kimbyrle wrote:Since I have some unexpected extra bonus time because day started earlier than the clock said...
I read Wyse's strategy post from 2011 back at the beginning of February, so it's had plenty of time to percolate. The changes for the 12-player version definitely fuck with a few things, but the core of it where he suggests mass IRs on one person... that's still a powerful tool we can use. 1) It forces scum to fit a lie in, and 2) It gives them a strong disincentive to kill someone we've mass read. And since our reads happen before they kill, if we pick a target today, they aren't going to die tonight, and they're unlikely to in the near future either. So it's a sort of lingering pseudo-doctor.
I've also been pondering whether we should consider splitting the IR between two different targets, half on one person, half on the other. The downside is that it would muddy up any data we get from the IRs and eventual flip. But the upside is that it speeds up the point at which scum have to kill someone we've investigated. I'm still not sure what the best approach is.
The other obvious change is that with no-lynches off the table, we have two mislynches before we have to get it right. But I also keep thinking that isn't really all that different from the 8-player version: they were able to no-lynch once and mislynch once before being at MYLO, so... it's not really a huge difference in terms of how quickly we need to catch scum. So I think pressure is somewhat higher for good scumhunting, but not so much that we're significantly worse off than the 8-player group would have been.
Ok, that's my immediate stuff. Looking forward to actual interaction.
SHIT I'm excited about this game. Logic puzzle is exactly what I need to recover from hidden rule frustration.
PPE: Yep, read it. And interesting. We're opposite results on Harb.
well then since my computer decided to run an error and erase my entire post ill just do a quick run cuz now im irritated.... on vaca for 3 months so will try to be more interactive them my usual gameplay but not promising ill get to everything
kim town lean due to the way she is communicating in thread seems similer to wrestling
nanook--->shadowface
dirty cant be naïve
exile---> harb
dirty cant be naïve
dwilt---> condude
honest cant be paranoid
kim---> harb
honest cant be paranoid
para----> exile
honest cant be paranoid
red---> harb
honest cant be paranoid
(hoping I got all right didn't actually check again)
nanook was first to reveal/suggest reveal... (was also first to suggest reveal of cards in wrestling which was a scum motive) tho we all agree with the reveal thus far
redsun questions reveal gives up after 1 post
para questions reveal and takes concincing from others and strat guide to see its a good idea
bolded I think is a good idea as it can get a lot of data from most say investigating harb and allow a next target and info on them from a few players as well...