by UpQuark » 19 Feb 2013, 04:08
I agree with Rat (cs) on this one.
My starting position is flawed from 2 chokes: the singular line through to the west is a stalemate spot - anyone can stop progress through that gap. It should be widened perhaps. Otherwise there is only one direction for this position to expand, and that is east.
I chose - at great expense and peril - to stick with my alliance to Rat, and this is likely why both Rat & I are still around. It was tempting, over so many years, to give in and turn on Rat. But I think we worked well as a team in this one and by not deviating from that plan and creating a strong alliance, we were in good position should the game have continued. He could have just as easily turned on me and pushed me into the corner, and I appreciate his steadfastness as well - knowing the pressure I was under to push out, it must have been a bit torturous some turns wondering if I was on the brink of an attack... and as he was facing our enemies directly (Tiger, then Dog), with me sitting there idly behind him... My focus, however, was to break onto the river - and only by the grace of Rabbit did I succeed.
A different approach would be to locate a build center for Dragon 's position on the river. The sea zones were as much of a stalemate line as the western approach - good for defense, perhaps, but extremely limiting in opportunity. The river formed an impenetrable wall - it was only by the great generosity of Rabbit that I was finally able to get across, at which point my initial targets were digested (Tiger & Ox).
There are complementary powers in this game - Dog/Dragon, Ox/Tiger... so perhaps fixed starting positions with consideration for their placement could be considered.
All of the special power rules should be reexamined for balance - they were interesting, but some are scarier than they might at first appear. Rabbit for instance had an incredible power, and so I made sure I was friendly. I'm not sure Snake or Pig got much out of their powers. Dog is very strong too.
The map focused the conflict into the center, and so the center powers may feel surrounded (as they are). Note the survivors all started on the edge with defensible terrain/ability to focus their strength. The river was perhaps a way to try and alleviate that (and certainly the center powers were almost immune from attack from the south it turns out), but maybe the circle should be solidified - put everyone around the edge. Or make the center stronger with unit quantity or distribution (put Ox there with units spaced to defend strongly).
I'll have to think of some specific ideas. This one has promise. It is hard to balance a new variant even without special powers.
But certainly I was very frustrated in my corner, though it was fun casting floods all over the map in aid of my allies. I think, however, that the floods were somewhat muted by the retention of the SC by the original owner by default (which may be ok if other powers are balanced to it - subtle, less strong powers are probably preferable to strong, even limited use, power).
So besides frustration, I survived in fear... of Dog and Rabbit mostly...
Thanks to all of you for this interesting experience.
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