Mafia CLVII: Legends of Tomorrow

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Mafia CLVII: Legends of Tomorrow

Postby Telleo » 06 Jan 2017, 02:34

Congratulations to the winning team! I'll be back to actually AAR after I finished resolving the final night.
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Re: Mafia CLVII: Legends of Tomorrow

Postby mhsmith0 » 06 Jan 2017, 02:39

First!
:P
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Re: Mafia CLVII: Legends of Tomorrow

Postby Zoomzip » 06 Jan 2017, 02:43

Who'd you shoot SJG. Joe?
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Re: Mafia CLVII: Legends of Tomorrow

Postby asudevil » 06 Jan 2017, 02:45

That means town won. Which means I won.

SCUM, why did you kill me.

Town, I was a tracker

ZZ...I didn't reveal as Snart because I didn't think it was a Miller (Telleo was I a secret miller) and since the name claims had gotten shot down relatively quickly (although I did bring it up first...but not because of this reason). And I had no real reason to reveal as Snart....and had I been a secret miller I could have revealed as Snart then when some cop outs me...and still wouldn't have been CC'd (because it was true...AND all 9 characters were in the game) so there was no advantage to revealing as Snart early compared to late.

Also, Telleo, were the 9 roles equally likely to be scum...or were the scum Mick (who becomes Chronos) because he is a bad guy?
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Re: Mafia CLVII: Legends of Tomorrow

Postby condude1 » 06 Jan 2017, 02:55

Sweet, nice finish. I tried resurrecting dodgy N1 and Asu N2. The Waverider still wasn't fixed :(. Anyways, I'm happy I survived, even if it was mostly due to my very town friendly role. Entrapment, like what ZZ did to me early D1, is not town-friendly, and will just end up catching the person you entrap, regardless of alignment. If you repeatedly ask someone to vote, you can't hold it against them when they do, or else you're just scumreading them for being there.

Apart from that, I think that the town played solidly. Not the best town performance ever, but easily good enough to bring it home. Good job!
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Re: Mafia CLVII: Legends of Tomorrow

Postby Nanook » 06 Jan 2017, 02:56

Woohoo! Thanks for an awesome first game guys. Hope I didn't annoy too many as a newcomer to the game, thank you guys for your patience with me, and I had a really fun time playing. :D


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Re: Mafia CLVII: Legends of Tomorrow

Postby mhsmith0 » 06 Jan 2017, 02:57

I was trying to bait a roleblock while avoiding an NK since "I was already done... maybe". My power was passive and wouldn't do anything until night 3 (unless I actually COULD be blocked in which case it was night 4)
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Re: Mafia CLVII: Legends of Tomorrow

Postby Telleo » 06 Jan 2017, 03:09

So first of all, here is the game spreadsheet.

Second, no, there were no millers (although there were also no alignment cops, so it didn't matter).

Third, no, Hawkman and Heatwave were designed to be villains, but not because of Rory's evilness on the show - just because as a bounty hunter, his roleblocker/jailer mechanic seemed more useful to the scum.

Fourth, nanook's lattes double a player's night actions. Sjg11 didn't get to find this out because he A) didn't do anything that night and B) was locked in anyway. ZZ, however, was randomly assigned a second protection target. The lattes were the only way for Condude to get a resurrection off before MYLO, if used on mhsmith0 to speed his repairs.

Fifth, thank you all for playing. This probably should have been first, but it's too late, I'm committed. I hope you all had fun, and I'd like to extend particular thanks to the new players, all of whom showed some outstanding promise.
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Re: Mafia CLVII: Legends of Tomorrow

Postby Telleo » 06 Jan 2017, 03:09

mhsmith0 wrote:I was trying to bait a roleblock while avoiding an NK since "I was already done... maybe". My power was passive and wouldn't do anything until night 3 (unless I actually COULD be blocked in which case it was night 4)


Yes, you could be blocked.
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Re: Mafia CLVII: Legends of Tomorrow

Postby sjg11 » 06 Jan 2017, 03:19

Yep shot Joe. More tomorrow for a proper AAR.
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