nanooktheeskimo wrote:In!
One question:
dems the rules wrote:End Day is a valid vote, requiring BIG BLUE #0000FF LETTERS. Ending day requires majority vote, and the day is considered over the MOMENT majority is reached, regardless of whether or not the GM is present to adjudicate.
Each Day phase lasts 72 hours, or three days. Each night phase lasts 24 hours, one day. Those deadlines may not be exact, but the GM will do her best to be exactly on schedule. The days and nights continue until the GM posts otherwise.
Why are these handled differently? Seems like if we get overtime for one, we should get overtime for both...or if we don't get overtime for one, we shouldn't get overtime for either.
Not complaining cause they are explicit this time, just curious why this is better than handling them consistently, as opposed to independently.
The regular day ends are extended because they will only need to be extended when the GM is failing at her job. The extension exists because I don't enjoy the idea of deleting messages that get accidentally or "accidentally" dropped post deadline, nor of instructing people to disregard messages that obviously they can't just disregard. In addition, if the day ends during a particularly active time in thread, the GM may be delayed by several seconds by PPE alerts, and I don't want to punish players who are cramming at deadline by considering last-second or just-barely-past-deadline posts as violations of the rules.
Day End votes, on the other hand do not have extensions. In short, this is to incentivize the town to think long and hard about ending the day. I dislike the idea of town discussing an issue, coming to a decision on it, and then backtracking. I also like to give the scum the option to punish the town for beginning an End Day motion that they aren't ready for. Day Ends, in my opinion, shouldn't be a tool to end discussion, but should be a tool to end days if the discussion is over. If used in that manner, there's no need for an option to backtrack.