Blind Auction - rules, country allocation

This game: Coastal convoys, Portage and Moveable Home Centres. GM: Pedros Winner presser84 (Turkey)

Blind Auction - rules, country allocation

Postby Pedros » 11 Apr 2012, 18:00

The blind auction is now under way. Silence reigns!

Here are the rules (the numbers for this auction are the ones in the quote - they are is different from Dirk's original):-

Blind Auction Bidding
By Dirk Knemeyer with Pete Dale and Tim Crosby
v. 1.3, November 1, 2011

This bidding variant reflects my personal enjoyment of and desire for determinism in attempting to secure a particular starting power. While Blind Auction Bidding technically gives every player an equal chance at each and every power, the system is designed to accommodate very different strategies: go all-or-nothing for the power you most want to play? Go for a few powers in a balanced way, to make it likely you can play one of a select few? Or avoid that one power you simply do NOT want to play by bidding for all of the others in a conservative way that should help you avoid the one you despise? The choice is up to you.


PROCEDURE
1. Each player has 140 points to spend on bids for all of the powers in your game

2. You must spend at least one point on every power in your game and no more than 110 on any one specific power

3. You must only bid in whole numbers, no fractions or decimals are allowed

4. You must spend all 140 of your points and will be asked by the GM to re-submit if your total is less or more than 100

5. Your bids will be evaluated from the highest points allocated to the lowest, regardless of the order you put them in. However, in cases where you bid the same amount on more than one power, whichever is listed first is considered your "highest" bid, all the way down to the bottom-most being considered your "lowest" bid, and this ranking will affect the order in which your bids are evaluated (see para. 8)

6. Players not interested in bidding may express "no preference". In this case they will be allocated 20 on each power, with their order from "highest" to "lowest" randomly generated (See para. 8)

7. Players may change their bids up until the moment the GM has received the bid from the last player, after which bids may not be changed

8. The GM will then review the bids of all players and identify the most points spent on any power or powers. Where a player has more than one bid of that value for powers not already allocated to any player, only his highest ranking bid of that value will be considered

9. If only one player has the high bid on any of the highest bid powers, that player is assigned that power for the game and both the player and power are removed from the bidding. This process is then repeated for the next highest number of points bid on any power

10. In the event of a tie bid, where two or more players have bid the same high amount on the same power, the GM will randomly determine which player receives the disputed power

11. The process continues until every player in the game has won a power

12. Players are forbidden to discuss their bidding, strategy, or even if they are simply choosing "no preference", with any of the other players in the game. By design this process is intended to be completely blind and force the player to deeply consider risk and reward


EXAMPLE
In a game of Standard Diplomacy, Joe very badly wants to play Russia. To have the maximum chance at securing Russia, Joe assigns his 100 points as follows:

Russia - 80 Austria - 4 England - 4 France - 3 Germany - 3 Italy - 3 Turkey - 3

As long as no other player submits this precise bid, Joe will get Russia. If one or more other players submit this precise bid, Joe will have a chance to get Russia, but he also has a chance to get stuck with a leftover power at the very end.


EXAMPLE
Jane has played Austria, Germany and Italy each three times in Standard Diplomacy but has only played each of the other four powers either never or once. If Jane knows one thing, it's that she doesn't want to get stuck with one of her three old standbys. So, Jane decides to bid her 100 points like this:

England - 25 France - 24 Russia - 24 Turkey - 24 Austria - 1 Germany - 1 Italy - 1

Jane is a little worried because she figures that a lot of other players will only bid one on the rarely popular Austria or Italy, but she is optimistic that with 24 or 25 points on four different powers one of them will slip through the cracks to her.


EXAMPLE
Jerry doesn't want to play Italy in his upcoming game of Standard Diplomacy. Bottom line. No way, no how. He can bid one on Italy but a lot of other people will probably do that, too. He thinks he needs to get creative. England and Russia are the two most popular powers so he is going to just give them one point, too. That gives him 97 points to spend on four powers. Thinking about which of them he likes best he decides to bid his 100 points like this:

Turkey - 51 France - 16 Austria - 15 Germany - 15 England - 1 Italy - 1 Russia - 1


EXAMPLE
Harvey doesn't care who he plays in the new game of Standard Diplomacy. What's up with this crazy bidding anyway? "No preference," he writes to the GM. So the GM assigns his points based on the prescribed formula:

100 points, divided by 7 powers in Standard Diplomacy and rounded down to the nearest whole number, is 14. The GM randomly determines the order of those powers, making Harvey's bids:

