GRAND TOURNAMENT Take 2 - Rules and Sign-ups

4-qualifying rounds and a Final Board. TD: rick.leeds

GRAND TOURNAMENT Take 2 - Rules and Sign-ups

Postby rick.leeds » 10 Mar 2013, 19:02

A. TERMS DEFINED
1. TOURNAMENT: The combination of the Qualifying Phase and the Final Board.
2. PHASE: There will be two phases: Qualifying will be made up of four rounds; Final Board will take the top seven highest scorers at the end of Qualifying.
3. ROUND: Each part of the Qualifying Phase.
4. PLAYER: A member of the site who signs-up to the tournament.
5. TD: Tournament Director, the member of site who organises and runs the tournament.
6. GAME START PERIOD: The length of time between the setting-up of one game and the setting-up of the next within a season.
7. GAME START: The details sent out by the TD to players for each game. Includes: name, password, assignment.

B. ENTERING THE GRAND TOURNAMENT
To enter the tournament, players must Premium members and commit to playing out the Tournament.
Entrants must sign-up below and must confirm when asked to do so. Confirmation will be sought by Private Message.

C. STRUCTURE
1. Qualifying Phase.
(a) Qualifying will take the form of FOUR Rounds, with players entering one game in each Round.
(b) Round One and Round Two will be played almost simultaneously. There will be a one week Game Start Period between the final game of Round One starting and the Game Starts for Round Two being sent out.
(c) Rounds Three and Four will not start until all games in Rounds One and Two are completed. Rounds Three and Four will then follow the same set-up as Rounds One and Two.
(d) Game Start information will be sent out by PM. It will include:
- the game name and number players are assigned to;
- the password for the game, and
- the power the players have been assigned.
Players must follow the Game Start instructions completely. This will include entering the name of the power assigned in all three preference boxes.
(e) No player will play any other player more than twice in the Qualifying Phase.
(f) No player will play any power more than once in the Qualifying Phase.
(g) Points will be awarded at the end of each game and will be aggregated throughout the four rounds. The top seven scorers when all games of the Qualifying Phase are completed will qualify for the Final Board.

2. Final Board.
(a) The Final Board will be a one-off game.
(b) Unlike the Qualifying games [see below] the Final Board will have no end date.
(c) The winner of the Final Board game will become Grand Champion.
(d) If the Final Board does not result in a solo, points will be scored based on the game result. These scores will be added to Shadow Scores from the qualifying rounds and the player with the highest score will be the winner.


D. GAMES
(a) All games will be REGULAR, CLASSIC games.
(b) They will be anonymous.
(c) They will include Finalize, DIAS and Spring 1901 NMR protected.
(d) Games will be ranked.
(e) Deadlines will be 2/1/1.
(f) Games will be played until:
- a solo victory is obtained,
- a draw is agreed, or
- the end of Retreats 1912 (should a game reach this stage, players can continue playing, but it will be scored for Tournament purposes as if a draw had been accepted then).
NB: The Final Board will NOT have a prescribed end date.
(g) Should a game require re-starting because of a Spring 1901 NMR, the player who was removed will be eliminated from the Tournament. If a replacement can be found within a week, the game will be re-started as a seven player game. If a replacement cannot be found, then the game will be re-set with the original players LESS THE REMOVED PLAYER with the TD playing the power and holding it in Civil Disorder. The game will become No Rank. Tournament points will be awarded as specified below regardless.
(h) Players may request one delay in Game Start Periods by contacting the TD.
(i) Players may request one delay in deadlines per game by contacting the TD. This is meant to prevent the need to surrender or find a substitute unnecessarily.
(j) Unless requested otherwise, the game map/icon will be the site default.

E. SCORING
(a) There will be two scoring systems. The principal system will be the Mean Tournament Scoring system (explained below).
(b) Should points be equal, ties will be broken using the Positional Points system (explained below).
(c) Points will be scored in all Qualifying games and aggregated.
(d) Should a game end with no resolution after Fall Retreats 1912, all surviving players will be adjudged to have been part of a draw and points awarded appropriately.
(e) Points will only be scored in the Final Board if a draw is accepted, in which case points will be scored for a third Shadow Scoring system which will only be revealed if needed.

F. ANONYMITY
(a) Players must ensure that they remain anonymous whilst the game they are playing is underway. Players are also forbidden to explicitly claim a false identity in a game.
(b) Should a bug or something similar cause players to seek technical support from Admin, they should PM the TD to report it.
(c) Should anonymity rules be broken whilst a game is underway, players are expected to report this to the TD, who will investigate and assess the breach.
(d) Deliberate revelation of a player's identity by that player will result in a penalty (see Section K below).
(e) Should a player reveal her/his identity accidentally (as deemed by the TD only) no penalty will be handed down. This includes another entrant being able to work out the player's identity and/or revealing that to others.
(f) Players may not use the Forum to speculate about identities, as this breaks site rules.

