building a Diplomacy AI

Anything about the Diplomacy game in general.

Re: building a Diplomacy AI

Postby Strategus » 04 Jan 2019, 22:54

An AI should decide on the best possible outcome, and assume that the relevant diplomacy will make it happen. The diplomacy has to make it happen.
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Re: building a Diplomacy AI

Postby jay65536 » 04 Jan 2019, 23:55

So you're claiming that a Diplomacy AI should simply never accept any draw?
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Re: building a Diplomacy AI

Postby Strategus » 05 Jan 2019, 00:09

I don't remember saying that...?
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Re: building a Diplomacy AI

Postby Jack007 » 05 Jan 2019, 14:22

The dilomacy part of an AI would preferably be realized by a multiple choice dialogue I guess.

Another task is to find an algorithm on how to assess the strength of a position, be it with or without strategical considerations.

I had this Atari programm which had a quite good gunboat engine, but I don't know how they calculated a good position.
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Re: building a Diplomacy AI

Postby espero » 09 Jan 2019, 23:30

Thanks all.

On the "best moves", my simple understanding is that the new generation of AIs (e.g. AlphaGo, AlphaZero) is less prescriptive than earlier generations: rather than trying to teach the system how experts evaluate various situations, it lets them play and try moves for themselves.

@Jay65536: your observation about signalling via support orders is a good one - thank you.

Finally, I'm not sure that deciding when to offer draws will be a big deal: it's certainly something that featured in, for example, AlphaGo's 2016 tournament with Lee Sedol.
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