DEFAULT RULE in case the wrong number of builds are allowed.

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DEFAULT RULE in case the wrong number of builds are allowed.

Postby Pedros » 08 Jan 2014, 19:24

It occasionally happens that when a Winter phase is reported, a player may have ordered the wrong number of builds. Sometimes this can cause problems with what to do about it, so the GMs have agreed a default rule to cover it. As usual, a GM's House Rules may change these defaults for his own games, although I'd be surprised if this one were changed at all.

Links to the different default rules are at viewforum.php?f=480 ; this new rule reads:-

If the wrong number of builds are posted for a player then the following is what the GM will implement:-

1. Firstly, as with all other mistakes, if it isn't spotted before the next movement phase is posted then the error stands.

2. If the GM had counted correctly and the player was responsible for ordering the wrong number of builds then any shortfall in the number stands until the next build phase; if too many were ordered and allowed then the correct number from the beginning of the player's list will be allowed and others removed.

3. If the GM made an error in the count then any shortfall can be made up by the player once it is realised, and any excess builds will be lost from the end of the ordered list as in 2.
"Sooner or later, one of us will stab the other. But for now we're both better off as allies" (kininvie)
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