Austria - 14 Germany - 14 England - 14 Italy - 14 Russia - 14 France - 14 Turkey - 14

He is thus most likely to get Austria, least likely to get Turkey.
"Sooner or later, one of us will stab the other. But for now we're both better off as allies" (kininvie)
User avatar
Pedros
 
Posts: 12465
Joined: 25 Jan 2009, 12:59
Location: Somewhere full of gorse and brambles, West Cornwall
Class: Star Ambassador
Standard rating: (1085)
All-game rating: (1314)
Timezone: GMT

Country allocation

Postby Pedros » 12 Apr 2012, 22:56

Results of the blind auction:-

DiploNEV: Germany
diplomat42: England
mKellogg: Turkey
drrnwrstlr: France
GhostEcho: Austria
Freddafred: Russia
717TheBaron: Italy

Builds for Winter 1900 are due by 2200 BST (1700 EST) on Monday 16 April (If anybody needs a different time zone included regularly please let me know.)

Bids were as follows:-

Stew bids.jpg
Stew bids.jpg (72.79 KiB) Viewed 2114 times
"Sooner or later, one of us will stab the other. But for now we're both better off as allies" (kininvie)
User avatar
Pedros
 
Posts: 12465
Joined: 25 Jan 2009, 12:59
Location: Somewhere full of gorse and brambles, West Cornwall
Class: Star Ambassador
Standard rating: (1085)
All-game rating: (1314)
Timezone: GMT

Re: Blind Auction - rules, country allocation

Postby asudevil » 12 Apr 2012, 23:26

Dam, had I played this, I would have gone full out on Italy and won it...I only didnt play because I wasnt sure I would get Italy, and only the Milan part really interested me...
Captain FANG, forum team championships WINNER
Part of the surviving nations of WW4/Haven

Unless I am in the cheater's subforum. 99% of what I say is NOT as a mod.

Want to play fantasy football this season here...Reigning Champion
User avatar
asudevil
Premium Member
 
Posts: 16527
Joined: 18 Jul 2011, 02:20
Class: Star Ambassador
Standard rating: (1351)
All-game rating: (1497)
Timezone: GMT-7

Re: Blind Auction - rules, country allocation

Postby Pedros » 12 Apr 2012, 23:38

I must say that after the interest in the Milan map, I was amazed nobody seemed very interested in Italy, Austria or France - the three countries directly affected by it.
"Sooner or later, one of us will stab the other. But for now we're both better off as allies" (kininvie)
User avatar
Pedros
 
Posts: 12465
Joined: 25 Jan 2009, 12:59
Location: Somewhere full of gorse and brambles, West Cornwall
Class: Star Ambassador
Standard rating: (1085)
All-game rating: (1314)
Timezone: GMT

Re: Blind Auction - rules, country allocation

Postby diplomat42 » 12 Apr 2012, 23:47

Only 2 max bids?!?!
Last edited by diplomat42 on 13 Apr 2012, 01:23, edited 1 time in total.
Glorious Nation of the Himalaya et.al in CYOC.
Classicist, Whippersnapper.

Generation 32 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)

JOIN CITY-STATES AND ZOMBIES!
IT WILL BE OFF THE CHAIN
diplomat42
 
Posts: 10504
Joined: 21 Nov 2010, 19:32
Location: Swagland
Class: Diplomat
Standard rating: (1140)
All-game rating: (1289)
Timezone: GMT-6

Re: Blind Auction - rules, country allocation

Postby Mortiferus Rosa » 13 Apr 2012, 01:19

Lol, damn... i thought that I had no shot at Italy or France and figured I would just random anyways... what do you know.
R/,

Mortiferus Rosa
Gold Classicist
User avatar
Mortiferus Rosa
 
Posts: 566
Joined: 27 May 2011, 22:04
Location: It Varies...
Class: Star Ambassador
Standard rating: (1115)
All-game rating: (1118)
Timezone: GMT-5

Re: Blind Auction - rules, country allocation

Postby Bluewolf » 13 Apr 2012, 01:54

my logic: England and Russia are favorited, didn't want to get stuck with a random; Italy, France and Austria are to be chosen due to the game, the change makes italy and austria stronger, so Turkey and France weaker, but the Germany stronger.
User avatar
Bluewolf
 
Posts: 1529
Joined: 10 Nov 2011, 22:50
Class: Diplomat
Standard rating: (897)
All-game rating: (896)
Timezone: GMT-5


Return to Game 1

Who is online

Users browsing this forum: No registered users and 0 guests