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Mafia CXXXVII: A Shot in the Dark Game Thread Town Victory!

PostPosted: 11 Feb 2015, 19:29
by condude1
Night falls on the town of Brujah, as the town prepares for a big day of figuring out who to turn over to the guards tomorrow. The townies sleep, the mafia discuss, the Aspirant cradles his gun, waiting for his chance to show his worth to his newfound allies...

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Night 0 has begun, it will end at 11:00 AM PST on Tuesday, February 17.

Roster:
1. Anaupr Micro98, mafia rolecop
2. Dodgy56 Alcester Lecrae
3. Istott Simblanco, lynched day 5, Aspirant
4. Ugluk
5. Izzmund, lynched day 4, vanilla townie
6. Sjg11, killed night 2, vanilla townie
7. Blackswimmer, lynched day 1, vanilla townie
8. Dwiltseredu, modkilled day 2, vanilla mafia
9. Shirt
10.Shadowfriend1
11.Keirador
12.Crunkus UpsideDownChuck
13.Harb, shot Night one, mafia jailor

The rules thread: https://docs.google.com/document/d/1UY5 ... zcoio/edit

The signup thread: viewtopic.php?f=306&t=47462

Countdown until End of Day 5: http://www.timeanddate.com/countdown/ge ... d+of+day+5


Game Map:

Day 1:

Alcester replaces dodgy56.
Micro98 replaces anaupr.
Simblanco replaces Istott.
Day 1 ends, Blackswimmer is lynched, he was a vanilla townie

Day 2:

Day 2 begins, Harb was killed, he was a mafia jailor
Dwiltseredu is modkilled, he was vanilla mafia.
Day 2 ends, the town obeys mayor Condude's wishes for a death-free evening.

Day 3:
Day 3 begins, Sjg11 was killed, he was a vanilla townie

Re: A Shot in the Dark Game Thread (Night 0)

PostPosted: 11 Feb 2015, 20:31
by Keirador
I confirm I've read the rules.

Re: A Shot in the Dark Game Thread (Night 0)

PostPosted: 17 Feb 2015, 20:31
by condude1
Dawn breaks on the first day. You each come out of your houses, weary from a restless night, dreading the task you know is coming, and knowing there are traitors among your neighbours and friends.

As you make your way to the town square, you see mayor Condude, flanked by two bodyguards, clearly ready to give a speech.

His "speech" was curt and to the point:

"There are some among you who wish to do the unthinkable, and destroy the peace we've spent so long trying to build. It is your job to find them, and turn them over to me for interrogation. I wish you the best of luck"

With that, he turns and leaves the square, leaving the thirteen of you to decide who is determined to usurp Condude's power.

The thread is now open. Day 1 will end at 11:00 AM PST, Friday, February 20.

Re: A Shot in the Dark Game Thread (Night 0)

PostPosted: 17 Feb 2015, 20:46
by Blackswimmer
Firstly, I confirm I have read the rules. No one forget to do this in your first post!

Secondly, hi everyone! I'm looking forward to playing with you all.

Thirdly, no reveals, other than millers.

Re: A Shot in the Dark Game Thread (Night 0)

PostPosted: 17 Feb 2015, 20:48
by dwiltseredu
allright getting in here to just state

i confirm i read the rules....

that said i got a few minutes before class but wont be free again for about 4 hours so yeah...

tomorrow i will be on all day though... for atleast 6 hours while doing numerous hw assignments...

look forward to hearing everyones thoughts come 6...

Re: A Shot in the Dark Game Thread (Night 0)

PostPosted: 17 Feb 2015, 20:55
by dwiltseredu
so blackswimmer and strategum approach to this game...? you had a brilliant plan last game even though it wasnt utilized...

Re: A Shot in the Dark Game Thread (Night 0)

PostPosted: 17 Feb 2015, 20:58
by Blackswimmer
dwiltseredu wrote:so blackswimmer and strategum approach to this game...? you had a brilliant plan last game even though it wasnt utilized...

Hunt scum, basically. Not seeing any huge way to use the unique mechanics of this variant to our advantage. If anyone's got any bright ideas, great, but as far as I can see we'll be playing this one largely vanilla.

Re: A Shot in the Dark Game Thread (Night 0)

PostPosted: 17 Feb 2015, 21:01
by dwiltseredu
Blackswimmer wrote:
dwiltseredu wrote:so blackswimmer and strategum approach to this game...? you had a brilliant plan last game even though it wasnt utilized...

Hunt scum, basically. Not seeing any huge way to use the unique mechanics of this variant to our advantage. If anyone's got any bright ideas, great, but as far as I can see we'll be playing this one largely vanilla.


thats what i was pretty much seeing as well i was looking at it since we all had to confirm but i wasnt seeing any huge gashes to where we could maximize town effectiveness -.-... well ill be back on in a couple hours talk to you all then...

Re: A Shot in the Dark Game Thread (Night 0)

PostPosted: 17 Feb 2015, 21:09
by Izzmund
Quick check in post while at work:

I HAVE READ THE RULES!!!!

Also seconding BS's call to not roleclaim aside for Millers. I would also suggest that we not have any discussion of how we anticipate the mafia to group/not group in the voting given this twist on the NK, at least D1, maybe even a little longer depending on how the first lynch goes. No need to let them know what we may or may not be looking for.

Re: A Shot in the Dark Game Thread (Night 0)

PostPosted: 17 Feb 2015, 21:11
by shirt
keirador
For having communicated N0.
Yes that indeed means,
I confirm I have read the rules

dwilts: any reason you're not looking for a tactic yourself?