give this one a shot.
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Re: Westeros Diplomacy looking for interested players

Postby Zerix » 17 Sep 2012, 14:28

Interested!
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Re: Westeros Diplomacy looking for interested players

Postby jeanphi » 17 Sep 2012, 19:21

I have not played a diplo game in months: Yeaa sign me up!
Just don't forget: it is a GAME. The only reason to play is for fun.
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Re: Westeros Diplomacy (full) looking for reserves

Postby presser84 » 17 Sep 2012, 19:36

jean I put you down for first reserve. Is that ok? If anyone doesn't confirm you're in. I'm going to wait a little while to try to get a couple more reserves too.
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