G. SURRENDERING FROM A GAME
(a) Should a player surrender from a game, voluntarily or through automatic surrender following NMRs, whilst active in the game (having units on the board) the player will be removed from the tournament.
(b) A player who needs to surrender for a reason should notify the TD who will attempt to find a replacement.
(c) Should the TD be unable to find a replacement, the power will continue in Civil Disorder. The game will still count towards the Tournament.

H. RESIGNING FROM THE TOURNAMENT
(a) Players should notify the TD of this necessity, allowing the TD to find a replacement.
(b) If possible, players will be asked to continue to play, or to play-out, games in which they are active, until a replacement can be found.
(c) If the TD cannot find a replacement, any games in which the player is active will still count towards the Tournament.
(d) If the TD cannot find a replacement for subsequent games, game starts may be delayed. If a replacement cannot be found, any subsequent games in that season will be UNRANKED and the TD will play the game and maintain the power(s) in Civil Disorder. Players will be told of this eventuality before each game.
(e) If necessary the TD will attempt to find replacements who agree to cover each game individually, but who may not be part of the Tournament structure.

I. SUBSTITUTES/RESERVES
(a) Should a player require a substitute for a period in a game or games, s/he is responsible for finding the substitute.
(b) A substitute may not be:
- playing in ANY other game ON SITE in which the player is involved (as per site rules);
- be playing in the Torunament;
- a player who has resigned from the Tournament WITHOUT THE PERMISSION OF THE TD.
(c) A reserve may be asked to substitute.
(d) If a player cannot find a temporary substitute, s/he may ask for a delay in deadlines (see above) but, failing this or, by preference, may request the TD to substitute for ONE TURN (movement/retreats/builds) only. Should the TD substitute, the player must provide details of alliances and include provisional orders for moves, retreats and builds/disbandments. The TD will not carry out any diplomacy on behalf of the player. In this scenario, the TD will not amend any movement orders. The TD would approach the game as if not knowing the player assignments in the game and not allow the inside knowledge of the game to affect orders.
(e) Should a substitute be required for longer than one turn, the TD would issue HOLD orders for subsequent turns.
(f) The TD will maintain a list of reserves to replace players who resign from the Tournament/
(g) If a reserve agrees to substitute for a player, s/he may still subsequently replace a player in the Tournament.

J. BUGS
(a) Should a player/player(s) believe a bug or other site-related incident has affected the game, s/he should contact the TD about it NOT post in the Forum.
(b) The TD may choose to "suspend" the game by extending deadlines until the bug can be investigated, and would notify players in the game of this.
(c) Any errors which cannot be evidenced as the result of a bug, any actions occurring because of a bug and anything that cannot be corrected will NOT invalidate the game within the Championship.
(d) A perceived inconsistency between orders and reported orders will not be considered a bug.

K. PENALTIES
(a) Delaying the game in subscription/confirmation and causing the game to therefore be re-set: first occurrence: final points scored under MTS in that game will be halved; second occurrence in the same game: expulsion from the Tournament; three occurrences in different games: expulsion from the Tournament. (This does not include delaying subscribing or confirming where the game is not affected, ie. where the game does not revert to an earlier phase.)
(b) If the TD believes that a player has deliberately broken anonymity rules, whether active or inactive in a game: final points scored under MTS in that game will be halved; subsequent occurrences: removal from the Tournament.
(c) Surrendering from a game whilst active: removal from the Tournament.
(d) Breaking site rules on game play in non-tournament games: penalty dependent on cheating resolution.
NB: The TD will enforce site rules irrespective of a players standing in this tournament. The TD reserves the right to expel players from the Championship for extraordinary circumstances (eg lengthy or repeated Forum bans).
(e) Any player affected by a penalty may appeal the decision. Any actions that cannot be reversed (such as being removed from a game) will not be affected as a result of a successful appeal.
(f) Players may not appeal a reversal of a penalty.
(g) The TD's final decision is not open to appeal.

Mean Tournament Scoring system explained.
MTS compares the results players achieve for each power they play. For instance, if you play Italy in one of your games, your performance as Italy, based upon the number of SCs you finish the game with, will be compared with the results every other player who plays Italy gets. If you finish with 4 SCs at the end of the game, you will score more highly than a player who finishes with 2 SCs but less highly than a player who finishes with 6 SCs.

