So awhile back, we had an active thread about scoring systems currently in use, and I made mention of the fact that I was working on a new system--not just a new system, but a new kind of system. I've gotten it to the point where I have tested it by re-scoring a tournament that was run on this site (the PlayDiplomacy top league). I thought maybe I would post it here and see if I could get any feedback, or points that I might have overlooked.

My system is an attempt to make a hybrid of draw-based scoring, which a lot of the online community seems to prefer religiously, and lead-based scoring, which is very popular in FtF because it's shown to make for more fun games in that setting. Here is how it works:

-Each game is worth a total of 252 points. If you lose, you get 0. If you solo, you get 252. If you get a 2way, you get 126.

-In any other draw result, scoring consists of two steps: (1) We first compute an "advantage number" (A) for the board, and whoever tops the board gets a fixed score based on the value of A. (2) After the points are given out to the table-topper, all other draw participants split all remaining points equally.

The only other details of this system are how to compute A--as a function of the top two center counts. Here is how it works:

1. If the top two center counts are within 1 of each other--this of course includes ties--then A=0 and the 252 points are equally shared among all draw participants. (For everything below, we assume that the table-topper leads by 2 or more centers.)

2. If the table-topper has 7--9 centers, the table-topper gets 63 points (i.e. one-fourth of the points).

3. If the table-topper has 10--12 centers, the table-topper gets 84 points (i.e. one-third of the points).

4. If the table-topper has 13--17 centers and no one else has more than 11, A is equal to the top center count minus 12.

5. If the top two center counts are both over 11, A is equal to the (positive) difference between the top two center counts, minus 1.

In both of the last two cases, the table-topper's score is 84 + 6A.

That's pretty much it.

Examples:

-12/11/11 3way draw is 84 points per player.

-15/14/5 3way draw is 84 points per player.

-14/10/10 3way draw gets scores of 96/78/78 (14-12 = 2, 12+84 = 96, then 252-96=156, split 2 ways).

-17/14/3 3way draw gets scores of 96/78/78 (because 17-14-1 = 2, same as above).

-12/8/8/6 4way draw gets scores of 84/56/56/56 (because 168/3 = 56).

-15/7/6/6 4way draw gets scores of 102/50/50/50.

Since I imagine this system requires tiebreaks, here's what I thought to use:

1 - Most solos

2 - Most games outscoring your opponents

3 - Most games topping the table

4 - Highest-scoring draw result (all the way down the list if necessary)

5 - Highest center count in best-scoring draw (all the way down the list if necessary)

Any questions or feedback, that's why the thread is here! Interested to hear what people think.