All players will reduce their options by utilising their experience and reading of other players and how they will react. Inexperience and unwillingness to tread certain paths further reduces the complexity until the traveller is left with a set of "acceptable" routes from which he chooses. It seems clear that inexperienced and naive players will not recognise as many viable options and will discard some unnecessarily whearas the experienced player will see more options and select more wisely. If you accept this then you may also consider this: as a player improves he will consider, and visit, places in the choicescape that less experienced players don't know about, cannot understand or indeed actively shun.....(for full article see
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