It is based upon the following formula:

MTS Formula.jpg

where:
PS = Player's Score (the number of points the player scores in the tournament)
Pc1 = Player's score in Supply Centres in game 1
Pc2 = Player's score in Supply Centres in game 2
Pcn = Player's score in Supply Centres in the nth game
Σc1 = Total number of Supply Centres scored in the whole tournament by the power the player controlled in game 1
Σc2 = Total number of Supply Centres scored in the whole tournament by the power the player controlled in game 2
Σcn = Total number of Supply Centres scored in the whole tournament by the power the player controlled in the nth game
n = number of games in the whole tournament
N = number of rounds in the whole tournament.
If a player achieves a SOLO victory, the number of SCs earned for that game will be 34 and every other player will score 0 for the powers in that game.

What this means in practice is that no player will be sure of the final points tally scored until the last game of the qualifying rounds in completed as the results of every game affect the points scored in every games. Players will score points for each power they play. The points total at the end of Round One will only be provisional; they will change when each game finishes in Rounds Two, Three and Four.


Positional Points system.
This is the scoring system that will be used to break any ties. It is based on final positions in a game.

A SOLO will score 0 points. Players will then be positioned based upon the number of SCs held at the end of the game. There will be no 1st place in this game,
If a game ends in a draw, players will be positioned based upon the number of SCs held at the end of the game.

SOLO = 0 pts.
1st = -1
2nd = -2
3rd = -3
4th = -4
5th = -5
6th = -6
7th = -7
Elimination from a game = -7
Where players are tied on SCs at the end of the game, they will score the highest possible points.

Points will be totalled and aggregated throughout the tournament.


Shadow Scoring.
This system will be running throughout the Qualifying Stages and the FINAL board. However it will not be used at any time, unless the FINAL BOARD ends in an agreed draw. If this should happen, points will be scored in the FINAL BOARD and added to points scored in the Qualifying Rounds. The winner of the Tournament will then be the player who scores highest based on the total from all five games. ONLY PLAYERS WHO WERE PART OF THE DRAW AT THE END OF THE FINAL BOARD GAME WILL BE GIVEN A SCORE (so elimination means you will not have the chance to be named tournament winner). Should there be a tie, the players involved in the tie will have points earned in games they shared in the tournament calculated and the comparative points will break the tie. If this does not break the tie, the position of players in the FINAL BOARD game, based on number of SCs held at the end of the game, will break the tie.

The fact that players will not know what points they have in the Shadow Scoring system at any time, or how the system is scored, unless the system is needed will mean that players cannot change the way they play the Final Board game.
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Sign-ups

Postby rick.leeds » 10 Mar 2013, 19:05

If you want to enter, add your name below. I will also add names from the previous, aborted GT2 who have either replied to PMs or posted that they want to be in the re-launch.

Signed-up: 35; Confirmed: 35
asudevil
Maucat
CrnaZemlja
presser84
stvr1050
UpQuark
Dukevongoblin
CCat
BigBert
HonestAbe
Maverick462
stalin813
zefrog
bitwise
Yorkshireman
hypermach
xavier77
bratsffl

mambam14
boingo3
General Karthos
Netr0
Petunia
TwoAngryFigs
Cameron
Zarneth
franfloresjr
khank039
cesspitt
LeftyMunroe
ahjwyb
JKMatthews
Thyrfing
Lucifers_Hammer
djantani
----------RESERVES-------------
Shibabalo
Klurg
gsmx
becahiguy13
joelsdaman1
Westerham

Sign-ups will run for approximately one week. If we have enough players then, I will seek to get confirmation from the new sign-ups. If we are just short of a multiple of seven entrants, sign-ups may be extended.
If I have you as already confirmed, that is based upon your response in recent threads about how to proceed and/or PMs confirming interest. If you wish to withdraw please PM me.
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Re: GRAND TOURNAMENT Take 2 - Rules and Sign-ups

Postby Gooderian » 10 Mar 2013, 19:09

I would like to sign-up.
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Re: GRAND TOURNAMENT Take 2 - Rules and Sign-ups

Postby boingo33 » 10 Mar 2013, 19:21

As would I
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Re: GRAND TOURNAMENT Take 2 - Rules and Sign-ups

Postby General Karthos » 10 Mar 2013, 19:49

I'm in!
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Re: GRAND TOURNAMENT Take 2 - Rules and Sign-ups

Postby Netr0 » 10 Mar 2013, 20:03

I would like to sign up.
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Re: GRAND TOURNAMENT Take 2 - Rules and Sign-ups

Postby Petunia » 10 Mar 2013, 20:21

I would like to participate, please.
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Re: GRAND TOURNAMENT Take 2 - Rules and Sign-ups

Postby TwoAngryFigs » 10 Mar 2013, 20:31

Count me in.
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Re: GRAND TOURNAMENT Take 2 - Rules and Sign-ups

Postby Cameron » 10 Mar 2013, 20:35

I'm in.
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Re: GRAND TOURNAMENT Take 2 - Rules and Sign-ups

Postby Zarneth » 10 Mar 2013, 20:39

I am definitely interested. Sign me up!
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