Second Chance Mafia (7/7) - Game Completed

Moderators: Zoomzip, Telleo, bkbkbk, condude1, sjg11

Second Chance Mafia (7/7) - Game Completed

Postby condude1 » 17 Aug 2017, 07:51

Alright, since Sjg's game has hit a wall, I've decided to run a very small game that should still have a reasonable lifespan and introduces a fun mechanic that should cause lots of tasty conflict and create many delicious tears. Please note, while this game is only for 7 players, it will likely take as long as a game with 13 players beginning 10-3.

The rules are here.

Roster:

*=Confirmed participation

1. Nanooktheeskimo*
2. NicholasIII*
3. Sjg11*
4. Starwatcher009*
5. Shadowfriend1*
6. Zoomzip*
7. Keirador*

Reserves:

1. Telleo
2. RedSun (only in desperation)

Please note that I wrote up this ruleset late at night, so there's a decent chance I missed something (I shamelessly copied my Push/Pull rules for a template). Please let me know by PM or in this thread if I did, and I will fix it ASAP. Any questions or concerns should also be expressed to me in the same manner.
Last edited by condude1 on 01 Oct 2017, 22:38, edited 12 times in total.
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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Re: Second Chance Mafia (0/7)

Postby Nanook » 17 Aug 2017, 07:56

Looks fun. I'm in!

Question about the respawning mechanic. It looks from the way it's written, that only one protagonist can respawn as an antagonist? Or am I reading that wrong?
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Re: Second Chance Mafia (0/7)

Postby condude1 » 17 Aug 2017, 08:58

Correct. There are effectively three antagonists in this game, but one of them will only appear once protagonists start getting lynched, and getting revived as not necessarily their own alignment. I have noticed that there are balance implications to this, but I don't believe it is worrisome.

I was going to make it 1-2 antagonists to begin, and 3 overall, such that it's more variable, but that makes the town weaker, except for the chance of them lynching the lone antagonist D1. That's just too swingy for me.
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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Re: Second Chance Mafia (0/7)

Postby NicholasIII » 17 Aug 2017, 10:11

Well I guess a small game will be a good first Mafia, consider me in !
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Re: Second Chance Mafia (0/7)

Postby sjg11 » 17 Aug 2017, 13:55

In
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Sir SJG's known as a gem,
He writes a good game,
and runs it the same,
Oh what a perfect GM!

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Re: Second Chance Mafia (3/7)

Postby condude1 » 17 Aug 2017, 19:16

Hey guys, welcome on board!

Special welcome to NicholasIII. This is a pretty good game for you to get your bearings I think. The mechanics are pretty simple, with just one notable twist. I'm glad to have you with us!
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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Re: Second Chance Mafia (3/7)

Postby condude1 » 18 Aug 2017, 17:59

So, because of the mechanics here, I could run this with only 5 players, and give everyone three lives. That might get a bit monotonous though. If, in a week or so, I'm still struggling to find players, I'll consider it.
Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.


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Re: Second Chance Mafia (3/7)

Postby StarWatcher009 » 18 Aug 2017, 18:18

I'm in.

One thing is, does the player know their own alignment after respawning? I assume so by the wording made me slightly unsure.
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Re: Second Chance Mafia (3/7)

Postby Nanook » 18 Aug 2017, 18:19

StarWatcher009 wrote:I'm in.

One thing is, does the player know their own alignment after respawning? I assume so by the wording made me slightly unsure.

They'd have to know it after respawning, or they wouldn't be able to play to their win condition.
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Re: Second Chance Mafia (3/7)

Postby condude1 » 18 Aug 2017, 18:42

Yes, the player knows their new alignment after respawning. You'll effectively get a second Role PM.
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