sinnybee wrote:Would be really cool to have the option of building a Queen for the cost of 2 builds...
I stuck with Kings and Knights because they're really the only pieces that translate well to Diplomacy's simultaneous moves. Like the Trans-Siberian Railway in
Colonial, a piece that can move several spaces unless some obstruction shows up along the way is not terribly easy to adjudicate for. What if two queens cross paths, for instance? Would they bounce? If so, would they stop just short of the bounce or return to their original positions?
Kings move one space at a time, so they're an easy fit. Knights ignore pieces in between their origin and destination, so they also work well.
Pawns might work, but it's hard to see how their movement mechanics would translate, whereby they capture diagonally but move in a single orthogonal direction. Even if they did translate, what incentive would a player have to build new ones instead of just building kings?
Ultimately, I wanted to make something that appears to be vastly different on the surface but is in actuality a fairly vanilla Dip variant. Knights are ultimately just fleets by another name; one could say that they travel via a system of underground canals connecting the square provinces according to the L-shaped moves available to them.