MYM GM Rules

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MYM GM Rules

Postby Nanook » 23 Jul 2015, 05:33

Here are the GM Rules I'll be using for this game. Please remember to CC ferdy0 to everything you send me that's game-related.

Mind Your Minors House Rules

Orders
Title all orders clearly. Orders should be labeled as such: "MYM--Country--Orders/Retreats/Builds Spring 01." If it's not exact that's ok, as long as the game name and correct phase are included. All orders should be sent in an individual PM--do not hit reply and think I will know what it is. Any orders that are mislabeled and I don't see are your responsibility, and any NMR resulting from it will stand. I will make every effort to find orders before adjudicating, but it is up to you to make sure they are properly labeled. Any message to me pertaining to the game should be sent to ferdy0 as well.

I will not be reading orders to check for accuracy, it is entirely up to you to make sure they're accurate. I'll accept any orders that are clear in meaning (i.e., not specifying a coast when only one is possible), but if it's at all unambiguous it will be counted as invalid and processed as a hold (i.e., entering a convoy order for a fleet but not ordering the army to move will result in an invalid order). Any reasonable abbreviation is fine as long as it's clear and unambiguous.

If you find a mistake in my adjudication, please report is as soon as you see it. If it isn't reported before the next movement phase, it is final and will not be corrected.

If two or more orders for the same unit are entered, then I'll use the last one and ignore the others, except when too many build orders are entered, in which case the correct number from the beginning of the list will be accepted.

Please leave a triple space between your minor powers orders and any orders you may enter for a major power (ie, hit the return bar three times). An example set of orders would look like this:

Teachers Pet wrote:Mad to Por


Mars to Pied 1IP


Other Messages
Please title any messages not containing orders something different, so I know which is which--otherwise I'll probably assume they're orders and not read them before the deadline! If you ask a rules question then if it's clear I'll answer it; if it's something not clearly covered by the game rules I'll do my best, but in the light of argument from other players I might change my mind after the adjudication. If you think I'm wrong, I expect you to say so loudly and with clear reasons; if you do, I'll listen and consider the arguments (and allow an extension whilst it's sorted out). If a question is asked privately then it will be answered privately.

Deadlines
Deadlines will be 3 days for orders, 1 each for retreats/builds/bidding phases, starting from the time the new map is posted. I will send a PM at the same time I post the new phase, so there's no excuse for not noticing the phase has changed! If you subscribe to the sub-forum of the game, then you'll also receive emails whenever a new topic is posted. I highly recommend sending in provisional orders as well, just in case.

For any phases longer than 24 hours, I'll give an approximately 24 hour warning, and a separate one to every player without orders entered. If at any time I fail to send an individual reminder without realizing it and post the phase with an NMR, it will stand. You'll have had two PM's about the deadline, and it is in the end your responsibility to get orders in before the deadline.

Speed deadlines: unless orders are marked as provisional, I will process orders as soon as I've received orders from everyone. I encourage players to send in provisional orders, and you're welcome to update and change your orders as often as you like before the deadline. You may update provisional orders to finalized if you wish. There is no pressure at any time to finalize orders however, it's an option not a requirement.

Requests for delays: Reasonable requests for delays will be accepted. Last minute requests on a 3 day deadline because you don't have access will not be accepted, considering you've had the whole deadline to send in provisionals at the very least. Please give as much notice as possible if you need a delay--sometimes life happens, but if you know 6 months ahead that you're going on a 10 day vacation with no internet access and it falls during the game, don't wait until the day before you leave to ask for a pause!

If you need a substitute, it is your responsibility to find one.

Win Condition
You're all winners in my book.

(for the full game it will be 22 SCs, same as in normal Versailles.)

NMRs
I usually aim to process the orders as close to the deadline as possible, though occasionally I'll make exceptions. If you get orders in a few minutes after the deadline I'll let it pass, but as soon as I start opening and adjudicating orders, it's too late. I may very rarely give a grace period, but do not count on it.

Three NMRs and you're out. Consecutive NMRs and you're out. NMR the first phase, and you're out. NMRs will be counted for order phases only--in rare cases, I may look for a replacement if an excessive number of retreat and build phases are missed. If an NMR leads to expulsion then there will be a pause while I try to replace them, and the new player gets a day minimum to talk and post orders. I reserve the right to place a country in Civil Disorder instead of finding a replacement.

Errors in adjudication
I'm only human, so there's the possibility of mistakes. Please check the map after orders to be sure I have it right, especially if there's a particularly thorny situation in play. Any error not reported by the next movement phase is final, so say something as soon as you see it.

And of course, the GM's decision is final.
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Map with no units on it

Postby Nanook » 20 Aug 2015, 19:56

For ease of reference, a map with no units on it to make the territory abbreviations visible:

Mind your minors Spring 1929 v1.0 Blank.gif
Mind your minors Spring 1929 v1.0 Blank.gif (33.72 KiB) Viewed 885 times
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(h/t lordelindel)

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User avatar
Nanook
 
Posts: 11164
Joined: 19 Jun 2014, 19:52
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Timezone: GMT-5


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